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Why not weapons based VF spinoff?

Discussion in 'General' started by masterpo, Nov 27, 2007.

  1. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I had a discussion in the last year about ragdoll physics applied to VF. Thoughts: non-repeatable combos would make for too random a game. Or, maybe it would be really cool like that. Hard to say.
     
  2. THE_WALL

    THE_WALL Well-Known Member

    I think what Masterpro is trying to say is that there would be a mode to play with weapons, and your regular style of play for VF.

    It would be difficult to implement weapons in with the VF style of play and how and when to use them but not impossible.
     
  3. Caj

    Caj Well-Known Member

    It would be nice if they actually made a brand new fighter franchise instead of using VF.Design wise,it would be nice if it was like Fighting Vipers with an armor system.As for the gameplay I would honestly want it to literally be a perfect fusion Soul Calibur+Virtua Fighter with balanced characters and consistent patches to keep it solid.
     
  4. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Right.,.

    VF should be to fighting games what Madden is to football games.

    Why not move a little more in the direction of realism and simulation. Since its not going the fireballs, poison mist route, and the gameplay is so deep anyway, and many of the VFers
    like high skill requirement, why not just bring it.

    It would give the franchise something to shoot for over the next decade. And weapons are part of the whole martial arts scene.

    Everything has to evolve. Change is inevitable.

    Although VF is better than any fighting game on the planet, its not the best that it can be, there is room for growth,

    Physics would be a good area for growth
    Blocking animation improvements yep
    a few more moves for each character based in reality yep
    a weapons tournament mode (There is a way to do it legitimately)
    And if anybody can its the VF development team.

    A lot of players in the NFL kick it with madden on the consoles for fun and practice.

    VF should hold the same place with the martial arts community. If any fighter has the chance to do it VF does, with the exception of Fight night (I know a few professional boxers who kick it with that game)

    A Weapons tournament in VF would be a good experiment.
     
  5. SnakeEater

    SnakeEater Member

    I hate weapons based combat, with hand to hand I can look past the lack of bruising and blood and taking so many hits to the head and not being fussed but when it comes to bladed weapons...good god. Bushido Blade got it right.
     
  6. Marginal

    Marginal Well-Known Member

    FN's is pretty limited. I'd like to see realtime physics applied to every aspect. Give the characters a skeleton, designate a point where the model has to move a limb etc, then have calculations rather than motion capture fill in the blanks. (AFAIK, this approach has never really been done, and it might still be too computationally expensive to be viable.)

    With that for example, a PPPK combo would be pretty much the same if your character was standing still, but if they were off balance, running, side stepping etc, the combo would subtly change. You wouldn't have set move execution times anymore, and damage would have to scale relative to how effectively the hit was delivered etc. It'd generate a very organic looking fight.
     
  7. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Useless derivative trash that gets a yearly "update" regardless of whether it needs it? Great idea.

    And a really unpredictable game.

    Hey, wait, maybe both of these are great ideas for sega's bottom line - do a yearly franchise, of random button-masher friendly games!
     
  8. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    You know, for a fact, that this speculated fighter (that you made up) won't have unrealistic elements like fire balls and stuff?

    What are you? On the production team?

    The gaming industry isn't about taking risks, it's about dishing out the same rehashed shit.

    The only thing that is inevitable is <span style='font-size: 8pt'>microscopic change</span>.

    Opinion; I hold it too, but any DoA, Tekken, CvS2, MvC2, 3rd Strike will disagree.

    VF3: block a sweep.
    VF4 onward: passes through you.

    Progress, as you see it (and me too, but on different points), is not possible with the "VF development team." They're, forgive the cliché, not gonna fix something that isn't broken. Why would they even bother updating it?

    Practice? Cite a source.

    Besides, who cares about professional sports? People who have an itching to cheer on people wearing perforated shirts? I guess so.


    hahahaha...

    Yeah, in a fanfic.
     
  9. Nagasumi

    Nagasumi Well-Known Member

    Last Bronx is as close to a weapons based VF as you're gonna get sadly...

    Ah the days...
     
  10. Marginal

    Marginal Well-Known Member

    It's worth pointing out that such a design doesn't have to be a button masher. Just because the moves can change constantly on a situational basis, you still would be working from set movesets, there'd still be recovery time etc. If you don't half-ass it, you could move from chess to go rather than the other direction.
     
  11. Gernburgs

    Gernburgs Well-Known Member

    I bet if the game was more unpredictable, like a real fight, and you had to set them up and hit them just right for the biggest combos the game would be exciting as hell. Every fight would be so completely different it would probably be very exciting... Who knows?
     
  12. Sorias

    Sorias Well-Known Member

    I don't understand... the whole point of juggles is learning specific max damage combos. Removing that by making it uncertain whether a given move will hit, will just make people stop using that move.

    All I can imagine, is a change like this would force people to spend a lot more time in training mode finding juggles based entirely on using things like Akira's body check (full height hit box) to eventually find more universal combos. Or, they'll start learning to hit check body position of the opponent and find combos that way (something that sounds incredibly annoying to do). This is a game, it needs consistent rules, or it won't hold up to serious competition. Note that both my examples above would be ways to impose consistent juggling on what would other seem to be random hits.
     
  13. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Or it would be nice if /forums/images/%%GRAEMLIN_URL%%/p.gif just randomly whiffs off Akira's finesse-free /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or Kage TFT!

    Think of the possibilities!
     
  14. KristianTNA

    KristianTNA Active Member

    I'd wouldn't mind seeing a sequel to the AM3 arcade beat em up Last Bronx. Which also had releases on the Sega Saturn and in the SEGA PC range and i think turned up in the Sega collections on PS2.

    Last Bronx was a Weapons based 3D Fighter using the Virtua Fighter control set up of Guard Punch Kick. unlike Soul Edge which had bladed weapons yet don't cut and make your opponent bleed. Last Bronx weapons were blunt edge Nunchuk, 3 Section Staff, Bo Staff, dual Tonfas/Baton, Boken(Hardened Wooden Sword) Also the game was set on in the urban underworld of Gang warfare which each unique character being leader of a gang, a great Anime intro and Anime ending sequences. Also the arenas had some great sounding names like Lust Subway, Moonlight Garden with some fantastic music to boot.

    http://youtube.com/watch?v=vSWje0qc8xo

    Last Bronx is also famous for featuring the first lesbian videogame character, shes the chick with the Sai swords in the intro. Actually thats her there on the right of the still video image. before you start the video
     
  15. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    Kurosawa was the best in that game. He was vicious with that wooden sword. Especially his /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif throw.

    And RedEye still has the greatest maniacal laugh in a videogame (although Kun Lan from Killer 7 comes in pretty close).
     
  16. Marginal

    Marginal Well-Known Member

    If you were in a neutral position, the execution would always be consistent, it's only if the combo was initiated off balance (say, a variation on the stagger game, a clash etc)that things would get sketchy.

    It'd take a different approach to the strategy. It would not remove strategy from the mix.
     
  17. Sorias

    Sorias Well-Known Member

    In that case, I don't see what the change is. It would change what combos are guaranteed, and require more hit checking to see your opponent's position (a change I'm not sure I could handle personally... it's hard enough to keep track of open/closed stances and whatnot as is)... but it's still just memorization of max damage combo in each situation, right?

    Remember that all the existing combos were essentially defined by AM2, and are meant to work in certain ways for balance purposes. It wouldn't actually improve the game to make everything arbitrarily "more realistic", which is what I'm hearing?
     
  18. Outfoxd

    Outfoxd Well-Known Member

    Personally I'd like it if they made an MMA fighting game that was actually good. Then again, that doesn't look like its gonna happen anytime soon.
     
  19. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    This is not much, but still something to wait for. Might actually be good...
     
  20. Feck

    Feck Well-Known Member Content Manager Akira

    Yep, Kurosawa was evil. Just the purple suit was enough reason to play as him.
     

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