Virtua Fighter 6

Discussion in 'General' started by EvenPit, Oct 28, 2012.

  1. Happy_Friend

    Happy_Friend Well-Known Member

    Sort of... or you can mindlessly throw/guard break at advantage... I think of the heart of VF as trying to gain advantage through prediction or superior timing and then reading your opponent and throwing/midhitting them.

    Yeah, you can gain that adv with low punch, but I would say that it is too 'cheap,' that is: too much reward for too little risk. The proof is in how much it gets used. Really the only person who could best argue against this would someone with a very high win % who hardly ever low punches. I don't know anyone who fits that description. I certainly don't. I low punch a lot because it seems like the best option lots of times. That is the problem as I see it.

    There will always be simpletons who say that any criticism of game design is just a reflection of a weak skill set. This is a stupid position to take because it implicitly accepts all design choices as perfect. If 2p were buffed further and was +10 on CH and even on block, would it still be a sign of scrubness to complain? Obviously not, just like it isn't now.
     
  2. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    Crouch punch is in Tekken also for the same purpose. You need something to keep people honest. Otherwise people get carried away. I don't like the look of it myself but I think it's an important tool in the game.
     
  3. steelbaz

    steelbaz Well-Known Member

    PSN:
    Raze--
    XBL:
    spliffy baz
    2P shouldn't be +7 on CH and +4 on NH is a bit much.

    VF6 needs a stronger Jacky and Akira, they could use some more buffs, make it happen SEGA! Next they can remove all of the female cast and give the game higher damage, 5 second rounds would be hype! All moves should be tracking and all characters not named Jacky or Akira should be -15 or higher on block, every move, no exceptions!
     
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  4. social_ruin

    social_ruin Well-Known Member

    :D made my day. I'm thinking with jacky they could pepper more half circulars and ex high's in his combos. Also, his jump back shuffle/jump in should have more range. Oh, and his 789G jump combos need to be stronger and have better mixups! Akira needs his elbow to be 0 disadv on block and his guard break game could be upgraded a bit i think.

    And selfishly, i want lei's HAND OF GOD launcher to have a bigger invisible hand. The range on that thing is whack. It should be able to hit from EVEN FURTHER away!! A little more damage on the followup combo would be nice too.

    +1 steelbaz for (sega) president!
     
    steelbaz likes this.
  5. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    YOu leave the women alone!!
     
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  6. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Yeah leave them alone, not being part of the games cast :p
     
  7. YOMI

    YOMI not a legendary game designer

    Crouch jabs are not nearly as powerful in Tekken as they are in VF because they can be crushed easily and low parried. Recently I've seen a lot of people spamming crouch jabs in Tag2 online, I'm thinking some of the VF crowd are trying to migrate over with their VF habits but unfortunetly for them it's not a very good panic button in that game due to the reasons I said. Side stepping gets you way better milage than crouch jabs.
     
    Valakrie likes this.
  8. Kanura

    Kanura Active Member

    VF5FS, although superb gameplay-wise, was really a lazy port, it has to be said, and is sadly typical of how lazy Sega is. The actual game itself is superb. I love VF (though, in contrast to the earlier poster, I enjoy VF5's gameplay more than VF4) and its sad to see it fade into obscurity.

    The lack of features and modes in VF5 and VF5FS is really pretty shameful. The customization is fantastic, but the lack of even a survival mode, pretty much a standard in fighting games, is ridiculous given the lack of any kind of story mode. Really, VF5's/VF5FS's menu screens are barren places, leading the player to often stop playing because the lack of variety in modes quickly leads to boredom. I say this as someone who played Quest Mode and online fighting for hours and thoroughly enjoys VF.

    Sega did absolutely nothing to draw in newbies with VF5, whereas Yu Suzuki clearly put alot of thought and effort into making VF4 a solid, meaty console game and not just a shallow arcade port.

    Its depressing that Team Ninja and Tecmo Koei seem to have made more effort, and shown more care with Virtua Fighter (updating and improving the character models, taking care to preserve their game-play styles) in DOA5 than Sega themselves.
     
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  9. Pai~Chun

    Pai~Chun Well-Known Member

    XBL:
    Lishao Tao GPK
    The key features for competitive play are all there though, and superior in some cases to other fighters this gen: netcode, lobby options, customisation, 60fps, reasonable loading times and replay saves.

    SEGA could always hype the game up more, sure, but ever since SFIV saw a renaissance of this whole genre, you could say the market is seriously over-crowded. You even have brand new franchises like Injustice and Skullgirls luring players away, as well as the established and historic 'rival' 3D titles still going very strong.

    Doesn't help that a whole generation of gamers now can't be bothered (mendokusai, as the Japanese would call it) to come onto forums like this and make connections with like-minded gamers. So I don't think all the blame for what remains to be such a small scene in the West remains entirely SEGA's fault ;)
     
  10. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    Yeah you are right. There are situations where you can use it to cut people off but it's not like in VF. But in Tekken I recall having some other options to interrupt and clear some room like good old front kick or Nina's punches. But in VF I feel sometimes there is just no choice but to 2P. Having said that I don't tend to do more than one (or maybe two if I'm panicking :(). I just 2P and move on.
     
  11. nou

    nou Well-Known Member

    Yu Suzuki didn't work on VF4, just supervised it. I remember reading he wasn't a big fan of it because of how technical it got. Trying to find the article right now.

    I think FS is more in line with what Yu preferred as it's easier to get into, but still retains a lot of meat if you want to go there.
     
    BLACKSTAR likes this.
  12. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    Well remember that it is a download only iteration of VF5 not a main numbered title. So it is not going to have all the bells and whistles that a full release of DOA might have. VF 5 had all of that. I think it's pretty great that you can get the whole game really cheaply on PSN and have a go. It probably won't attract a bunch of new casual fighting game players but true fighting game fans can pick it up cheaply and have everything they need.

    From the number of people I see still playing online it seems like it's worked out pretty well. When they release VF6 they can add all that auxiliary stuff. For a ten quid download right now you get a fantastic fighting game that any true fighting game fan can appreciate.
     
    Last edited: Oct 21, 2013
  13. nou

    nou Well-Known Member

    VF5 was more bare bones than 5 Final Showdown. The exhibition matches on VF5 were cool, but you couldn't watch it in slow-mo like VF4/Evo. The online mode was THE most barebones of all time. No tutorial what so ever. Dojo mode was terrible. Not sure how anyone can that 5 had all the bells and whistles.

    People talk about Quest Mode, but License Challenge and Special Sparring are a lot better. Being able to swtich soundtracks was an awesome touch of fan service. Dojo in FS blows the one in VF4 out of the water as well as any other fighter out there right now.
     
    Shinobi likes this.
  14. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    It's good, but i wouldn't go that far. I actually prefer the SC5 one.

    The game has a hell of a lot of stuff for an online PSN/XBL release though. Can't think of another game release on the same formats that matches the amount of content.
     
    BLACKSTAR likes this.
  15. BLACKSTAR

    BLACKSTAR You'll find him on the grind Staff Member Media Manager

    PSN:
    oBLACKSTARo
    XBL:
    BLACKSTAR84i
    D:
     
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  16. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I don't know why people, including Sega, hate on female members of the cast so much. An expert fighter is an expert fighter.

    I just want them to fix the weight classes and speeds of characters. If my character is way lighter, shouldn't they (being an expert) be moving faster?
     
  17. Hazzerone

    Hazzerone Well-Known Member

    Nobody plays this game because I SPoD them all. With Jacky.
     
  18. Happy_Friend

    Happy_Friend Well-Known Member

    Are 100 lb. women faster than 200 lb. male fighters?
     
  19. Happy_Friend

    Happy_Friend Well-Known Member

    I don't think that Yu would be down with FS...
     
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  20. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Are all the lighter weights women? Can you explain Taka evading at the same speed as El Blaze?
     
    Kamais_Ookin likes this.

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