Virtua Fighter 6

Discussion in 'General' started by EvenPit, Oct 28, 2012.

  1. dark prophecy

    dark prophecy New Member

    hi guys , im new here .. im searching for anything new about vf6 or am2 ,if one of you have a news or a rumor plz tell me :)

    i have some ideas for vf6 i would like to see who Agree with me & like it.

    - epic story mode.

    -online quest mode.

    -some Realistic violence (not like mortal kombat),(vf5 is the most realistic Martial arts game, it's will be great if they add some realistic violence).

    -mini modes ( ,a weapon mode for example lei fei use a staff).

    -a lot of stages like the river where i can throw you or hit you close to the edge and then you fall.

    -vf5 have a awesome special throws if you are close to the wall , i would like to see another special throws for example if you are close to the edge of the stage.

    -special strong martial arts moves, something like x-ray in mortal kombat (im not saying to make a x-ray moves , i would like to see something like special strong martial arts moves that maybe you can do it once in the round or hard to do(something like that).

    -2 or 3 new characters.

    - Finally, dural customization.


     
  2. Wiztick

    Wiztick Well-Known Member

    PSN:
    WizTick
    I'm all for story and online quest mode(good idea btw) no Dural customization was stupid, and dural not being viable in playing VF at all. the martial arts things sounds like your talking about a special. its not really a VF thing but more of a soul caliber thing.
     
  3. Happy_Friend

    Happy_Friend Well-Known Member

    Throw clash was better than nothing. Now with a 50/50 chance of having your throw escaped and a chance to eat a half life combo for going for a throw, the risk of throwing on wakeup is too great.

    The more I play FS, the more I think it is is the worst VF of all time. What really sucks about it is the more you try to play at a higher level the worse it gets because:

    1) everyone should play the same style

    2) the game's textbook unistyle is boring. Poking, backdash, evade cancel and LTE are OP

    And being put in your opponents Spam Box is mad annoying. Too many chars have too many strings with too many mixups and too many chances to delay. And it is much safer cancelling out of them, especially when the ability to delay is taken into account. I would gladly give up Lau's new moves to go back to a VF3-4 moveset if it meant not being in the spam box again. With VF 3 and 4, the design approach toward strings was much better. Additionally, being put in the Spam Box basically forces you to low punch to try and interrupt, even if you think low punch is wack and would like to do it less.

    I don't know if these reasons are why so many of the longtime players are around less. I still play the game a fair amount bc it has VF like qualities more than any other fighter, but it sure does suck in many ways.
     
    Slide, kingo and Rodnutz like this.
  4. Modelah

    Modelah Well-Known Member VFDC Translator Content Manager Taka

    PSN:
    Modelah
    Character models that are in scale with each other would be nice. Jean (freakishly big) and Blaze (12 year old body) look so out of place it's distracting.

    Taka, with his muscle-bound fat body is perfect though :cool: .
     
  5. Alstein

    Alstein Well-Known Member

    The thing is the guy El Blaze is based off of- looks like a 12yr old on steroids when he puts the mask on, despite being near 40 now. (and that's the reason why he's semi-retired these days)
     
  6. Wiztick

    Wiztick Well-Known Member

    PSN:
    WizTick
    mysterio?

    and yes a bit more of an inscale jean would be nice.

    i also just realized that most of the VF cast is in thier 30-40's. we have some very mature fighters.
     
  7. DigitlSamurai

    DigitlSamurai Well-Known Member

    PSN:
    DigitlSamurai
    XBL:
    DgtlSamurai KOF
    I'm pretty sure each game in the series takes place only a year apart, putting VF5 in the year 1999. If the games happened the year they were released, Shun would be dead and everyone else would be visibly middle aged. Unless Sega officially retconned the timeline and stated they're that old, or they have a shifting timeline, or something.
     
  8. CheekyChi

    CheekyChi Well-Known Member

    XBL:
    CheekyChi
    Hmmm... Maybe don't release a VF6 as people who hasn't tried it will be put off by thinking - "same game, still avoiding". Maybe do what Arksys did and release a spiritual heir to VF. Then its a brand new game and almost everyone will give it a try!
     
  9. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen


    Last bronx reboot, or a fighting vipers reboot.
     
  10. DigitlSamurai

    DigitlSamurai Well-Known Member

    PSN:
    DigitlSamurai
    XBL:
    DgtlSamurai KOF
    Or a Battle Arena Toshinden reboot. I know it's not Sega, but still.
     
  11. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    I can't believe I like a Happy Friend post! :D

    But I do... especially these few lines.

    What really sucks about it is the more you try to play at a higher level the worse it gets because:

    1) everyone should play the same style

    2) the game's textbook unistyle is boring. Poking, backdash, evade cancel and LTE are OP

    It seriously amuses me when I read stuff like this, because I've been saying this since within the first 30 days of FS' release. I remember everyone being angry with me and calling me stupid and other nasty things. :p The reason for the name calling was that I just wasn't giving the game a chance and that I had no idea what I was talking about..... Is that right?

    If memory serves me Cozby even wrote a blog entry about me saying how he couldn't believe how much I was trashing the game. The best part is months later after making his blog post he admits to me that I was right and that the game was shit. Fun... but still shit in it's own way!

    While I enjoyed the time I put into FS I've played VF long enough to know how to call it the way I see it. Sadly my honest opinion was mistaken as me trashing the game.

    Anyway, carry on!
     
    Slide and kingo like this.
  12. Shidosha

    Shidosha Well-Known Member

    PSN:
    I_Am_Shidosha
    XBL:
    Ur Not Shidosha
    Heh happy with truth bombs. Ps: I loved throw clash...
     
  13. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Woah woah woah... I will agree the meta game is about 300% cheaper than any VF, with conisderation to the system design and tier list.

    Many of us are alot stronger now. What percentage of our "buffing up" is credited to a leniant VF?

    But I will say, im all set with playing an older VF. So whoever wants to, feel free to remove your dentures and bust out that cinnamon applesauce. Isnt VF3+4's movement way better than FS?
     
    Tricky likes this.
  14. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Rodnutz, Happy Friend, Cozby etc. The problem is that all you cats have mastered the the game, you've taken it as far as it can go. The brand new enthusiasm is gone, the joy of the noob gone, the excitment of learning for the first time about frames and game mechanics, is all gone. At this point you've seen everything there is that VF can offer, all that's left is to criticize it, see its short comings. You guys are like VF gods that now grow bored with the colosseum. All though VF is deep, it is not infinitely deep. The fact of the matter is you've taken all VF has to give, but you want more, and because there is no more, you now can easily see it blemishes. It was only a finite video game to start out with (although we all saw it as much more and some of us still do).

    But I still friend ppl all the time, for which VF5FS is there first VF, and that brand new excitement is there for them, the game engine, frames all the DM and OM options are all sparkling new. They don't know anything about the VF3+4 of yesteryear all they know is they've just stumbled on to what they believe is the best fighting game ever. For this group just getting to the DAN rank is exciting! learning how to do a TE, Evade, sabaki, inashi, all exciting to these noobs. They don't see:


    What really sucks about it is the more you try to play at a higher level the worse it gets because:

    1) everyone should play the same style

    2) the game's textbook unistyle is boring. Poking, backdash, evade cancel and LTE are OP

    because they have decades of playing ahead them still.

    Rodnutz, Happy Friend, and the rest of you old timers (my self included), once VF is no longer fun and exciting to play, that means its time to put it down, and move on , don't spoil it for all the young up and coming VF lions. Let them have their day, we had ours :) whatever VF5FS is or VF6 will be, one thing is guaranteed, it is, and will be the best arcade fighting game in the world on sale at that time (bar none)
     
    bruciethebeast and smince82 like this.
  15. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    I get what you are saying MP, but trust me I am not even close to mastering this game. My gripe with FS and it's been my only gripe since the beginning is that the higher up you go the lamer you have to play. And by lame I just mean SAFE. If you want to win against a really good player there is absolutely no exception. Try anything else other than safe option selects and you will lose! At the highest level everyone is just doing the same rinse repeat SUPER SAFE option selects. And the winner is usually going to be the one who does it best!

    I guess I just miss the old days where you could find / create your own style. FS imo doesn't really have styles but more so shenanigans and it just a matter of how well you can apply it. The only reason FS isn't enjoyable to me at this point is simply because there just isn't enough good players online. I'm not bored with learning new things in FS I'm bored with just playing the same few cats over and over. And let's not forget the lag that comes with playing a few of them. :(

    Anyway... end post because I definitely don't want to discourage or ruin things for the new players.
     
    Slide, Ellis and cobratron like this.
  16. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I wanna chime in that there is definitely a race to be the best safe player possible and the first one to deviate from that safeness is the loser (so long as both players know how to punish everything properly). The only ways out of this is to have character specific stuff that allow you to break the cycle. But even those things must be safe or used in a punishment situation (in which case they are now safe) or you're gonna lose.

    How you choose to play safely and what moves you choose to use while doing this is where your unique style can show. There is still a uni-style, but how you go about that style is varied enough for my tastes. At least with my character that's the case. When played right, eileen is still very safe and very annoying pokemonster.

    Edit: I don't think akira allows for this variability.
     
  17. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Rod, I hear you on this one, but then you're really making my point for me. I don't think you realize just how good you are, or how much you've really mastered the game. For example:
    You use the word SAFE. Do you realize how much VF you actually have to know, to even know what SAFE truly means, and how it is applied in every situation. But you do know and you know it for multiple characters and scenarios. There are players that have come and gone (some of them good) that never really got that concept down. Of course to you, you might feel there higher levels you would like to reach in VF, but in reality, my friend you've reached those levels. The fact that you can make such an analysis of VF4 vs VF5 vs VF5FS etc demonstrates your mastery of the game. There is no such thing as a perfect player, everyone will drop a combo, or guess wrong, or not utilize some technique as much as they would have wanted to, but even the greatest quarterbacks, baseball players, golfers, tennis pros etc. don't, and never will perform 100% all the time, but still they are considered masters. You have mastered VF (now you're looking for perfection :)

    In terms of highest levels, isn't that how it goes in all true games of skill? The more accomplished you and your opponent , the safer you have to play? Take chess for example, at a certain level everyone knows, the opening games, the end games, the routes, the traps etc. At champion levels all you have left are safe moves, because any little mistake will cost you the game. That's just how most competitive things are at the highest levels. That's one of the curses of mastery: things become very predictable and monotonous. (That's usually were drugs and strange women kick in LOL)

    I understand what you mean about lack of good (and diverse) competition online and having to play the same cats over and over. But isn't the real issue the fact that we've all played each other so many times until everybody knows everybody's game and there are no more surprises, so it does come down to SAFE playing once you've found a bunch of mates that play at your level. And if you play the same few pros everyday (you really don't have time) to develop a new style, learn a new move, setup, mixup etc., that they haven't seen. Part of the fun is pulling off some string or combo that your opponent didn't see coming, but for opponents that are so very familiar , with not only you but the game, yep it resorts to SAFE play, but SAFE only has true meaning for ppl who have mastered VF. ppl who have not mastered VF, really, truly have no idea what you're talking about (honestly)

    You can really only get good by playing top players, but you can only truly have fun by not regularly playing those top players :). I consider myself an intermediate player, but even I will only play the same person a few times within a given time interval. I'll show up go into ranked or a room play maybe a dozen or so games, and then I go away (to the dojo) not so much to improve my game, but to come up with something different (which in a way improves my game :) After a month or so I get back online and surprise my opponents with a move here or there ( that's how I keep it fun) and the other trick is I'm alway's trying to imitate moves in Kung Fu movies LOL.

    Dude you're good, very good. I would wager, that if you played the best VF player in the world on a daily basis for about two weeks, that at the end of that two weeks you would probably have about 50% win/loss ratio. At the level you and the rest of the VF gods play its all about familiarity. And once you're at the top, the only place left to go......... :( herein rests you're true crticisms of VF LOL.
     
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  18. CheekyChi

    CheekyChi Well-Known Member

    XBL:
    CheekyChi
    I can't tell whether you're mocking me or not but I would love to see a new Last Bronx.
     
    ShinyBrentford likes this.
  19. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen


    I am absolutely 100% serious *no sarcasm*

    (edit: maybe a little sarcasm, but I think it'd be a good idea anyway).
     
    ShinyBrentford likes this.
  20. nou

    nou Well-Known Member

    VF2 is easily the cheapes VF game and easily Top 3 in fgs of all time. FS doesn't even come close.

    Concerning movement. I'd say VF5 ver.C had the best movement, then 5FS, then 3. 5 did it right with smooth animations, fast walk speeds, fast dashing and OM. You can get into it and cover ground as "n00b", then move up to the more advantageous dashing/stepping.

    5FS is nice because of the dashing going further in a lot of places than 5 and I feel slightly faster, but the walk speeds for "n00bs" can be a turn off, if the don't stick with it. Still like the greater emphasis on moving forward as the best defense.

    VF3's dashing system is awesome and the forebearer to the VF5 style of dashing, where it's fast, has a skill tree that has a set of rules but must be adjusted as the opponent notices patterns, and comes up with counters to stop with. Using it in conjuction with the Evade button is cool, but not being able to Crouch Dash backwards is interesting, but could've been considered to be too good.

    With 4 there's an exectution barrier (that really isn't THAT bad) but, does take some time adjusting too, and has it's own set of rules that aren't bad, but when showing friends it, there's a more to practice with timing, than the 5 series, which is why they feel dashing is slower than 5.

    I'm down with older VF but the group I play with would definetly have a hard time with 4's movement. Hoping it's at next year NYG again!

    VF trumps the other 3D fighters because it system has zip to it, instead of having to 8WR for the evade system or manuever yourself( it's there in VF, if you'd so choose to use it).


    Good to see we are the "It's too safe" part of the arguement with FS, than the "It's like playing the lottery" when the game first released. I guess next would be people complaing about having to do much on defense in FS.

    I wouldn't mind seeing a new Last Bronx or Fighting Vipers before VF6, just because I think Sega could use some more diversifing with their fighting games.
     
    Tricky likes this.

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