Virtua Fighter 6

Discussion in 'General' started by EvenPit, Oct 28, 2012.

  1. BeastEG

    BeastEG Well-Known Member

    PSN:
    BeastyEG
    My desired styles although not all are obscure:

    1) Sambo
    2) Taekwondo
    3) Underground Street Brawler
    4) Scottish Backhold Wrestling
    5) Icelandic Wrestling
    6) Turkish Oil Wrestling (Make an oil-up counter like Shun's drinks)
    7) Savate
    8) Capoeira
    9) Krav Maga
    10) MMA
    11) Kalaripayit (This would be awesome)
    12) Any of the crazy martial arts from Africa (there are so many although Gwindulumutu sounds like the coolest since it revolves around headbutts)
    13) Boxing if done right

    So many styles to choose from!
     
  2. nou

    nou Well-Known Member

    Concerning a boxing character:

    They could use the K button for stance stuff on top of K+G and G+P+K. Think of Muhammed Ali Jr. in Baki the Grappler. Could be an interesting mechanic.

    Like give him boost on his punches through the aforementioned K and K+G.
     
    BeastEG likes this.
  3. Alstein

    Alstein Well-Known Member

    Some boxers use kicks- Vanessa from KOF. Didn't TJ Combo from KI have kicks?

    You could always make P for lefts and K for rights.
     
  4. YOMI

    YOMI not a legendary game designer

    If Sega really wants to be lazy, they can just make a carbon copy of Steve. He has only two kick attacks, db+3 which is a stomp the toes and uf+4 which is a very slow and very shitty hopkick + general getup ground kicks. His kick buttons controls his ducking instead, much in the same way as with Brad. A boxer wouldn't need any kick attacks, just make his 3K a side punch that has all the properties of a sidekick, except obviously less range. To counteract this, he could have better frames on block and hit on the move + maybe a stance transition. Obviously his overall weakness would be that he could only fight at a close range, so his frames should be adjusted accordingly. To counter punch sabakies he should have powerful CH options like Steve.
     
  5. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah

    There's no chance to see a boxer in vf since we have already brad that covers pretty much the basic of the boxe.
    I always wanted to see eagle style in a beat em up :D but right now i would like to see a separation from mma style vanessa has (which doesn't fit her much imho) and have a real MMA fighter. Maybe an half grappler like alex his in 3rd strike but in VF. It will be someone fast with good throws but not good as Wolf.

    Also a Wing Chun fighter could be cool but honestly i don't know how to implement him if not giving him some sabaki without damage and give him a punch "stance". Also since the WC was invented by a woman would be cool to see a new girl doing this style. Vf needs more XX instead of the usual XY.

    This 2 fighter may be the opposite in the new vf (there was always a contrast in every vf new entries).
     
  6. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    goh needs to dial down the sadistic he,s starting to look more like a pissed off gang member than a judoka
    just make his judo a bit more traditional but still keep the sadism that defines him
    just make a balance between sadist and traditional
    at least bring back tachidori
     
  7. Genesis

    Genesis Well-Known Member

    XBL:
    Genesis Malakh
    He's looked pretty much the same since Evolution. Besides, his vicious badassery is what people like about him.
     
    00000000 and Koenraku like this.
  8. Combolammas

    Combolammas Sheep Content Manager Goh

    Goh's a judoka and he's kicking people in their heads and asses all the time; it wouldn't be impossible to implement a boxer at all. A few illegal attacks is all that's really needed. A short range 16f knee to make up for a makeshift sidekick. A kick in the balls (slowish but safe CH launch), some stomp for a standing low. Maybe add a headbutt and some elbow strike somewhere in there. It's not like the movelist needs to be huge after all.

    I also thought of Yagli Küre, but what kind of strikes could even be put on a character like this (I know SF4 did it, but that sligtly different)? I would be kinda like trying to put a traditional greece/roman wrestler in there, it just wouldn't work.
     
  9. biggz316

    biggz316 Well-Known Member

    I would like to be able to punish someone on the ground like tekken. I dont like that short window you have to hit a ground opponent. Also I would like if everyone had somekind of counter (similar to Akira). Low grabs...Everyone should have something...Just like they gave everyone a wall throw, everyone should have a low grab/throw....Brand new look...take a note from tekken and DOA...anyone played that new DOA? have you noticed how old and boring VF characters look! Just look at Sarah...a blue jumpsuit ponytail and boots...cmon...yes we can change that with items but right out the box the characters look dated....look at Nina from tekken 2 http://static.gamesradar.com/images...babes/Screens/J to N/Nina2--article_image.jpg vs now http://images5.fanpop.com/image/pho...ken-Tag-2-nina-williams-31858904-800-1973.jpg
    now dont get me twisted I am no tekken fan (not since 3) but they are doing something right (over 3 million facebook LIKES and tekken games sell like shit). VF6 keep the VF5FS gameplay...ad all new stages....upgrade graphics....breakable walls during fight and not just a finisher...low grabs for everyone....counters for everyone...new voices (Lion and Jacky are terrible) Brads voice on his low kick counter is Jackys voice WTF...character redisgn and maybe like 3 new fighters.....items should across the board...like hair and stuff...yea Brad shouldnt be able to dress like Kage but I should be able to rock a bold head with anyone...online item fights...item fights bring that intensity..long live VF!!
     
  10. Combolammas

    Combolammas Sheep Content Manager Goh

    Everyone definitely should not have counters and low throws. Just like everyone should not be able to launch you for -15 or everyone should not have a combo allowing guard break.

    As for character looks I both agree and disagree. Having the classic look on costume A (or any costume in there, really) is nice. What could be done is that instead of having to choose A or B or going through customizing screen they could go down with SC style (choosing one default costume after choosing character) or Tekken style (different buttons choose different defaul costumes). This way people would have all the pre-made defaults accessible with out the bulky "press start for B, otherwise A" stuff. Though I also agree that the classic costumes could be 1UPped a little.
     
    00000000, ToyDingo and oneida like this.
  11. oneida

    oneida Long Arm of the Lau Silver Supporter

    PSN:
    oneida_vf
    XBL:
    oneida1
    I agree! When you select a main in VF, you are choosing a set of unique tools AND a set of unique faults. I don't want every character in this game to have the exact same options.
     
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  12. aoi ameindei

    aoi ameindei Well-Known Member

    PSN:
    INSTA_BOLT
    i never said i didnt like his brutalness like i said it defines him he would be boring without it
    but they took it to far and it seems less like judo now and more like pissed off street fighter and i have to disaggree he has changed alot since vanilla play again and you will see just look at his 3[K][+][G][P][+][G] then and now and you will see what i mean
    i want goh with a balance of sadistic and traditional thats all
    don't get me wrong i luv goh in fs he finally has some good striking attacks but then i start missing and ouchi mata
     
  13. Devdan

    Devdan Well-Known Member

    PSN:
    WrysWendellBoah
    XBL:
    WrysWendellBoah
    This is literally the worst thing they could possibly do, and would basically force me to drop the series. I don't know why, but the recovery system in Tekken is complete nonsense to me. I can't figure it out, no matter what I do. Once I'm on the ground, that's it, game over.
     
    Zekiel likes this.
  14. Genesis

    Genesis Well-Known Member

    XBL:
    Genesis Malakh
    I don't know enough about Tekken to be able to comment on this ground-punishing thing, but I would like to see examples of it. Is it just an abnormally large window for attacking a downed opponent, or what? The way you guys are describing it, it's almost as if the game doesn't have tech rolls, or something.
     
  15. nou

    nou Well-Known Member

    It has tech-rolls, but depending on which way you tech, you can get popped up again.
     
  16. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member


    wtf are you talking about? In evo and Vanilla he was bland as fuck to be a j6 hitman. In Fs the game took on a darker tone which was needed. He still has enough judo hold to indentify him as a judo practioner.He still has a few of the traditional holds that were soft flip overs where as they made plan ones into savage holds. He needs no change his attacks are perfect.
     
    00000000 and Shag like this.
  17. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    I believe I can help here. The Tekken system for ground attacks is more intricate than VF. It's known as "Okizeme". The downed played has all the options that a VF downed player has and possibly more, including the key ability to remain on the ground.

    The main difference between this system and VF is that the standing player can strike the downed player with a variety of moves. In fact most low attacks such as sweeps will strike the player on the ground where in VF they will just sail through without causing damage. These attacks can generally be divided into moves that will strike a player on the ground, moves that do not strike a prone opponent but will hit them if they are attempting to rise and moves that do both.

    In addition to this many high damage mid strikes will hit players that are attempting to rise. In general while you are attempting to rise you are very vulnerable as you cannot block and many moves will hit you so the downed player needs to manage rising off the ground carefully. This can, in some cases, mean remaining on the ground. If you fall and the opponent kicks you a low kick on the ground. He then expects you to rise and attempts to hit you with a high damage mid, you can remain prone while the mid wiffs and rise with a rising attack of your own while they are stuck in animation. This is okizeme.

    This becomes a very intricate game but it's manageable. Playing Tekken with my mates I can say that we did not lose excessive amounts of life to okizeme techniques generally because we knew what we were doing but someone who doesn't know how to manage okizeme can easily lose their entire life bar just trying to stand up.

    I'm not sure there is a need for it in VF but it does kind of bother me that a sweep doesn't hit a downed player. That just doesn't make sense but it's the way the system is so I live with it.
     
  18. Genzen

    Genzen Well-Known Member

    Yeah, I think knockdowns give enough of an advantage on VF - we don't need to have a whole 'bouncing them across the floor' game added into it. If they did, I'd want knockdowns to be a lot rarer and harder to achieve, such that you'd really have to work towards getting one, but then get the reward of having a huge advantage over the opponent. As it is, knockdowns are far too commonplace in VF - you'd only be able to eat two or three attacks per round.
     
    Genesis likes this.
  19. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Isn't it called Okizeme in every game? Now i know more about both games i don't think the systems are that far apart anymore. In both Tekken and VF you have to know how to get up safely and how to avoid certain traps that make rising dangerous. The traps are more immediately accessible in Tekken as teching doesn't have the massive amount of invulnerably it does in VF.

    Agreed. He's meant to be a ruthless killer assassin. Originally he was far too neutered and they had to spice him up. Now i can believe Goh is there to kill people. Before the whole idea just seemed a bit silly.
     
    00000000, SDS_Overfiend1 and Genesis like this.
  20. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    Yeah Okizeme is a general term and not exclusive to Tekken but Tekken has a more developed system of Okizeme than most http://en.wikipedia.org/wiki/Okizeme.

    In general it has the effect of making the game more ruthless. It's actually horrible to be repeatedly smacked down ruthlessly when you are trying to get up. I've seen people throw down the control for good after that.

    I don't think VF needs to adopt this because, well, VF is not Tekken.
     

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