1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Virtua Fighter 5 - Version C Revisions

Discussion in 'Arcade' started by Pai_Garu, Jun 14, 2007.

  1. Reno

    Reno Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    Version C frame data changes, from Arcadia magazine. I don't know if this is the entire list but I think it is, considering the source.

    Note: For those moves that have frame changes such as X(y), I'm not entirely sure what that means since I don't play any of those characters. I'm guessing it's talking about the second attack(?) but I'm not sure.

    Note 2: If a character isn't listed, odds are they didn't get any frame data change. Again, I can't be certain because this is all that Arcadia listed in the magazine, but I would find it hard to believe they'd withhold information like this for another month.

    Akira
    [P][K] is now -4 on Guard
    [3][+][P][+][K][+][G] is now +2 on Hit, +5 on Counter
    [3][+][P][+][K][+][G],[P] is now -13 on Guard
    Back-turned [P] is now 27 frames, -1 on Guard, +1 on Hit
    崩し中(Kuzushi), [2][6][P] is now +3 on Guard

    Jacky
    [6][+][P][+][K],[P] is now -13 on Guard and Knockdown

    Sarah
    [6][K][+][G],[K] is now +5 on Hit and +8 on Counter
    FL [K] is now +8 on Hit and +11 on Counter

    Lau
    [2_][3][P][P] is now +4 on Hit and +8 on Counter
    [8][K] is now 52(51) frames and -6 on Guard
    [7]:[K] is now 57(56) frames and -13 on Guard
    [4][P][+][K],[P] is now +4 on Hit and +8 on Counter

    Pau
    [P][K] is now -3 on Hit
    [2_][6][P] is now 46 frames
    [3][K] is now 43 frames
    [7][K] is now 57(56) frames and -13 on Guard
    [2][K][+][G] is takes 24 frames to come out (発生?) and 63 frames total

    Wolf
    [9][P] to Hit Throw is now +10 on Hit

    Jeffry
    [6][6][P][P] is now -8(-1) on Guard
    [4][P][+][K] is now -4 on Guard
    [4][P][+][K][K] is now +8 on Counter
    [4][6][P][+][K] is now 50 frames total and -9 on Guard
    [4][3][P][+][K] takes 22 frames to come out, 49 frames total and is now -1 on Guard, +8 on Hit and +11 on Counter

    Kage
    [9][K] is now 57 frames total, -13 on Guard
    [6][6][P][+][K] is now -2 on Guard and knocks down
    Backturned [P] is now 26 frames total, -2 on Guard, +1 on Hit and +6 on Counter
    Shippu stance (Hurricane) [3][P] is now 45 frames total, -6 on Guard
    Shippu [2][K][K] is now -20 on Guard (how about changing it so it DOESN'T KNOCK DOWN FOR FUCK'S SAKE. :p)

    Shun
    [P][P][P][K] is now -16 on Guard
    Backturned Sou Koku Kyuu [P][K] is now 45 frames, -6 on Guard
    Backturned Sou Koku Kyuu [P][+][K] is now 60 frames, -7 on Guard, -2 on Hit and +1 on Counter
    Backturned Sou Koku Kyuu [P][+][K][P] is now -15 on Guard

    Lion
    [3]/[9][P][+][K][+][G],[P][+][K] is now -18 on Guard
    [4][P][+][K][+][G], [P][P][P] is now -8 on Guard
    [6][P][+][K][+][G],[K][K] is now -8 on Guard

    Aoi
    [3]/[9][P][+][K] is now -1 on Hit
    [4][3][P][+][K] is now +1 on Hit
    [K][+][G] is now +9 on Hit, +12 on Counter
    OM [P] is now 41 frames

    Lei-Fei
    [P][+][K],[P] is now -8 on Guard, -3 on Hit, -1 on Counter
    裏涅槃式中(while in Ura Ne Han stance) [P][+][K] is now +2 on Guard, +5 on Hit and +8 on Counter

    Vanessa
    D Mode [P]:df[P] is now -9 on Guard
    O Mode [9][K] takes 18(17) frames to come out, 53(52) frames total

    Brad
    Ducking [P][P] is now +2 on Hit

    El Blaze
    [3][P][+][K][+][G] is now +18 on Hit

    Eileen
    [P][K] is now -4 on Guard
    [4][6][K] now takes 20 frames to come out, 53 frames total
    [2][3][6][K] is now 48 frames total and -6 on Guard
     
    Last edited by a moderator: Nov 2, 2024
  2. Dan

    Dan Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    Okay so is all this talk about Flamingo /forums/images/%%GRAEMLIN_URL%%/k.gif having more advantage on hit just bs? WTH SEGA.
     
  3. Reno

    Reno Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    Actually I forgot to list the FL /forums/images/%%GRAEMLIN_URL%%/k.gif move... but it seems that on hit it's now +8 on Hit and on Counter it's +11... going from VFDC's site, FL /forums/images/%%GRAEMLIN_URL%%/k.gif used to be +5 on Hit and +18 on Counter..

    ...um? That's kinda weird. oh well. I updated my post as well.
     
  4. Dan

    Dan Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    ..... YES THERE IS A GOD!!! AND HE LOVES SARAH!!

    (note: VFDC frame data on Flamingo /forums/images/%%GRAEMLIN_URL%%/k.gif and Blackbook data for that matter is incorrect. Flamingo is like minor advantage on hit AND counter hit. Nothing is guaranteed, not even the string enders.)

    Flamingo /forums/images/%%GRAEMLIN_URL%%/k.gif being +11 on counter hit means Sarah can now get a guaranteed /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. And +8 on normal hit means sarah can force a flamingo /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/gatling kick catch throw mix up.

    Sega just served out justice.
     
  5. J6Commander

    J6Commander Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    wow thank you reno!!!
    nice changes for lau and van
     
  6. DancingFighterG

    DancingFighterG Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    Yo, this is DancingFighterG. I'm glad to see that they made Brad's ducking +2 on hit. Allow me to use the regular version more on hit. I wish the disadvantage wasn't so big though. Also, I hope they change the properties on some of his LD stuff. I want to use more of it.
     
  7. ice-9

    ice-9 Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    My thoughts exactly friend -- Flamingo Sarah is back!
     
  8. Reno

    Reno Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    Oh okay, then I guess the changes make sense then. I was kind of wondering why they would increase +frames on Hit but lower them on Counter, it seemed strange.
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Virtua Fight 5 - Version C Revisions

    Reno, thanks for posting these.

    Noodalls actually sent me this info a few days ago but I hadn't gotten around to posting it (sorry noodalls!)

    BTW, nice to finally meet you in Tokyo last month! /forums/images/%%GRAEMLIN_URL%%/smile.gif You look nothing like your avatar!
     
  10. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Re: Virtua Fight 5 - Version C Revisions

    Considering a few of the El Blaze videos I've seen, it seems that his new /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is more powerful than his /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif!

    Oh, Reno... you wrote that Shun's BT SOU /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is -20 on guard, but did you mean his BT SOU /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif? unless he has a new move from BT SOU. (?)

    And I'm guessing there were no changes for Goh? ;o;
     
  11. Chief_Flash

    Chief_Flash Well-Known Member

    XBL:
    T1L ALL AR3 0N3
    Re: Virtua Fight 5 - Version C Revisions

    also,

    wolf's 9P+K is now even better! /forums/images/%%GRAEMLIN_URL%%/smile.gif
    it can now be used mid-combo after short shoulder!
     
  12. Jeneric

    Jeneric Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    You can do that in Ver A as well...
     
  13. GodEater

    GodEater Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    L.O.L.

    GE
     
  14. Chief_Flash

    Chief_Flash Well-Known Member

    XBL:
    T1L ALL AR3 0N3
    Re: Virtua Fight 5 - Version C Revisions

    why'd they take it out in version B THEN!?!? grrrrrr
     
  15. Jeneric

    Jeneric Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    The answer is that they didn't. You can use the 9P+K for spiking on Short Shoulder combos in Ver A/B/C

    There are no gameplay differences between version A and B, only a few different camera angles on some throws...and the PS3 version is Ver A, not Ver B.
     
  16. noodalls

    noodalls Well-Known Member Bronze Supporter

    Re: Virtua Fight 5 - Version C Revisions

    The moves in brackets refer to if you execute the move as x or x+G, e.g. ufK+G is one frame faster than ufK. The only exception is jeffrey, where the vale refers to crouching hit.

    No worries Myke, I know how busy you are.
     
  17. Sudden_Death

    Sudden_Death Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    "and the PS3 version is Ver A, not Ver B."

    WHAT?? /forums/images/%%GRAEMLIN_URL%%/confused.gif
     
  18. DragonH

    DragonH New Member

  19. TojiDestro

    TojiDestro Well-Known Member

    Re: Virtua Fight 5 - Version C Revisions

    You could get one of the hits, but not both of them, if I remember correctly.
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Virtua Fight 5 - Version C Revisions

    There were no gameplay changes in going from Ver.A to Ver.B, so they're essentially the same as far as "we're" concerned.

    Wolf's /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif in Ver.C has definitely been improved. It can be used mid-combo more consistently now, and that's why you see many Wolf players use it now (in mid combo) when they weren't some months ago, prior to Ver.C release.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice