Virtua Fighter 5 Playstation 3 Version

Discussion in 'Console' started by Pai_Garu, Dec 20, 2006.

  1. ice-9

    ice-9 Well-Known Member

    Re: Smarter AI vs. Online Play


    S. Korea and Hong Kong aren't bad places either, though certainly not up to par with Japan.
     
  2. vf5jason

    vf5jason Well-Known Member

    I hope they release the high grade arcade stick here in the US.
     
  3. KrsJin

    KrsJin Well-Known Member

    Same, but incase they don't. Playasia has preorders up for it right now. May wana try that to be sure.
     
  4. GreatDeceiver

    GreatDeceiver Well-Known Member

    Re: Smarter AI vs. Online Play

    Your constant referencing to Deep Blue is key to your misunderstanding of the real issue.

    A fighting game will never be like chess. There are more variables, as well as more intangibles, to consider. The human element is too strong, too prevalent.

    On the other hand, Chess is essentially a completely programmed game, with almost predetermined set outcomes and perfect information. It is entirely algorithmic, and at GM level, things like intuition and spontaneity are completely out of the equation. It is an exercise in bookkeeping, encyclopedic knowledge, and mental endurance.

    In a fighting game, there can never be perfect information. There is indeed a system being enforced - and in VF it's an especially tight system for a game of its type - but true mastery is a cyclic process instead of a linear one. You need to understand the rules and situations so that you can ultimately "forget" about them. Textbook play is a necessary step, but it is transcended.

    I don't believe that you could, at this point, introduce enough granulation or imperfections into an AI so that it would have similar reactions to actual players, and therefore deliver on the promise of an actual match. Things like progressive layers of yomi (reverse nitaku, etc.) depend on a complex psychological reaction/reading, and not simply on data analysis.

    You say, and I quote: "If Sega had access to real AI researchers they would be able to design fighters that could not be defeated by human opponents."

    I would assume this wouldn't be difficult to do at all, even without "real AI researchers" as you put it.

    Such an AI would simply react to your inputs instantaneously (remember, your commands have to be parsed by the game system itself), guarding appropriately, and never execute an attack in a disadvantaged frame situation, that could be beaten out by another attack. You wouldn't be able to throw it, or attack it. At best, it would be a stalemate.

    In fact, this would be pretty easy to do. But it would also completely defeat the entire purpose. Human fallibility is as much of a requisite for making a fighting game work as anything else. It is more complex, while at the same time being simpler, than a mental exercise such as chess. I would be happy to call it simply different.
     
  5. Zero-chan

    Zero-chan Well-Known Member

    Re: Smarter AI vs. Online Play

    It's also impossible to get AI to simulate human error correctly. I mean, we all know what it's like to flub an input at a critical moment and wind up using the wrong techinique, right? An AI can be programmed to screw up at certain intervals, but it can't just randomly mess up like a human player does.
     
  6. ahnslaught

    ahnslaught New Member

    Re: Smarter AI vs. Online Play

    Hi, fellas. First post, and just wanted to say that if you want to get the VF sticks, NCSX might be a better choice if you're in the US than P-A simply because of the crazy shipping costs from Hong Kong.

    I actually preordered two, and for that, the shipping was $11 at NCSX and something like $35 from P-A.
     
  7. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Smarter AI vs. Online Play

    The kind of randomness that is being referenced here is part of modern day AI. It falls under the category of

    non deterministic
    &
    stochastic
    programming.

    Has anyone in this thread heard of affective computing. Affective computing can be used to model human emotions.

    My friends and fellow fighters, AI has come a long way sense the late 80's and early 90's.

    There is a entire category of AI programming that has to do with
    bayesian probability and reasoning.

    If Sony were to develop this type of AI is would be refreshing and challenging. I agree that it is not a replacement for human opponents. I'm just saying I would rather have solid AI than
    online gameplay. At least with the solid AI I know every match would be competitive. Not everyone online will have skills. And some of the fighters that have skills are not always around (online or otherwise) when you're ready for a match. The AI is always there ready, willing, and up to the challenge.

    It will compete tireleslly.
     
  8. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Smarter AI vs. Online Play

    Again, before making a commitment to what AI cannot do
    do a google search, or yahoo search, or answer.com and
    check out

    non deterministic programming
    bayesian reasoning
    bayesian probability
    stochastic programming
    affective computing
    quantum computing

    These are (real AI) techniques. They are not yet available in gaming consoles yet. However with the release of the PS3 and
    the cell broadband engine with its 9 processors, and storage options, there is now enough computing power to begin to use
    true AI techniques in VF

    My main point here, and if you all really think about it, I mean really think about it is:

    Sega will probably not do online play in VF. So all of the energy in that direction can probably be better spent
    asking Sega to improve the AI by giving the fighters true
    AI not this first generation stuff that it uses now.

    The folks at AM2 would probably pay more attention to that
    request /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  9. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Smarter AI vs. Online Play

    To the contrary,
    VF is very much like chess,

    in fact VF is the fighting game's chess.

    That's what contrasts it to Tekken, and DOA, and SC. There
    is far more contemplation of strategy and allowable moves,
    and counter moves. Like in chess the opening moves are extremly important like in chess the closing move is extremely important,

    Chess has famous offensive (attack patterns) VF has famous offense attack patterns. Chess has famous defensive patterns, VF has famous defense patterns.

    Perhaps you should really take the time to compare VF and chess they are any many respects simliar. In fact there is an interview somewhere on the web where Yu Suzuki made that very claim.

    VF is a cereberal fighter, that's part of its hallmark.


    /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  10. KrsJin

    KrsJin Well-Known Member

    Re: Smarter AI vs. Online Play

    "Chess has famous offensive (attack patterns) VF has famous offense attack patterns. Chess has famous defensive patterns, VF has famous defense patterns."

    That's true for -all- fighting games. Even the worst ones ever made. Both 3D and 2D alike.

    "If Sony were to develop this type of AI is would be refreshing and challenging. I agree that it is not a replacement for human opponents. I'm just saying I would rather have solid AI than
    online gameplay."

    I'll agree with you here, entirely. I just wanted to hear that really.
     
  11. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Smarter AI vs. Online Play

    Rather than online play Sega could

    Improve AI (see previous posts)
    Improve the animations of the blocking system.

    Although the defense system in totality is excellent, some of the blocking ideas like those found in Namco's Urban Reign, or the crouching tiger hidden dragon fighter could be explored.

    The hit physics could be modernized a little. Sega could take a small cue from fight night on the PS3 or the Def Jam ICON hit physics on the PS3.

    It would also be kewl to change camera angles during replay.


    There are a ton of things I'd like to see rather than online game play!
     
  12. maddy

    maddy Well-Known Member

    Re: Smarter AI vs. Online Play

    Masterpo,

    I get your points, but when are you going to really prove that you are for real? Here's what you said a long time ago.


    I wanna go for that wushu tiger trophy, although I'd probably lose to the mighty tactis of triple throw escapes, sabakies, and inashies. You have told me that there would be clips of you guys posted on your webpage last year. You have told me that you guys would be hosting an event last year. You have told me that you guys are for real. Are you and the Dojo chiquanshu for real, man?
     
  13. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Re: Smarter AI vs. Online Play

    Holy crap, dude! You have been called out by Maddy.

    I suggest rising to the challenge and settling it here.

    Granted, you and your dojo will likely get flattened in a big, public, and decisive way - I can think of no better forum to experience such a trouncing. Last year's event was awesome. Hope you all can show up.
     
  14. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Re: Smarter AI vs. Online Play

    This is just plain wrong. In a game theory sense, VF (and most fighting games) are games of perfect information - the game is completely described by the choice of characters (movelist), lifebar, relative position, and current advantage/disadvantage; all of this information is equally available to both players. It's not like poker, where you don't know what your opponent has in her hand.

    You might argue that humans cant process that information fast enough or accurately enough, but the info is certainly there.
     
  15. vf5jason

    vf5jason Well-Known Member

    Will it work on a US PS3?
     
  16. KrsJin

    KrsJin Well-Known Member

    Yup, sure does. Connects with the USB port and has the analog built in I guess so it works fine with the PS3 (regardless of the nation). Looks pretty slick from the picture. They still havn't released any details on the parts and probably won't until the launch of it. Looks to myself and others though that the buttons are indeed sanwa parts, the stick however, no way to tell for now.
     
  17. ShinobiFist

    ShinobiFist Well-Known Member

    Every time you play online(FPS for example) people tend to "Cheat" alot. With "Aim Bots" or some other type of hack. Arcade is were is at. I'm lucky for the simple fact that I live where there's a strong arcade scene(Chinatown Fair NYC). The resone the Arcade scene is like it use to be(The U.S) b/c the companies decided it to cut the market out, instead of trying new things. Japan is doing it right(We all know that).
     
  18. KiwE

    KiwE Well-Known Member

  19. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Re: Smarter AI vs. Online Play

    I really don't joke about tournaments, dojo chiquanshu
    is very real.

    I told you the website was going to be launched, it is still under construction. But I got permission to give you a link to an internal version:

    http://www.ctestlabs.org/simulation

    some links work, some don't, it is under construction. I'm told that there were some legal reasons why the first one had to come down. I got the link above from one of the web developers after reading your post.

    I must apologize for not getting back to you, we did have the tournament I referred to at Jillians in Youngstown Ohio in October 2006. I had forgotten about my post of it in VF.

    We do have Dvd's of the tournament there are licensing issues that are being worked out because additional movies, and music have been added. Our Dvds have the matches as well as other stuff. At some point they'll be released. Whenever they are they will be well received. The fighters in chi-quanshu bring something different to VF matches.


    I understand that the Japanese, and the Korean players are good,

    But the fact that they are referred to as players demarcates the difference.

    In terms of challenges and being called out, well...

    dojo chi-quanshu accepts about 2 letters of challenge each year.

    One letter has already been accepted and that challenge will take place in the next couple of weeks, probably it Youngstown State University. I'm not aware of whether a second challenge has been accepted.

    But from what I've read in the last few posts in reference to my statements about AI, Its not likely that a challenge from the responders would be considered.
     
  20. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Re: Smarter AI vs. Online Play

    ;o;
     

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