Virtua Fighter 5 Location Test Videos MEGA THREAD!!

Discussion in 'VF.TV' started by Pai_Garu, Apr 8, 2006.

  1. Jeneric

    Jeneric Well-Known Member

    The Aurora stage is definitely Sarah's, in an early (handcam) clip you could see someone playing Arcade mode against the CPU and Aurora was Sarah's stage.
     
  2. wasted

    wasted Well-Known Member

    mucho thanks brother!
    that stage opening is freakin' sweet
     
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

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    [ QUOTE ]
    Luddie said:

    Did anyone else notice the change in Lions opening "It's showtime!"? I wonder if it's a change to the basic one or if it's something you can earn.

    [/ QUOTE ]

    One of the first things I wondered about when I saw the original "It's showtime" intro was how it would look when Lion is wearing a head item, such as a hat. Since his hand covers his head, I would imagine there'd either be some horrible clipping or some clever collision detection, depending on the item's dimensions, on AM2's part.

    But after seeing the new showtime pose, I guess they took the easy way out and avoided the issue altogether. /versus/images/graemlins/wink.gif
     
  4. Zero-chan

    Zero-chan Well-Known Member

  5. Adio

    Adio Well-Known Member

    No no no...Did I just see Jacky loose to Eileen in less than 58 seconds?! Heck, was the Jacky player even trying? But seriously, the dmg Eileen was dishing out, that can't be right... /versus/images/graemlins/confused.gif

    Sigh, Eileen's got a lot of things going for her I guess:

    1. She's seemingly Kawaii with her youthful monkey antics.
    2. She’s fast.
    3. From the success rate of the majority of clips that feature her she seems to be very accessible command wise.

    Though, to be fair, point three also includes the factor that she's new and no one knows how to shut her down yet. But, for a character of her stature and assumed archetype to possess such high damage potential without relying on a stance (Lei-Fei) or some special movements (Brad) is a travesty.

    To me it's painfully obvious that this game is far from complete with a lapse in character balance this large.

    However, Sega seem to have struck a cord with the Japanese fan base. Granted, VFnet downloads weren’t as readily available as they are now yet Lei-Fei, Vanessa, Goh and definitely not Brad have enjoyed this much popularity in terms of usage this early. There isn’t even an official move list or frame data, yet almost every other clip has her in it.

    “LOLIBAIT†indeed. /versus/images/graemlins/deadpan.gif It’s starting to annoy me…yet beggars can’t be choosers. /versus/images/graemlins/frown.gif
     
  6. ice-9

    ice-9 Well-Known Member

    Show me an Eileen with a high win percentage. Nada? Don't be so quick to judge.
     
  7. Adio

    Adio Well-Known Member

    I’m hardly accusing Eileen of being “brokenâ€Â. After all; the game is still in development. However I am dismayed by the ratio of wins players have earned using her from all the clips that have been made available. Check for yourself on the usual sites; you’ll find that more than often the Eileen player wins.

    Granted, on one hand it could just be that El Blaze is more complex and less popular than her but that’s just a qualm on my part.

    What worries me is the large amount of damage she can do in a very short time span. From the clips I’ve seen I haven’t noticed any real use of any evasive movements or complex looking stances except for when she would hop back from her opponent, then hop towards and attack. And in that instance the Eileen player would reap a large combo opportunity or use her infamous [2][3][6][K][K][K] for serious damage. Just look at the last Jacky vs Eileen clip I commented on earlier; do you not think something is amiss slightly?

    You’re right; I don’t have a clear case to make, it’s all speculation. But then, that was all I was saying initially anyway. Shrug, when I watch the clips with her in them the damage for each attack just doesn’t feel right. I feel she should be chipping away at the opponent’s health, not devouring it sporadically. That’s always been the unwritten rule: Fast equals weak and evasive, strong equals slow and linear.

    That's my take. /versus/images/graemlins/indifferent.gif
     
  8. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
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    [ QUOTE ]
    Adio said:

    I’m hardly accusing Eileen of being “brokenâ€Â. After all; the game is still in development. However I am dismayed by the ratio of wins players have earned using her from all the clips that have been made available. Check for yourself on the usual sites; you’ll find that more than often the Eileen player wins.

    Granted, on one hand it could just be that El Blaze is more complex and less popular than her but that’s just a qualm on my part.

    What worries me is the large amount of damage she can do in a very short time span. From the clips I’ve seen I haven’t noticed any real use of any evasive movements or complex looking stances except for when she would hop back from her opponent, then hop towards and attack. And in that instance the Eileen player would reap a large combo opportunity or use her infamous [2][3][6][K][K][K] for serious damage. Just look at the last Jacky vs Eileen clip I commented on earlier; do you not think something is amiss slightly?

    You’re right; I don’t have a clear case to make, it’s all speculation. But then, that was all I was saying initially anyway. Shrug, when I watch the clips with her in them the damage for each attack just doesn’t feel right. I feel she should be chipping away at the opponent’s health, not devouring it sporadically. That’s always been the unwritten rule: Fast equals weak and evasive, strong equals slow and linear.

    That's my take. /versus/images/graemlins/indifferent.gif

    [/ QUOTE ]
    I think the biggest problem of Eileen now is that she have tons of delayable strings, tons of low hits in strings and so - and noone knows them now. Look at Lau in VF4 - if you will eat his late-string hits, they are damaging as hell most the time. I think here it is the same.

    2nd thing is - I cannot remember any other real juggle starter of her beside that hop-forward-wave-legs-punch-into-head one. Beside this I can remember she do only jgl from stagger made by her sabaki kick - and that one seems to be escapable, like LeiFei's IN d+K. The same for stagger of MC from her low-kick after P,P.
    I know, her BT mule-kick can lead to some jugle. Her df+P+K (like Lion's one) could possibly lead to some damage too, but from what I saw all Eileens take just a basic P,K even on MC.
    Plus she have about 2 strings guaranteed on hit/MC which leads t osome serious damage. That ones seems to be a little to strong for me too.

    And that your argument, that "Fast equals weak and evasive, strong equals slow and linear"... There is one hole in that - and her name is Sarah /versus/images/graemlins/laugh.gif She is quick and strong... You just must know her holes. I can imagine if Sarah will be the same as she is now and she will be new in VF5, win ration of her players right now will be about 90% without any problems. I think in case of Eileen... We will se.

    But I agree with you in one thing - gimme mor clips of other characters! /versus/images/graemlins/mad.gif
     
  9. Pai_Garu

    Pai_Garu Well-Known Member

    [ QUOTE ]
    Adio said:

    No no no...Did I just see Jacky loose to Eileen in less than 58 seconds?! Heck, was the Jacky player even trying? But seriously, the dmg Eileen was dishing out, that can't be right... /versus/images/graemlins/confused.gif

    Sigh, Eileen's got a lot of things going for her I guess:

    1. She's seemingly Kawaii with her youthful monkey antics.
    2. She’s fast.
    3. From the success rate of the majority of clips that feature her she seems to be very accessible command wise.



    [/ QUOTE ]

    Umm.... command wise, she's one of the harder characters. You need to input [2][3][6] for the last hit in many of her strings, not counting the ones where you must time the hit like Akira's Sgpm->DE
     
  10. Namflow

    Namflow Well-Known Member

    [ QUOTE ]
    Adio said:

    However, Sega seem to have struck a cord with the Japanese fan base. Granted, VFnet downloads weren’t as readily available as they are now yet Lei-Fei, Vanessa, Goh and definitely not Brad have enjoyed this much popularity in terms of usage this early. There isn’t even an official move list or frame data, yet almost every other clip has her in it.



    [/ QUOTE ]

    There are a lot of lurking variables to take into account here. For one, on that HK-VF site, I counted almost 12 or 13 videos from that one Eileen player さんちゃん愛. Of course she is going to tend to save matches where she wins, and wins decisively. (You can only save one match per arcade per day unless they changed it, and why save a match unless it's you pwning someone?) And さんちゃん愛 seems to be posting more videos on that HK-VF site than anyone else. So while you're seeing a lot of videos of Eileen kicking ass, that's could be because that one specific Eileen player likes to save and upload a lot of movies, and those are movies of her winning. And in that video where she destroys that Jacky she only has a 43.79% win ratio.
     
  11. Myke

    Myke Administrator Staff Member Content Manager Kage

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  12. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

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    unicorn_cz
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    [ QUOTE ]
    kungfusmurf said:
    [​IMG]

    [/ QUOTE ]
    I think I have clue for this nasty damage.

    It seems that jeff's f+P+K into back of opponent can lead to guaranteed back low throw. And in VF5, Jeffry can follow this throw with guaranteed small down attack, maybe ground throw.
    Let's think: f+P+K is 20, as MC it can be more. Back low throw is 80. And small down attack 15, ground throw is 30. This means 115/130 damage on normal (back) hit. And the position of Jeffry to Jakcy let me think he ends his combo with small down attack nearly for sure...
     
  13. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah

    PaI_vs_LION.wmv
     
  14. Zero-chan

    Zero-chan Well-Known Member

    Overnight stuff:

    http://www.hk-vf.net/staging/frame_set/tv2.html

    2006-6-3_19_32_AOI_vs_SHUN.wmv - The Shun player? Itazan /versus/images/graemlins/smile.gif
    2006-6-3_16_4_AOI_vs_VANESSA.wmv /versus/images/graemlins/laugh.gif /versus/images/graemlins/laugh.gif /versus/images/graemlins/laugh.gif
    peSARAH_vs_AKIRA0.wmv
    20060604eileenvslau.wmv

    Holy shit, Vanessa costume D! And new skills! SO HAPPY
     
  15. ice-9

    ice-9 Well-Known Member

    I think Namflow hit it right on the head...what we're seeing here is selectivity and availability bias and not representative of what's out there. Yes Eileen has a lot of strings but for many players they don't yet know how to best defend against them. Yes Eileen can inflict damage but we don't know what kind of risk she has to bear in order to do so. And yes a lot of the clips recently feature Eileen and Eileen winning, but when you look at the win ratio it's usually not very high.

    Speaking of which, Zero's link of Ei vs. Lau doesn't work, let's see if this does: 20060604eileenvslau.wmv And ironically enough this Eileen does have a higher win percentage, LOL, though only 30 matches on the card.
     
  16. Adio

    Adio Well-Known Member

    [ QUOTE ]
    Srider said:

    Umm.... command wise, she's one of the harder characters. You need to input [2][3][6] for the last hit in many of her strings, not counting the ones where you must time the hit like Akira's Sgpm->DE

    [/ QUOTE ]

    Could you provide an example of the Akira related command please?

    Examining VF5memo in detail I concede that her special movements and some of her attacks (4 or 7 if you count her [6][2][3][P] and [2][3][6][K] strings) are made up of [2][3][6] and [6][2][3] commands, but beyond [6][2][3][P]+[K][P] that hits mid and seems to cause a head crumble on hit BTW, I’ve seen little use of the other techniques.

    What’s more, it doesn’t seem like she needs these special movements to be effective. [6][2][3][P]+[K][P], [2][3][6][K][K][K] is severe by itself yet seems relatively hassle free once the first part hits. The simplicity or complex nature of her commands is not my concern, what is apparent to me is the damage she inflicts. I still think it’s too much.


    [ QUOTE ]
    Unicorn said:

    And that your argument, that "Fast equals weak and evasive, strong equals slow and linear"... There is one hole in that - and her name is Sarah She is quick and strong... You just must know her holes. I can imagine if Sarah will be the same as she is now and she will be new in VF5, win ration of her players right now will be about 90% without any problems. I think in case of Eileen... We will se.

    [/ QUOTE ]

    Sarah’s power comes from the options in her <font color="pink">Flamingo</font> stance. Throughout the VF4 revisions her float damage potential had been stifled via [1][K] > [3][3][K] in favour of frame advantage moves that would lead into the <font color="pink">Flamingo</font> stance. This reliance was made more so with the introduction of her <font color="pink">Step</font> stance from her <font color="pink">Flamingo</font> stance in FT.

    Individually, the damage of her techniques isn’t that great, or there’s little gain afterwards. It’s her stance and combo potential. My point is that Sarah needs her stances. She’s only got one technique with a special hit type; a foot crumble inducing move outside her stances; [2][K]+[G] and that has a high amount of risk verses reward with not a lot to follow it up with.

    Though saying all that, after I had a look at her partial move list at VF5memo Eileen seems to be more of a "special movements" character like Brad in that he “shifts†from stance to stance and can’t stay in any one of them without constant input from the player. Though, Brad’s movements are no less integral overall.


    [ QUOTE ]
    Namflow said:

    There are a lot of lurking variables to take into account here. For one, on that HK-VF site, I counted almost 12 or 13 videos from that one Eileen player &#12373;&#12435;&#12385;&#12419;&#12435;&#24859;. Of course she is going to tend to save matches where she wins, and wins decisively. (You can only save one match per arcade per day unless they changed it, and why save a match unless it's you pwning someone?) And &#12373;&#12435;&#12385;&#12419;&#12435;&#24859; seems to be posting more videos on that HK-VF site than anyone else. So while you're seeing a lot of videos of Eileen kicking ass, that's could be because that one specific Eileen player likes to save and upload a lot of movies, and those are movies of her winning. And in that video where she destroys that Jacky she only has a 43.79% win ratio.

    [/ QUOTE ]

    I was under the assumption that the clips on http://www.hk-vf.net/staging/frame_set/tv.html were the sum of multiple players rather than a dedicated individual. Fair play.
     
  17. SummAh

    SummAh Well-Known Member

    best to keep ur judgement AFTER you play the game, not simply by viewing clips.
     
  18. Adio

    Adio Well-Known Member

    Nice! Vanessa’s D costume is something casual. And that win quote:

    "On the battlefield, you’d be dead!"

    That’s pure Ikari Warriors or Major Kusanagi talk. Classic! /versus/images/graemlins/laugh.gif I really think I will dabble with her and Goh once VF5 is released. I’m so pleased with the overall presentation and style of the characters. I can’t wait. /versus/images/graemlins/smile.gif
     
  19. Adio

    Adio Well-Known Member

    [ QUOTE ]
    SummAh said:

    best to keep ur judgement AFTER you play the game, not simply by viewing clips.

    [/ QUOTE ]

    Sure. I've never said otherwise. I have my doubts and qualms but I haven't condemned VF5 or Eileen, by any stretch of the imagination. /versus/images/graemlins/deadpan.gif
     
  20. wasted

    wasted Well-Known Member

    more Shun vidoes = more fun, just finished watching Shun vs Aoi,

    my favorite aspect of watching these videos is seeing how different players use Shun differently then other players.
    Like in the Lion vs Shun video, he is forced to stick to sobber techniques due to Lion's pressure, and opts for safety to win for example.

    I'm sure players of other characters also play their own style differently, but Shun apears to be the most drastic one when he falls into different player's hands.
     

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