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Virtua Fighter 5 Location Test in Japan Information and News

Discussion in 'Arcade' started by Pai_Garu, Nov 25, 2005.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: New Locationtest coming.

    http://www.h2.dion.ne.jp/~vf4f_ai/

    Scans show the new "VF Terminal" where you can customize your character within the arcade. Sounds like you pay 100 yen and get "300 counts" of usage.

    At first glance this looks like what we VF.net-less communities needed, but unfortunately, it's just an alternate interface to VF.net (instead of using your cell phone, or PC). In other words, you'll still need a VF.net account to use this.

    There's also some info that the new diagonal dodge has changed command to [2][2] and [8][8] (used to be [3] or [9][P]+[K]+[G]).
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: New Locationtest coming.

    http://www.hameko.net/uploader/upload.php

    download this file: hame_4286.lzh

    for a 9 second clip of Akira and Vanessa. The point of the clip was to show Akira's win pose, but more impressive than that is the quality of the clip (17mb for 9 sec!) and how great Aoi's stage looks.

    If you have trouble downloading, keep trying, or ask someone on IRC.
     
  3. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Re: New Locationtest coming.

    [ QUOTE ]
    Myke said:

    http://www.hameko.net/uploader/upload.php

    download this file: hame_4286.lzh

    for a 9 second clip of Akira and Vanessa. The point of the clip was to show Akira's win pose, but more impressive than that is the quality of the clip (17mb for 9 sec!) and how great Aoi's stage looks.

    If you have trouble downloading, keep trying, or ask someone on IRC.

    [/ QUOTE ]

    I mirrored that movie from czech Vf pages - you can find it on http://virtuafighter.kom.cz/vforum/viewtopic.php?p=559#559
     
  4. Luddie

    Luddie Well-Known Member

    Re: New Locationtest coming.

    Thanks a lot, Myke and Unicorn!
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    Re: New Locationtest coming.

    Gosh, ISP problem still not solved. I'm out of the loop for everything now.

    Anyways, some interesting stuff for the new location test.

    I'm still getting caught up in all the stuff so here are the things I found with the little time i have here in the library.

    VF Terminal - This is really good news! A separate machine that provides VF.net function without the need of a cell phone. 100 yen for 300 seconds of customization. This is good news for US arcades.

    The side way dash command is changed to [8][8] and [2][2], this seems more intuitive.

    There are new types of staggers at the wall, for example, when Jeffry does a [1] throw into the wall, he can cause an even bigger stagger if he hits the opponent while in the initial wall stagger.

    Throws seem to some as having variable speed. It seems that depending on different circumstances, the throw speed is different. This has not been confirmed.

    The game now shows a combo indicator showing the number of hits.

    There are new moves which can only be executed from the new side way dashes.

    When you reach 5th kyu you earn the type C costume. The theory is that you can get type D by reaching 1st Dan.

    When a throw meets an attack at the same time, there seems to be a clash, instead of attack beating throws as before.

    It seems that stronger throws execute slower than weaker throws. (Interesting adjustment here, make me think about TFT...) So now to land a stronger throw requires more work, like from a kick cancel or something.

    There seems to be a smoother transition if you throw from a dodge or the new side dash. (I guess new animations.)

    It seems that the throw window is much more limited now, like after you guard an attack or after you land an attack.



    That's about it for now. Hopefully more movies and impressions will show up.
     
  6. Ogi

    Ogi Well-Known Member

  7. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Re: New Locationtest coming.

    [ QUOTE ]
    Srider said:
    The game now shows a combo indicator showing the number of hits.

    [/ QUOTE ]

    Boo.

    [ QUOTE ]
    Srider said:
    It seems that the throw window is much more limited now, like after you guard an attack or after you land an attack.

    [/ QUOTE ]

    I hope this means there's less stuff that's throw counterable and the window available for inputting the throw portion of a hit-throw has been shortened.

    I hope this does not mean I can't just throw someone anymore - that I have to first guard a TC attack or stun with a [P] or something else before throwing.
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    Re: New Locationtest coming.

    It means that opportunities for seemingly guaranteed throw windows are now taken away.
     
  9. Dandy_J

    Dandy_J Well-Known Member

    Re: New Locationtest coming.

    [ QUOTE ]
    Ogi said:
    Kage's tft changed from 63214P+G to 64P+G.

    [/ QUOTE ]
    This is by far the most important change!
     
  10. Zero-chan

    Zero-chan Well-Known Member

  11. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: New Locationtest coming.

    friend of mine emailed me this translation from vfbbs

    Name: EILEEN
    Fighting style: Kou-Ken
    Introduction:
    Eileen uses Kou-Ken, her fighting style got hints from moves of a wild monkey. Not only a lot of speedy and tricky skills, but also she is able to change her moves during the action. Moreover she's got many special stepping moves. These must confuse the opponent!

    For instance, she suddenly jumps onto the opponent, spins to take the distance, or steps around the opponent. She can use these specail moving techs anytime, not only when she is attacking. Once you can use them freely you can build up the unique style that only she can do.
     
  12. HervE

    HervE Active Member

    Re: New Locationtest coming.

    [ QUOTE ]
    Myke said:
    Name: EILEEN
    Fighting style: Kou-Ken
    Introduction:
    Eileen uses Kou-Ken, her fighting style got hints from moves of a wild monkey. Not only a lot of speedy and tricky skills, but also she is able to change her moves during the action. Moreover she's got many special stepping moves. These must confuse the opponent!

    [/ QUOTE ]

    I think I might have a new main.
     
  13. ukiraros

    ukiraros Active Member

    Re: New Locationtest coming.

    I see, so the new girl's name is Eileen and her Martial Arts is Monkey Kung Fu.

    Thanks for the heads up Zero-chan.
     
  14. Reno

    Reno Well-Known Member

    Re: New Locationtest coming.

    Some short notes

    [ QUOTE ]
    Srider said:
    There are new types of staggers at the wall, for example, when Jeffry does a [1] throw into the wall, he can cause an even bigger stagger if he hits the opponent while in the initial wall stagger.

    [/ QUOTE ]

    You also get a new wall stagger if your opponent hits the wall directly. Otherwise, you get the regular wall stun from VF4.

    [ QUOTE ]
    The game now shows a combo indicator showing the number of hits.

    [/ QUOTE ]

    This is only in single player mode. It doesn't happen in Versus mode.

    [ QUOTE ]
    It seems that stronger throws execute slower than weaker throws. (Interesting adjustment here, make me think about TFT...) So now to land a stronger throw requires more work, like from a kick cancel or something.

    [/ QUOTE ]

    I think this is true, because I had no problem connecting with Eileen's basic throw, but it was a little tougher to connect with any command throws.
     
  15. Makatiel

    Makatiel Well-Known Member

    Re: New Locationtest coming.

    So no one has made any updates yet? That's strange, seeing as there were mad people at the location test at Shinjuku this weekend.

    I'll give my impressions in case people want more info. Obviously if you don't want VF5 spoiled, you should not read any further.

    1) Graphics: As people have stated earlier, the graphics are really incredible. I always thought FT looked incredible in the arcades, but I must admit, after playing VF5 for a few hours, FT looked horrible, jagged and pixelly. Crazy I know.

    The lighting is incredible and definitely the first thing you notice. There is one stage that is somewhat dark except for the flashes of lightning that happen pretty regularly. It's an incredible effect. The bright, "spring"-like stages are the best for me though - you can see so much detail in everything.

    The characters I saw also obviously looked much, much better than their FT counterparts. Just some specific stuff I remember:

    Pai's standard stance looks more "kung-fu-ish" now. She isn't making fists anymore in her regular stance, more like a kung-fu chop. She was played a lot and she looks great. Her 2P outfit is pink and bares her midriff. It is sexy without being slutty. Very nice! I saw some new moves, but because I'm not a Pai user I don't know if they were reanimated or actually new moves. Nothing too incredibly different though.

    Goh is a super badass in his 2P. He's clad in all leather (mid-long leather jacket, no shirt, leather gloves and leather pants) and he looks like he is going to hurt you. You'll see what I mean. I play him mainly and I could not find a single thing different about him. Boooooooooooooooo. Still I only got about 10 games with him and I was trying hard not to get raped so it's possible I just didn't find anything. I noticed only one small thing - the second punch of his p,p has a different animation. Bleh.

    Wolf is just so awesome. He is so huge. Standing next to Pai he looks like a goddam monster. Hahahahaha. I love it. He has some new throw (which is not his regular p+g) which takes off a measly 40 pts but looks cool. He picks you up and spins you on his shoulder a couple of times to finally launch you spinning in the air. Sweet.

    Kage's 2P is just incredible. Man, they just make his armor look nicer and nicer. A couple of small things I noticed - Jumonji is no longer the crazy killer stance it once was: neither k+g hop kick nor p+k sabaki kick crumble (finally!) and i think it might be difficult or impossible to do the 100+ pt killer combo from the Jumonji mid kick reversal. I got caught mid kicking twice by a Kage (hahaha Goh, k, k, k, k, hahahaha) but he missed the combo both times. Also got caught with a full dragon punch combo but it didn't look like 80pts to me.

    Eileen: I used the monkey girl ten times and didn't get one win (:cry:) She's hard to understand. Her attacks are all weak and I don't even think she is that fast. She has a forward + p+k+g which makes her do this monkey slide forward from which you can do a really cool looking multiple kick that does all of maybe 20 damage. It has a long start up and can be interrupted and punished. You can also throw and do a shoulder ram from that monkey slide too. Her regular throw reminds me a bit of lion's D_f p+g. Similar motion. She also has another throw where she sits on your head and slaps your face - I didn't know how to do it.

    Man, Sega annoys the shit out of me with somethings sometimes - do you know what they list as her attacks on the "movelist" on the panel? p,p,p and df +p+p and f+p and p+g. DUH! Why don't they teach me some of her more interesting moves. What the fuck is the point of listing p,p,p? Anyone can try that shit out without that stupid list. Bleh, as you can imagine, I was the only one who was using Eileen at the test while I was there. Her 2P outfit has her in a pair of shiny hotpants so that was nice, but she's totally jailbait. Hahahaha.

    Jacky, just like the others, looks great. He does seem to have some new multi-throw where he elbows, then backfists then while holding your arm kicks you in the side. Looked neat.

    El Blaze is tiny compared to Wolf. Hahahaha. He looked very sneaky, which I liked. He's got some great looking throws. I can't say much about him - all the people who used him got crushed, but he seems fast enough. His throws did very little damage though (compared to Jeff and Wolf).

    Other characters I saw were Aoi (who looks very sexy in her 2P midriff exposing kimono), Jeffrey (who had some kind of p,p,p?) and akira (who looked very hunched over - his dblpm looks shorter, his b, f p+g throw gives a high, high float, but less damage, shrm no longer floats (Yay!)), lei fei (mainly unchanged except he seemed to have shun like stance where he is lounging on his side), lau (who looks BADASS and has some kind of high punch sabaki that crumbles) and vanessa who looks good but who I know nothing about (2P is some kind of police uniform).

    If a lot of people were using the new double down or up dodge, it was hard to tell. Dodges got punished a lot more, and people definitely seemed to use it less.

    I saw how throws were cancelled by an attack and I'm now convinced that they added this to help make throws a bit better. Here's my theory - an ATTACK will be cancelled by a THROW if they would've landed at the same time - in FT, if I was 4 frames ahead and threw out a throw and you threw out a jab, i would've eaten the jab right? but now, I THINK, in the same situation our attacks cancel, making throws a little bit less risky (?). People definitely still throw A LOT, but I saw a lot more whiffs. The distance for throws seems to have been shortened though that may just be me being weird.

    Although I think the game looks incredible, I will admit, I'm a little bit disappointed by how few changes there seem to be to the gameplay. Every VF has been so different from the last one that I expected VF5 to be totally different. It's not. I was playing Goh exactly the same way I played him in FT with similar results. Same mistakes get punished, same good behavior gets results. I'm not sure what people will think about that.

    Anyway, this turned out to be long and not that substantive. Hahahaha. I'll post more if I can think of more substance.
     
  16. Makatiel

    Makatiel Well-Known Member

    Re: New Locationtest coming.

    Oh, one more thing: I saw Shou playing on VF.TV. He was owning someone with Sarah. He was pretty incredible and was ranked in the top 10 in the NishiSpo arcade ranking, above Chibita and Mukki!!!

    His description was ChoAmericajin. Awesome.

    Oh, and for some reason this thread doesn't want to show me any posts past page 27. Weird.
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: New Locationtest coming.

    Makatiel, thanks for sharing your impressions!

    This forum has a bug with displaying the first post on a new page, so don't worry about it too much, the post is still intact. You can always switch to threaded view temporarily for navigation.

    And oh yeah, that Shou guy is pretty amazing /versus/images/graemlins/smile.gif
     
  18. ice-9

    ice-9 Well-Known Member

    Re: New Locationtest coming.

    [ QUOTE ]
    Although I think the game looks incredible, I will admit, I'm a little bit disappointed by how few changes there seem to be to the gameplay. Every VF has been so different from the last one that I expected VF5 to be totally different. It's not. I was playing Goh exactly the same way I played him in FT with similar results. Same mistakes get punished, same good behavior gets results. I'm not sure what people will think about that.

    [/ QUOTE ]

    Uh-huh...that's EXACTLY what I've been worried about.

    When VF2 came out it was obviously mindblowingly different to VF1 in terms of speed and complexity.

    When VF3 came out people who tried to option select like they did in VF2 crushed.

    When VF4 came out people who were good at VF3 can still get by but generally it was clear you were meant to play each character differently than you did in VF3.

    Now VF5 is out and the people who win (in the clips at least) win using the same darn tactics they used in VF4. I know I'm oversimplifying at this point--I'm sure the super dodge will break some of the conventions in VF4, but so far it looks the same.
     
  19. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: New Locationtest coming.

    I think it stands to reason that the size and impact of each difference between the versions will get gradually smaller.

    Before everyone's quick to judge, especially those of us who haven't played, consider the following:

    - You don't know what the new moves properties are (esp frames)
    - You don't know what changes to existing moves are
    - You don't know why some of FT combos work and some don't
    - Throw counterability seems like a whole new game
    - Low punch properties seem different between stand/crouch
    - The new dodges aren't fully realised

    So, faced with an opponent who's just trying to beat you down, how would you play? You'd probably try to stick with what you know in the hopes it keeps you afloat, right? That might explain why most of the clips we've seen so far looks like FT with a face-lift. Nobody's doing new shit, probably because they don't know how to with any confidence.

    I've yet to see a single side hit in any clip. I can appreciate that what we see via online media is probably a (heavily) skewed snapshot of reality, but I have this feeling the main two new elements (diag dodge and side hits) will feature heavily in how VF5 will be played.

    The fact that throws can nullify reverse nitaku attempts (under certain conditions) should mean big things for the attacker. But does that mean the defender's options are now limited? Maybe the new dodge can be used out of disadvantage such that the attacker's throw whiffs (we've heard about the reduced throw range), and hence makes their side vulnerable? I don't know the answers, but I'm just throwing ideas out there that I'd try given the chance.
     
  20. KTallguy

    KTallguy Well-Known Member

    Re: New Locationtest coming.

    I agree with you Myke. Unfortunately, in a Japanese arcade environment people usually are playing to win, not to mess around. It's difficult to judge what new systems are in place if everyone is playing like if they were playing 4.

    Maybe some of these new changes will make characters like Goh more viable? But all we can do at this point is wait and look at videos =)

    An unofficial thank you to everyone finding and posting the vids!
     

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