1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Virtua Fighter 5 Final Showdown

Discussion in 'Arcade' started by TaC, Feb 18, 2010.

  1. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I'm done with Brad. Let me know how I can upload my spreadsheet. I think I'll do Jeffry too.
     
  2. Alstein

    Alstein Well-Known Member

    Shame. You're one of the ppl I need to play so I don't get bad habits. I'm noticing I have a few in Tekken right now.
     
  3. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    How do the FS system-changes influence the basic defence techniques needed in the game?
    -one escape only makes eteg/teg a lot simpler right?
    -throw speed has changed? I reckon framadata has been altered all around to balance this for fuzzying and cd-fuzzy right?
    -has the risk/reward game changed at all now throwclash is gone? is it riskier to attack from disadv or throw from adv?
    -is it more interesting to use throws to punish now you have 33% chance instead of being able to input 3te's when your big disadvantage move has been blocked (like a lot of chars 33p_k launcher)
     
  4. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    ETEG is almost entirely overshadowed by TEG now.

    Unless you count that mad glitch where you can "Sort of" ETEG 2 directions.
     
  5. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Throws are better to punish as well. 10 frames and a 1 in 3 chance isn't bad at all. I do expect a lot more Launchers from -ve frames now though. It's gonna be Abareville.
     
  6. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Told you from day one.
     
  7. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Abareville? Awesome. Have some KNEE. "I've got the advantage. You've got nothing. Ha!"
     
  8. KrsJin

    KrsJin Well-Known Member

    Just because you have advantage doesn't mean you have to go for a throw or something that can be beat out by an 'abare' action.
     
  9. tonyfamilia

    tonyfamilia Well-Known Member

    They got rid of DMP+K so you won't be able to evade and attack at the same time. Most fighting games boil down to a simple 50/50 guess between attacking/defending or striking/throwing. Movement, fuzzy guarding and ETEG's are just added bonuses that VF is lucky to still maintain.

    I'm a realist. If VF was owned by any other company it would have mad changes to appease the masses by now. I don't mean little changes like only one throw escape, I'm talking about all that crazy shit being talked about here:
    http://virtuafighter.com/forums/ubbthreads.php/topics/292099/1

    Just to make sure that copies sold like Dragonball/Naruto hotcakes!

    All of yall complaining should thank your lucky stars that VF is still even around in a market where flash and multiple-hit super combos are "the shit!".

    Please, less complaining and more appreciation for the fact that VF is still around [​IMG]
     
  10. Kiuju

    Kiuju Well-Known Member

    PSN:
    JOHNNYDANGE12
    Flash and multiple-hit combo and supers are the shit.
     
  11. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I think the point is that small advantage isn't quite as advantageous now. from a small advantage I've got you throwing a big launcher to avoid/beat mine. I'm using Eileen, so i beat elbow/2p with no throw clash easy so those aren't great options either. You're at small advantage and you're pretty much at 50/50, both being high risk. Thats not so great.
     
  12. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Well, I'm thinking I can go from +2 to +5 pretty fast with Akira. P (blocked) into DE (hit). Once I'm +5, the world is safely open to KNEE. Go ahead with a 12 frame punch. I've got an answer. It's not instant reaction-based, either. It's just hit-checking the elbow and knowing the opponent likes to attack their way out of disadvantage.
     
  13. Shoju

    Shoju Well-Known Member

    There's a greater risk when using launchers in those situations now though isn't there? Much higher damage for being countered during a big move in FS while there's regular ch damage for a small move?
     
  14. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    If I know a person will normally attack from -5, I have very little risk using KNEE.
     
  15. Shoju

    Shoju Well-Known Member

    I mean risk for the person at disadvantage trying to anticipate a throw and launch. There's a larger damage modifier for being countered during a big move in FS isn't there?
     
  16. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Yep. I think the lowest modifier is 1.5 now? I believe Akai posted the info.

    What i was trying to say before is that advantage is less safe, as throw clash would have stopped me launching you through a throw,except the few that beat clash.

    So now Launchers are a defence. If the attacker throws a launcher expecting an abare launcher and the defender just does TEG, the defender probably gets a free launcher.

    And it goes in circles or a triangle if you like. Now the attacker is playing rock paper scissors with the defender, where in Vanilla the worst that would usually happen was you eat a jab/see a clash or your attack is blocked.

    So i'm thinking more abare, simply because it makes more sense with the throws being faster and harder to escape.
     
  17. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    It's the same as it is since FT. Anyway when you get Yoho'd and you realise your losing half bar you will wise up.

    There is nothing in the VF engine that stopped you from attacking back apart from throw counterable situations. (Well because you can't attack..)

    So abare play will be the same if not a little less because of the throw counterable situations which are back in.
     
  18. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Earlier post in this thread with changes to how combo and counter hit damage was altered. There is a link to D.K.'s blog that may have more information than in my post.
     
  19. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I don't know what "throw counterable" means [​IMG]

    Does it have something to do with throw guaranteed?
     
  20. GodEater

    GodEater Well-Known Member

    serious?
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice