Virtua Fighter 5 Final Showdown

Discussion in 'Arcade' started by TaC, Feb 18, 2010.

  1. EmpNovA

    EmpNovA Well-Known Member

    So I guess on VFDC we are not allowed to find changes boring or voice our opinion. I find VF5FS to look boring. To me it looks like AM2 wants VF to be more like Tekken and less innovative. That's all I've said. I didn't claim to have played 5FS, I simply said that the game looks rather bland for a VF game.
    First off multi throw escape is not even possible in 5FS. At least stop lecturing everyone and then coming back with misinformation.
    Because the game looks to have a Tekken like emphasis on combos and the extended health bar is just another indicator that AM2 has no clue what it is doing. Why do combos do such huge damage, so much damage that lifebars had to be extended, yet throws are getting the shaft? Why are combos filled more with more hits than previous iterations of VF? Because AM2 isn't innovating anymore and just copying from Namco? That's how I see it.

    If AM2 scaled throws, attacks, and combos in unison, then there would be no need to change the universal lifebar value of 201. But the lifebar has most likely been changed to allow for higher damage combos yet throws seem to have not kept pace damage wise which reminds me strongly of Tekken.
    Wait wait wait...how come you are allowed to comment on 5FS when you haven't played it but no one else is? I mean didn't you just get upset that only Reno and VF4Akira are the only people to have played it? I respect you as a player and as a VF knowledge expert but you come across at me as needlessly angry.
     
  2. EmpNovA

    EmpNovA Well-Known Member

    http://virtuafighter.com/forums/ubbthrea...Show#Post288463

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    EDIT: Ok, I looked through the FS Command Book (the guidebook I mentioned above) and it lays out all the changes. Most have already been discussed but I'll summarize...
    Throw system
    1. Regular throws are now 4, 6, or neutral. That was mentioned before.
    2. Only *one* throw escape input possible! That explains why I wasn't getting out of any throws before.
    3. No more throw clash.
    4. Throws are faster than 5(R) and no more 0 frame throws.</div></div>

    Edit: actually VF4Akira's stuff isn't in Reno's thread that is a running list of changes/new things for 5FS so it might as well be added.
     
  3. Madone

    Madone Well-Known Member

    EmpNovA found it before me. =)
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Thanks for the link. I missed Dave's post as I've been away snow boarding over the (long) weekend and just got back to checking VFDC on Tuesday.

    So having to guess 1 out of 3 TEs (33% chance) makes the game more "boring" for you? If anything, I would think it should make it more exciting/tense?

    And there's a difference between commenting, and passing judgement. All I'm saying is to calm the fuck down, especially when there hasn't even been a sign we'll get to play this game. The whining is all for nought.

    The comments I made, which you've bolded in the quote, were based on the overall higher damaging combos we've observed in videos so far. I'm not making any judgements on the game here, simply stating a fact. Average combo damage in FS is higher, therefore, you get killed quicker, even with an exta 20pts on the health bar.

    Nowhere have I said that the game is fantastic, brilliant and amazing, nor boring, bland, less innovative, has regressed, is a clone of Tekken, etc. There's only so much whining a man can take.
     
  5. Shinobi

    Shinobi Well-Known Member Bronze Supporter

    PSN:
    Spiros_1978
    I'm not so sure if we would notice the increase of the health bar, if SEGA did not mention about that change. I don't know how many people have noticed that .As for the Tekken part I have to disagree with you because in every instalment, SEGA try to change things .This is something Namco never did for Tekken. I really like the way VF5FS is different from VF5. Anyway ,from what I have seen so far, VF5FS is looking great and I can't wait for the official announcement of the console port.
     
  6. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Personally I would think that since theres less what you can do (no multiple escapes) and what you can do is easier (Anyone can do a single throwescape in their sleep) the gameplay would be less intensive.

    Its a random chance no matter what you do so why worry about it.. -> less intensive. If you could avoid stuff by paying attention and being fast, youd be on a lookout for that opportunity all the time -> more intensive. At least thats why VF feels fun and intensive to me. Its not just throwescapes though but its a part of it.

    Also since only one escape is possible you can propably spam the input.. I cant see how this would make the game better.

    But thats just an opinion.
     
  7. vf4akira

    vf4akira Well-Known Member

    I guess I'm the only one here who really likes FS. I'm glad they made changes and some of them are fundamental changes (throws). Personally, I think of FS as a chance to really change how people play. Honestly, 5 and 5R were getting boring for me. Got tired of all the people who had good throws in like most of the directions, ridiculous wall combos and multiple rebounce combos w/o walls... all from non-punishable moves. The wall and rebounce combos are still in FS, but they don't seem as devastating since you have a little more life. Still sucks to get hit by them of course.

    Is the game less/more intensive? I don't think it has lessened. I still see how people pressure others and I give and take my fair share of it. I also don't think the throw changes have sunk in yet. Everybody knows the changes, but I think everybody's used to 5(R) such that most don't react when they should (me included). The frame game is still there, the anticipation of a move is still there, nitaku and santaku are there, much more pressuring on the side because of the changes to the evades (that scares me the most), so I don't see how the changes in the throw system can lessen the fun of the game so much that it makes people not want to play.

    Also, if anyone is so good that they can do multi throw escapes on reaction to the throw animation, then you need to change those inputs to bodycheck or something. lol.

    I've been playing everyday since the official release and I'm getting my ass handed to me by the same people as in 5 and 5R. But, they are feeling more than their share of sidestep bodycheck. [​IMG] I'm also probably doing worse than 5(R) since I'm trying change my style according to the engine changes.

    If you're good at the game, that's not going to change much imo. I really like the updates and I think I've changed my gameplay enough that people I play against think I do weird/crazy stuff. So while most of them play their boring 5(R) style, I'll play FS.
     
  8. ice-9

    ice-9 Well-Known Member

    Less intensive or more intensive, for me it seems more FUN.

    I have always, always hated MTE and especially the guard-cancel variety. It required so much practice, and the people who could do it well had a huge advantage over those who can't.

    This levels the playing field somewhat; i.e. you don't have to spend so much time on a technique that isn't (to me) fun, and just focuses on which of the 3 throws you think the opponent is going to attempt. There are still plenty of layer 2 and layer 3 guessing games, just now made more accessible because now you don't need mad dexterity.

    And for those who think 1/3 is boring, guess what, most normal gameplay boils down to roughly 1/3 (mid, low, throw).
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    What's more intense or exciting? A single or double elimination tournament? When the stakes are higher (or the odds aren't in your favour) I think that tends to be more exciting and intense, especially when you succeed. I'm sure it has been mentioned before, but successfully escaping throws in VF3 weren't any less exciting than they are now. Some would argue they were more so.

    Another example I can think of is the ground throw TE guessing game. Sure, the odds are better at 50/50, but to me attempting to avoid the ground throw is just as exciting. And the mind games you can continue to have with the opponent (will they repeat the same direction or switch?) can be really fun and engaging in my experience.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Its a random chance no matter what you do so why worry about it.. -> less intensive. </div></div>How is this random chance much different to entering 2 TEs against 6 possible throw directions? Your "chance" is still around 30%.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">If you could avoid stuff by paying attention and being fast, youd be on a lookout for that opportunity all the time -> more intensive. </div></div> Where do you figure that the change in FS means you can be now be slow, not pay attention and escape any throw in your sleep?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Also since only one escape is possible you can propably spam the input.. I cant see how this would make the game better. </div></div>Can you not see that by reducing the dexterity required for TEs while maintaining the guessing game, the entry barrier to the game is lessened for new players, while current players can still get on with the mind games?

    BTW, you can already spam a single TE in current VFs, so I don't see how spamming an input is relevant to FS?

    As with past VFs, this attempt to make the game more accessible to new players, is a brave move and I hope that it succeeds.
     
  10. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I like it as much as I can without having played it. Please keep sharing your impressions. Hope to see you again someday.
     
  11. ShinobiFist

    ShinobiFist Well-Known Member

    Pretty much this. Good post Ice-9.
     
  12. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I like multiple throw escapes. I think it gives players another part of their game to work on.

    At the same time I don't hate only having one possible escape as I think it plays more into being able to out think your opponent than being able to hammer in several throw escapes.

    Brings everyone down to my level.

    I think FS looks great and I would love to be able to play it.

    [​IMG]

    I'd put it on a gif of 120 damage bodycheck but i lack the skills, eh?
     
  13. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    True words, I remember the first time I played Shag (who soundly trounced me by the way) I broke his attempt to ground throw me so much he had a "WTF" moment. He literally said "What the fuck?" Although I still got ruined that made my day. Simple mind game yes, but I've always been good at simple guessing.

    I for one welcome this shit as opposed quadruple throw escape guards.
     
  14. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Wow!! Now VF5:FS is boring because you cant do MTE? Said it before and said it a thousand times. 80% of the players don't even throw escape so this is not a gamebreaker. just as much as you can land a throw i can land one also. Beside this is on Version A. Version B might change all of this.
     
  15. ShinjukuATM

    ShinjukuATM Well-Known Member

    Is this possible: Doing 1 TE (teg,eteg,lazy te) when u expect a throw.And then when u see a throw is coming u do a 2nd TE on reaction right after ur opponents throw connected.
     
  16. tex

    tex Well-Known Member

    After Tokyo Game Show. If this is not on consoles, I will give up.
     
  17. Dennis0201

    Dennis0201 Well-Known Member

    I haven't seen such a big change since VF3 to VF4. Hopefully this step can level up VF and bring a new life!

    All I can say is neutral TE is more important in FS, everyone should pay attention more~~ Is there any video so far showing low throw content? I'm curious what's is the animation when Akira input 3P+G now??

    Btw, I like people sharing different opinions here! That makes me understand each thought!! [​IMG]
     
  18. Jeneric

    Jeneric Well-Known Member

    Throws are getting the shaft?

    1) They execute faster (harder to fuzzy as well now?)
    2) They've gotten a slight damage increase (every character seems to have a 60 dmg throw now)
    3) You can only escape ONE

    All in all, without having played FS, throws seems stronger in FS then in R and Vanilla.

    I like that the barrier for playing defensively has lightened and allows beginners to play the game in a more "moralist" way, I feel this has been one of the biggest thresholds in VF before and produced a lot of players who play like Empnova and thinks attack is the only way to beat throws.

    I will miss multiple TEs though a bit since I think they're fun to do, but it's a sacrifice I'd be willing to make (I'd also sacrifice a baby for a console version).
     
  19. Emerald_Wolf

    Emerald_Wolf Well-Known Member

    Even though I haven't even played it I think that new throw escape system is pretty good. I mean I can't do MTE's worth a damn.
     
  20. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    I like things being simplified and throws will definately be a better option now. I think the odds of landing one in a throw guarenteed situation are a lot higher and Neutral throw may be dangerous as well as people choose to break the more threatening direction. Looks good on the offensive side of things and will lead to a lot of mindgames.

    I'm not sure it will play out like that on the defensive side though. I can't get the idea out of my head that without the clash i'm going to be abusing sabakis that beat jab and elbow(and now throws) even more so than in Vanilla 5.

    Really need to get my hands on the game and feel the flow of it to tell what is what.

    And if i find i have a baby to spare i'll let you know [​IMG]
     

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