Virtua Fighter 5 Final Showdown

Discussion in 'Arcade' started by TaC, Feb 18, 2010.

  1. KrsJin

    KrsJin Well-Known Member

    Shang the T is on a roll.

    Also, ducking attacks is instant in VF? From a full stand I thought it took a bit, but in Tekken it's instant.
     
  2. Dennis0201

    Dennis0201 Well-Known Member

    I was asking "can you duck/crouch second hit by using Taka such as high mid", such as Lau's 6pp. Since Taka's crouching is slower in FS so I'm just curious. I never play FS and I don't have super power to make the conclusion so basically I'm just wondering. I appreciate if you can answer me.

    I also appreciate you can show me good examples how to duck instantly in "all situations", not just the theorty. Because from my lacking experience either playing or watching videos, I barely see this technical skill happens all around. More details as possible thanks.

    What don't you just creat one specific "Dr. Shang" thread to anwer our stupid questions? I think you are the only one member qualified on VFDC to do this extraordinary job. If you are too shy to creat, I can do you a favor and being your first client. [​IMG]

    Irony is someone has the full basic understandings but constantly joined the match with 0~1 bar, no matter how laggy it was, no matter how many spiked pause there were. Also, if 99% wolf players would do the low kick after 33P+G thorw escape, why would you do the same stupid shit like them Dr. Shang? Use your head on VF, not your mouth.[​IMG]

    Btw, no one says I'm like good in VF5, but it looks like you are too smart here.
     
  3. TheWorstPlayer

    TheWorstPlayer Well-Known Member

     
  4. Signia

    Signia Member

    to settle the discussion on what irony is ...
    Edit: Oh, it's different for attacks rather then throws, which as far as I understand it, cannot be ducked instantly. GG
     
  5. FallingEdge

    FallingEdge Well-Known Member

    rofl. who's that guy?

    I really want to play FS ;_;
     
  6. Shang

    Shang Well-Known Member

    Dennis0201,
    Did I hurt your ego by pointing out something so obvious to you? Cuz it's a pretty stupid question you asked, and it's kinda laughable someone like you, who I guess it's like a figure on here would ask some shit like this. I don't need any examples since it's in the vf game engine that when a move is executed, the game reads ur stick position instantly and determines if your are ducking or standing. That's like the fundanmentals of fuzzy guarding, and the fact that anytime a mid > high chain is executed you can always duck the high by pressing d+G given that you have still have control of your character. Welcome to vf101
     
  7. Shoju

    Shoju Well-Known Member

    Shang isn't the only one that thinks VF3's system was better and more difficult/complex but I'd be really interested to know why in comparison to VF4.

    VF3 was the 1st from this series I played but I never knew it that well. VF4 made some interesting new additions that took skill to use and there were discoveries of new difficult techniques on top like crouch dash canceling and ARE. Obviously at the same time they also took things out or changed them which is what I'd like to know more about. I know the crouch dashing and movement, buffering and throw system were different as well as the impact of stage shape and the dodge button.

    I can see why VF5 seems easier than 4. FS might be taking it further but if a skillful knowledgeable player can still regularly dominate over an intermediate/decent player I'm alright with that.
     
  8. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Actually when a striking attack is executed, the game reads instantly standing or ducking [G]. Without pressing [G], you will not be able to "duck" a standing punch at -9 (for example in original VF5). If you are going to do VF101 - at least be more accurate, please.

    Though it most likely is not worth the time to link, here you go Shang :p Link
     
  9. Dennis0201

    Dennis0201 Well-Known Member

    Is that all you want to say? That's it?
    Well, I still miss the point "when Taka has 2f slower doing dock". And I'm still wondering is there any different effection for Taka on FS.

    You didn't hurt my feeling, and I just reply you in the same provoking way. People respect you as a senior member here and always blind one eye to see your replies I think. You can just ignore the thread which is nonsense for you or you can also provide more positive answers.

    If I worry about someone laughing at me, I wouldn't come here and post my question. Is it simple for you Dr.?
     
  10. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    I believed it will only affect Taka (compared to other characters) as to what frame disadvantage Taka can avoid throws by ducking. Against striking attacks, I assume it should not affect Taka's ability (compared to other characters) on avoiding high strikes in attack strings by pressing down and [G].
     
  11. Shang

    Shang Well-Known Member

    Thanks Akai for validating my point and the spelling correction.

    Dennis, ducking speed will always only effect throws, otherwise, if you do a move that put you in standing -15f, then I do a a low attack that’s 20f that would make it guaranteed. Duh.. And don’t be so surprised, this isn’t the first time certain character ducks slower than other. Wanna pass vf101? Find out the who and when. And also, ur such a stereotypical asian male pussy. I bet if I pissed on in your front yard, you’d thank me for watering your lawn.

    And congratz to Signia for exposing his noobness with the least amount of words possible. Good job!

    GG NEXT!
     
  12. SicilianVizzini

    SicilianVizzini Well-Known Member

    I'm not too familiar with VF3, but didn't all fighting games fake their physics engines with pre-set collision outcomes back then? As they didn't have the spare floating point processing for real-time physics until Ageia started producing physics accelerator cards(now PhysX on GPUs by Nvidia) for PCs.

    And even if AM2 did simulated real physics in some form inVF3; there is no logical reason to think the accuracy of VF5's physics simulation would be inferior. It is running on 10 - 20x faster hardware and is using industry strength physics middleware(either Havok or PhysX) .

    The VF3 game might have seemed more consistent with real fighting or better fun(with pre-set outcomes/simple physics), but it certainly wasn't better physics, regardless of how AM2 have set the the parameters for physics in VF5.
     
  13. FrakimusGrime

    FrakimusGrime Well-Known Member


    LOL
     
  14. BlackDragon37

    BlackDragon37 Well-Known Member

    I'm think the need to guess the throw escape makes throws more dangerous than they previously were.

    In VF5 there is that small possibility that you could at anytime break a throw as all possible throws escape commands were available within a (small) time frame.

    This isn't the case anymore.
     
  15. Dennis0201

    Dennis0201 Well-Known Member

    Thanks for the answer akai. That's what I thought too but I'm not sure. Otherwise, the entire gameplay will be too difficult for Taka in FS.

    To be honest, I don't know what's your point here. All your description is done repeatly. I think that's why I can't go to VF101. I just simply reduce fuzzy window for Taka until -4, that's it.

    LOL~ I thought you are an asian male pussy. [​IMG] Because there is a gay fish called ShangsterXxx online with a high-pitched voice I could remember. Well, I might recognize the wrong guy.

    Well, it depends on what position you use. If you do fuzzy piss and that will be okay cuz crouching piss is probably too easy for you(VF101). Please don't forget bring your kid with you next time and I'll show how greatful I am to his father. Hey, I don't even mind if both of you want to piss [​IMG] I bet you will be very proud of her by following your step. [​IMG]

    Damn, I wish my father could teach me how to piss in others front yard! Such a touching thing in my life!! [​IMG]
     
  16. Alstein

    Alstein Well-Known Member

    On the throws- it's the removal of an execution barrier, but it does make throws more dangerous at high level (and less dangerous at low level)
     
  17. EmpNovA

    EmpNovA Well-Known Member

    And it removes a lot of variety in the game because it homogenizes throw directions across the cast. You don't have to know if a character has a high throw that has a df, d, or db direction. One of the best parts about VF is character variety, that every character is uniquely different, but I guess AM2 wants to keep regressing VF into a bad Tekken clone as evidenced by this new throw system and the enormous emphasis on high damage multiple hit combos. [​IMG]

    And yes 221 health is a joke in my opinion.
    Do you mean throws are more dangerous, or carry more risk, to use? Or that throws are more dangerous as in they have greater damage potential and are more effective? I see throws as looking pretty weak in 5FS especially when combos seem to do inordinate amounts of damage in comparison.

    Throws lose to attacks in 5FS. Worse is that you don't even need to know what throws your opponent has when you are escaping in guaranteed situations (which the only time you should be escaping basically now that attacks beat throws). When escaping a throw you can assume that neutral does the least damage and that f+p+g and b+p+g do more across the entire cast. No need to know if a character has some nasty df+p+g or d+p+g or a db+p+g throw that switches sides because all of those throw directions aren't used for high throws anymore. It's very homogenized, very boring, very lame in my opinion.
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Firstly, Shang has been banned. This should come as no surprise nor require any further explanation. Please do not reply to his posts.

    Secondly, I find it funny to read the likes of Empnova claim that the change in the throw system now makes VF "boring". Apart from Reno and vf4akira, I don't recall anyone else in this thread having actually played the game yet? But Empnova is bored already? Really? Wow.

    If homegenising/simplifying throw escapes makes the game more accessible and ultimately results in more people playing, then I'm fine with that. And I must of skipped that day in class when everyone on VFDC was suddenly an expert in multiple throw escapes. I find it hilarious to think that just because there are three directions for high throw escapes, doing triple throw escapes have now become a no brainer and make the game "boring".

    Thirdly, why is 221 health a joke? I read that the health bar was extended, and agree with ice-9's suggestion as to why AM2 may have made this change.

    Lastly, this made me laugh a little:

    So you only throw escape in throw-guaranteed situations eh? [​IMG] And outside these situations, if your opponent ever tries to throw you, you're always quick enough to stop them with an attack? WOW! GDLK! [​IMG] I really hope the next time I'm in the states for a gathering that you make an effort to show up as well so I can sample these skills of yours first hand!

    Abare is not the "only" solution to defending against throws. Generally speaking, attacking from disadvantage is stupid, scrubby and will get you killed faster in FS than previous iterations. Abare has a place in the game, but is foolishly weak as your "only" defensive strategy.

    Defensive techniques against nitaku situations are just as important in FS than before, and if you're unable to TTEG (or G-TTE, whatever the notation is for yutori throw escapes) to defend against mids and throws, then you're dead. Keep in mind that if throws execute faster now, then the window to fuzzy has reduced which means the window to employ more "drastic" defensive techs (like mutliple TEs) has increased.

    It would be refreshing if people could curtail their judgement on a product they have not yet sampled, but who am I kidding, right?
     
  19. Madone

    Madone Well-Known Member

    I'm sorry, maybe I misunderstood your post, but didn't someone say that multiple throw escapes where taken out completely in FS?
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I don't recall reading that. You got a link?
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice