Virtua Fighter 5 Final Showdown

Discussion in 'Arcade' started by TaC, Feb 18, 2010.

  1. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Like bingo but with a fox.
     
  2. ShinjukuATM

    ShinjukuATM Well-Known Member

    Yeah Tobal was not that bad

    12 frames throws + throw clash.A more advanced throw system should be 4 VF6 introducing the legendary BJJ fighter x to force the rest of the cast to step up their throw,throw escape,throw reversal or whatever game.

    What do u guys think about that idea about the system:
    If u dont input TE during evade (higher risk) u get faster successful evades (higher reward).As soon as u input first TE recory time is normal 5R 4 succ evade.Mayby bit changed (I dont test that game so who knows?).Higher risk should also be that u have the possibility to punish evades with specific half circulars in a super stylish way (side turned,staggers,crumbles).Or what it needs to make it cool

    I know VF5FS will be the shit.But what about VF10?Hope everybody is still alive while that one drops!WTF is the average age 4 non asian bemu players without newschool SF4 enthusists?Damn.Kids playin Gears nowadays.We need more fatalities.
     
  3. N1gh7mar3_Cuz

    N1gh7mar3_Cuz Member

    wutz hyper bingo?
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I suppose its similar to Tekken 6's super roulette on console version, a random chance for the winner of the match for getting some customization rewards. In tekken you can get custom rage colors only from the roulette. Its essentially just eyecandy for a random reward.
     
  5. N1gh7mar3_Cuz

    N1gh7mar3_Cuz Member

    Thanx. good lookin' out on the info.
     
  6. Gernburgs

    Gernburgs Well-Known Member

    Not sure I like the idea of slowing the evade after a TE input because I definitely do think that superior execution should be rewarded well. ETEG isn't that easy to do, let alone on every evade, but it's not THAT hard either, so I think the reward fits the difficulty of execution really well. Plus, you can only input so many escapes that you are going to have to pick and choose which directions you want to go for. That makes the grappling-type characters' multiple throw directions an edge they deserve. Let's be honest, not everyone is going to escape down as often as front and back.

    HOWEVER, and this is a big however, I really like the idea of more stylish hit effects for choosing the right, half-circular direction. It just gives you a slightly better outcome for reading your opponent well AND it's a good deterrent for those that always dodge to the same side, encouraging everyone to switch it up more. Obviously evades will always beat linear attacks, but you would get that 50-50 bonus for reading your opponent's evade (not only when they will evade but also to which side) and choosing the proper half-circular to shut it down...

    I can see that some players might argue that landing the hit, and the damage that results, is reward enough for a proper guess.
     
  7. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah

    I like this sentence, but remember: in vf5R you can do eteg with G, so there won't be failed throw attempt anymore and it's much more easier pressing only G insted P+G.
    I think nerfing the evade properties isn't a bad idea, because otherwise grappler will be always below strikers.
    In all the clips i've seen about vf5r, wolf was always doing a lot of combos, but throw were escaped most of times.
    Another way to escapes throws is pressing g and the direction you want to escape during the evade. With all these escaping tecniques, throws aren't really a menace for a skilled player.
    I'm not saying the old p+g method was better (i still have a lot of difficulties doing eteg), i'm just saying grappler aren't strong (on paper) as they were in vf5 vanilla imho, it's just the impression i had, watching vf5r's clips.
     
  8. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    You've got it wrong mister.

    To throw escape its still p+g. It's just the fact you can hold a direction and p+g and you will always escape the throw direction now.

    Example

    [3_] [P] [+] [G]

    You will always escape Jeffry's splash mountain etc.. Regardless of whether its 0f throw or not.

    You can still get failed TE's after a ETEG(Whiffed Throw). But theoretically now you shouldn't have trouble with TEG(Single TE) ever again unless you try to enter more than one throw. As explained above.
     
  9. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    VF5R changed the way throw escapes can be entered, but the conditions for success are still the same. That is, you still need a successful direction along with [P][+][G] to be registering during the throw escape window.

    As Jide correctly points out, in 5R you can pre-hold [P][+][G] and move the joystick to any desired direction. In practice, if you're idle and press and hold [P][+][G] you'll get a throw attempt, followed by standing guard. Getting a missed throw attempt isn't ideal, so in practice, when you're idle you'll probably want to enter [G] first to assume the standing guard, and then press and hold the [P] button. With both buttons held, you can then move the joystick to any desired direction.

    The biggest advantage this brings is that it allows you to perform multiple throw escapes without having to evade first with no risk of a throw miss animation.

    The other advantage this brings is against dash-in 0f throw attempts which are usually very difficult to react to. So when you watch all those 5R videos of people seemingly throw escaping on pure reaction, I'm pretty sure that 99% of the time they're just standing guard with one throw escape at the ready, and maybe a few can react fast enough to swing the joystick in a half circle to hopefully escape some other directions too.

    The Japanese term for this throw escaping technique is "yutori nage nuke" which translates to lazy (or lenient) throw escape. Still remains to be seen if it'll be in FS or not!
     
  10. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Can we call it a "Bitch throw escape"? Or will we call it a Lazy Throw Escape?
     
  11. Gernburgs

    Gernburgs Well-Known Member

    Yeah, I definitely see you guys' point...

    With the easier throw escape, you can just hold it on most instances where you would've opted to just block before, making TEG and TEs in general a little easier to do. I've never played R, so I don't know how much easier it really is, but I can see the drawbacks of that system change.

    I guess one thing we would have to know is whether or not that system will still be in FS. The only thing I can see as a valid reason to put the "lazy escape" in the game is the amount of damage you can do with a throw with a relatively low bar of execution. Even just pressing two buttons.

    The majority of characters get 40 damage for just pressing two buttons at the same time and landing it (the hard part). Some get almost double that for inputting a few directions along with P+G. Maybe the developers felt that lowering the difficulty of escaping matched up with the difficulty of throwing a little more fairly -- that's definitely just a wild guess on my part.

    Personally, I hope they go back the TE system used in vanilla VF5 (and all other VFs for that matter iirc)...
     
  12. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    None of us played R and you guys are tight about alternate throw escape methods? IMO this TE method is not a game breaker since its not limited to one player. I hope its still there in FS. Japanese players did'nt complain so we shouldnt.



    ADAPT.
     
  13. Gernburgs

    Gernburgs Well-Known Member

    Who's complaining? I don't see anyone complaining in even a remote definition of the word. Plus, no one said it was game-breaking either...

    Sorry...
     
  14. Oioron

    Oioron Well-Known Member Gold Supporter

    Yeah they didn't complain, they just stopped playing.
     
  15. ironzen

    ironzen Well-Known Member

    not that i doubt anyone uses the new TE technique, but everyone i saw still used the original method. they're just more accustomed to it and it still works.
     
  16. Lucky_GT

    Lucky_GT Well-Known Member

    I thought this only worked with 1 TE and you couldn't do more than that? I wouldn't know as I've never played R but only being able to do 1 TE to weaken 0-frames would be useful and would probably make the game mechanics a bit better. But being able to TE every direction by just doing a half-circle and holding guard doesn't sound like a good idea.
     
  17. Feck

    Feck Well-Known Member Content Manager Akira

    I'm not sure how it works either but I think you have to press P as well as the direction. So it's no less difficult than it was in 5, just being able to input it like this whilst holding G makes it so you dont get whiffed throws when inputting TE's.

    EDIT: Only just read Myke's post, oopsie.
     
  18. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Pretty sure you can do more than one, but it's pretty darn hard unless you are a super computer like Koedo or a few other special players. I could be wrong, but Myke might have been exaggerating just a tiny lil bit to get the point across that more than 1 is possible.

    Anyway... I hope it fucking stays! I'm getting old and would love to ride the lazy bus. [​IMG]
     
  19. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Dang, guarding is overpowered.
     
  20. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    No matter the size of the window, buffering throwescapes by holding P+G and doing a halfcircle to get 5 throwescapes sounds.. wrong. I assume that for multiple throwescapes to register you would have to lift the buttons and press P+G again.. That way only one TE could be inputted in described fashion.. Not that I know anything, Im just guessing.

    .. and hoping.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice