1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

VFDC VF5FS Command Lists

Discussion in 'Dojo' started by akai, Jun 14, 2012.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Given this attack does more than 20 pts damage, I just wanted to add that no wonder I see so many Jeffry players use this to crush Rising Attacks!

    p.s. don't look at how many active frames his Heel Drop [6][K][+][G] has! :eek:
     
    Chanchai likes this.
  2. Chanchai

    Chanchai Well-Known Member

    I do try to let the Heavy Players in my life know that their okizeme actually scares me (so do try to work on it because those are some terrifying decisions to make).
     
  3. VolcanoShed

    VolcanoShed Well-Known Member

    I found a typo in Lei-Fei's command list: under Nehan Shiki it says Nehan P+K the second part is +0 on block, but using it in training mode it's actually +3 on block
     
    Chanchai likes this.
  4. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Jeffry - Elbow Butt
    Actually testing out Jeffry's 6P, VFDC Total Frame data (no contact) is incorrect... No Contact Total Frame is 37 not 36. Tested using the method described in the Total Frames Thread and also Evade test. In addition, the just released Frame Data command list on Sega's official site list it as 37.

    Lei Fei - Honsha Teiken / 2nd Part
    The second hit part frame data should be: 23 Exe / 2 Active / +3 on Guard / +5 on Normal Hit / +9 on Counter Hit. Verified by SEGA's frame data command list.

    What is listed on VFDC command list...not sure how to get those numbers...maybe a typo!? But the SEGA website also list that frame data as part of the move...with a note "successful sabaki". I have not got it to work.
     
    Chanchai likes this.
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Updated Lei's Honsha Teiken / 2nd Part (Nehan Shiki) [P][+][K] data for Guard, NH and CH from 0/2/2 to 3/5/9, respectively, and thanks to @akai for the added info.

    Updated Jeffry's Elbow Butt [6][P] total frames from 36 to 37.
    In the Final Showdown Master's guide, there was only one data entry for the 2nd part of Honsha Teiken which showed 0/2/2, and no additional notes. So, it's nice to finally see confirmation that a successful Sabaki results in 0/2/2 and for now, I've just captured this as a note. Incidentally, if you successfully sabaki with Nehan P+K you should continue to the next hit giving you +5.

    I finally understand why so many Lei players would do Nehan P+K (guarded) then 6P+K (a 15f attack). For the longest time, I was looking at this (incorrect) frame data and wondering why they would do this from an even situation!? But in reality, they're doing it from +3 advantage meaning that 6P+K would CH a 12f standing or low punch!
     
    Chanchai, VolcanoShed and akai like this.
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    akai and Chanchai like this.
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Thanks to @VolcanoShed for the tip, I've updated all Sabaki attacks with attack class information using the information from this site: https://w.atwiki.jp/vfmad/pages/336.html

    Please let me know if you find any errors!

    Quick summary of the Attack Classes and their abbreviations:
    • High Punch (HP)
    • Mid Punch (MP)
    • Low Punch (LP)
    • High Kick (HK)
    • Mid Kick (MK)
    • Side Kick (SK)
    • Low Kick (LK)
    • High Elbow (HE)
    • Mid Elbow (EL)
    • High Knee (HKN)
    • Knee (KN)

    Refer to the wiki for more information on these Attack Classes and more.
     
    Last edited: Dec 1, 2024
  8. Chanchai

    Chanchai Well-Known Member

    Thank you so much!!!!
     
  9. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    @Myke : it appears the sabaki properties for DS Vanessa are copy-pasted from VF5 vanilla. In VF5FS:

    46K only parries HP, MP, HE, EL (not HK)
    1P only parries LP and LK (not SW)
    46P+K parries HK, MK, SK, KN (HK was transferred over) and High Knees
    BT 2P parry properties are missing but i'm assuming (since the move is identical to 1P) it's LP and LK

    If someone tests that last one, could you please also test to see if 46P+K parries High Knees? I don't remember if I ever tested for it.

    EDIT: @Combolammas tested for High Knees. Thank you!
     
    Last edited: Dec 1, 2024
    Myke and Chanchai like this.
  10. Combolammas

    Combolammas Sheep

    What high knees are there in the game? I remember Brad in vanilla had one but I don't think there's a single high knee attack in FS.
     
  11. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Last edited: Dec 1, 2024
    VFnumbers, Myke and Chanchai like this.
  12. Chanchai

    Chanchai Well-Known Member

    @Myke one detail addition (using the standard notation here)

    Lion’s 4P+K+G (found in TAB: Toro Sofu ) also sabakis HE (High Elbow)
     
    Myke likes this.
  13. Combolammas

    Combolammas Sheep

    Oh, right.
    As for the original question Vane's kick sabaki does work on it as does Goh's and Aoi's. It also does seem to really be a high knee instead of just a high kick in disguise as it uses Aoi knee reversal animation and doesn't get caught in El Blaze P+K+G which works on HP and HK.
     
    Myke and Chanchai like this.
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I think you meant the Toro Teihozen tab (Toro Sofu is 6P+K+G), but either way it has been updated, thanks!
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Updated, thanks!

    Abbreviated High Knee as HKN. What a truly, rare attack class!
     
    Chanchai likes this.
  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Just to clarify before I make further updates:

    Goh's [4][6][K] sabaki works against High Knees (HKN) but not Mid Knees (KN)?

    However, Aoi's [4][K][+][G] sabaki works against High Knees (HKN) and Mid Knees (KN)?
     
    Last edited: Dec 2, 2024
  17. Chanchai

    Chanchai Well-Known Member

    You are correct, thanks! ☺️
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I just double-checked the source again, and it seems Goh's 46K+G sabaki's both high and mid knees, as does Aoi's 4K+G. Command Lists have been updated accordingly.
     
    Chanchai likes this.
  19. Razinoff

    Razinoff Active Member Content Manager Brad

    So what's an example of a high knee attack? I'm blanking on this one. Even looked up Dural's move list on youtube thinking it might be a trick question x)
     
  20. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Vanessa's OS [6][P][K] is a high knee

     
    Razinoff likes this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice