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VFDC Lion Combo List

Discussion in 'Lion' started by Chibitox, Nov 29, 2012.

  1. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    In CH [3][P][+][K] grants +15 or +16 both are enough to connects [4][4][K][P][+][K]. In this situation i will check if is posible to connects full CH [4][4][K][P][+][K] combos or Normals or Something diferent. I will add Tourou Teihozen tosoukobikyaku [4][P][+][K][+][G][2][K][K] combos before. Thanks Jason,
    The idea is to use [3][P][+][K] like a kind of launcher after a evade the problem is what in side turned only grants +15 then we need to perfect input a 0fD [4][4][K][P][+][K]. Front your opponent Ch [3][P][+][K][3][P][+][K] grants +12 by the risk of not deal more damage can do a [6][3][2][1][4][P][+][G] or a [4][6][P][+][G] to continue the guessing but if your opponent wrong...
    in especific and lucky setup the guaranteed [P][P] make the oponenent hit the wall and the follow up [4][P] will connect and grants 19f iirc
     
    Last edited: Aug 19, 2017
  2. Jason Elbow

    Jason Elbow Well-Known Member

    PSN:
    Its ok now...
    XBL:
    Jason ELBOW AKT
    so basically if the second hit of [P][P] wall hits the thr follow up [4][P] is guarenteed?
     
  3. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
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    MarlyJay
    [3][P][+][K] is always at least + 16 on CH so the [4][4][K] into combo is relatively easy, even without perfect buffering. The [4][4][K] will count as normal hit so do the normal hit combo. [3][P][+][K] from the side is always at least +15 so it's again possible to combo into [4][4][K] stuff. It's actually easier for some reason than doing it to punish a -15 move you've blocked. Maybe due to the lack of blockstun.

    If you can correctly hitcheck the [3][P][+][K] for CH from the front i don't really see a reason to go for anything other than the guaranteed damage of a [4][4][K] combo.
     
  4. Jason Elbow

    Jason Elbow Well-Known Member

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    Its ok now...
    XBL:
    Jason ELBOW AKT
    Your right. Seeing as Lion does pretty low damage, there would be no reason not to do [4][4][K] [P][+][K] after a CH [3][P][+][K]. Every combo should be max damage, a setup to a meaty or a sobering combo.
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    @MarlyJay, you're pretty much right but the situation you're forgetting is when [3][P][+][K] hits Side Turned, only granting 15 (12+3). This is the situation Ares was referring to where you'd need 0fd on the [4][4][K] to launch.

    But after ST [3][P][+][K], the [4][4][K] with 0fd is still not truly guaranteed because it's a high attack. Meaning, they can crouch (or crouch attack) to bypass the 3 frame guard penalty from Side Turn. But if the opponent decides to guard or try to evade, then [4][4][K] is psuedo guaranteed.
     
  6. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    Yes. and [4][6][K] to start a wall combo
    Some [4][P][+][K][+][G][2][K][K] combos added
     
    Last edited: Aug 20, 2017
  7. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    MarlyJay
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    I'm pretty sure it's actually guaranteed. Attacks using the pseudo advantage don't register as a combo in the training mode and this definitely does.

    Also, landing [3][P][+][K] from the side gives a true +15f and no pseudo advantage anyway as it removes the sideturn state from the opponent. Your next attack lands and a plain normal hit whatever it is. This is why [3][P][+][K] comboed into another [3][P][+][K] gives +12.

    Finally [3][P][+][K] and a (correctly buffered) [4][4][K] are the same speed. If one works, the other should to.
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    You're 100% correct @MarlyJay - I'm not sure why I was thinking [3][P][+][K] only gave +12 from Side Turned NH, but yes, it's a true +15 frames advantage: Honsui

    And with this +15 Side Turned, it also means that any mid attack that's (15+3) 18f or faster is also guaranteed to connect (i.e. unblockable). So should you be near a wall, then [9][K] (16f!) splat becomes a great option to follow-up the Honsui on side normal hit.
     
    MarlyJay likes this.
  9. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    @Myke and @MarlyJay
    ooops i'm uploading a video on youtube evading Lion's [P][+][K] following with a crouch recorded, evading with my Lion and connecting [3][P][+][K] and [4][4][K]:ROTFL:
    I will add a note eye pokes automatically put your opponent in front of you them YOU ONLY HAVE +15 according to 2AFC Approach 11.7
    Edit: I need read more carefully Marly Said remove Side Turned State, Sorry
    :p here is https://youtu.be/8gkgVK4NIyY
    [3][P][+][K] will be the next in the Combo section, followed by CH[2][K][K][+][G]
     
    Last edited: Aug 21, 2017
  10. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    Hi. some [3][P][+][K] combos added and a couple with CH[2][K][K][+][G]
    And with [P][+][K]: 0fD[6][6][K] 1fD[P][4][3][P][+][K] [6][P][P] versus Eileen
     
    Last edited: Sep 17, 2017
  11. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    Hi ladies and gentlemans
    @Jason Elbow, I'm adding Ryusei Bokutai Souchousou [6][1][P][+][G] [K]Combo section
    i found this
    Eileen [2][P] [6][6][P][+][K] [4][3][P][+][K] [8][K][K] 73dmg //\ or end with [6][P][P] 69pts
    since Eileen to Sarah [2][P] [4][3][P][+][K] [6_][P] [6][P][P] 67pts
    Since Shun to Jn without akira (i thing works with the lighters chars too)
    [2][P] [4][3][P][+][K] [6_][P] [6][6][K][K] 66pts
    Jeffry and Wolf [2][P][6][6][K][K] 50pts
    Taka [6][6][K][K] 44pts
    Note versus some characters can use [8][K][K] as ender after [4][3][P][+][K] i.e Lion and Van. Versus Van and Jean can use Dash [K][K] too in open iirc
    i'll add some combos near the wall soon
     
    Last edited: Sep 3, 2017
  12. Jason Elbow

    Jason Elbow Well-Known Member

    PSN:
    Its ok now...
    XBL:
    Jason ELBOW AKT
    You mean after the [K] follow up to Lion's catch throw [6][1][P][+][G] right?
     
  13. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    RIGHT I WILL EDIT
     
  14. Jason Elbow

    Jason Elbow Well-Known Member

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    Its ok now...
    XBL:
    Jason ELBOW AKT
    Yeah. But remember to mix it up. You can crouch block the [K] follow up. That where just frame [P][P][P] string and [8]/[2] side step comes in. The [P][P][P] are a mids which complements the low hitting [K]. And [P][P][P] put you at +8, in strong nitaku in your favor.
     
    Ares-olimpico likes this.
  15. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    Added [6][1][P][+][G] [K] opponent back to wall Combos in Combo Section. :sneaky: 83pts vs most of The cast
     
    Last edited: Sep 4, 2017
  16. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    some preference for the next launcher in the Combo Section? i note missing for now BT [K],[2][1][4][P],[P][P][8]/[2][P],[6] [P][+][K][+][G][P]CH, [9]/[3][P][+][K][+][G] [K], [9]/[3][P][+][K][+][G] [P][+][K],[4][P][+][K][+][G] [9][P][+][K],[4][6][P][+][K][P][P]ch,[3]/[9][P][+][K][+][G] [P][P]near wall,[9][P],[6][P][+][K][+][G]facing wall,[P][P][4][P]ch i thing are the same of [6][6][P], [4][4][P][+][K] give +24 according to the commands list but i only use this move to dance and enter Tourou Soufu, i forgot something?
    i tried [P][K]ch very unusual and seem best option is complex the chain [P][K][P] and [6][P][P]
     
    Last edited: Sep 7, 2017
  17. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    No answers... Sabaki [2][1][4][P]
    [4][6][P][+][K][P][P] [4][6][P][+][K] [6][6][K][K] 67
    versus ei,bl,ao,sa,sh,pa,li,va,/\ka,le,br,go,ja,jn,
    Kage jacky and Goh [P] instead the second [4][6][P][+][K] and without [P] versus Jeffry, Wolf and Taka (inconsistent)
    is not difficult no need timing and work versus most of the cast without [P] or [4][6][P][+][K] deal 62 iirc
    [2][P] [4][3][P][+][K] [6][P][P] is good too but no deal great damage. can be increase with [6][6][P][+][K] or [4][6][P][+][K] after [2][P] and changing the ender, but need to delay [2][P] until the head of your opponent down at high of your punch, and need to remenber if you must use [6][6] or [4][6][P][+][K],
    Soon in the Combo Section.
    Unfortunately i was taking note of combos, one character and max damage for this character, now i need to recheck all combos in all the cast
     
  18. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    HI.
    Starting with BT [K] CH
    [P] [4][6][P][+][K] [4][3][P][+][K] [6][P][P] DEAL 85 //\ since Eileen to goh since Akira to Jean without [4][6][P][+][K] works too
    if you can stance check /\ [4][6][P][+][K][P][P] [4][3][P][+][K] [6][P][P] deal 93 since Eileen to Vanessa versus Lion and Van can ends with [8][K][K] for 96pts
     
  19. Ares-olimpico

    Ares-olimpico Well-Known Member Content Manager Lion

    PSN:
    ares-olimpico
    Hi guys in this video: https://www.youtube.com/watch?v=M10iCqbrbSU in 2:54:10 aprox, i see a [1][K] Nh wall combo with [4][6][P][+][K][P][P] [4][3][P][+][K] [6][6][K][K] versus aoi i check [4][6][P][+][K][P][P] [4][3][P][+][K] [6][P][+][K][P] [8][P][+][K] is posible too.But a lot of times i fail doing [4][6][P][+][K] and obtain [2_][6][P][+][K] after [1][K]. i must press [8] before [4][6][P][+][K]? most of the time [4][3][P][+][K] dont bounce and i dont know if is for ring posicioning or my execution
    I will investigate more
    Thanks.
     
  20. Toto

    Toto Member Gold Supporter

    Hi Ares, I have a request for your next combo. I'm sure there must be a combo from 46K which does more than 78 damage on Eileen, El Blaze and Aoi.
    I use 46K more and more these days, but the differing delays for Eileen, El Blaze and Aoi make it really difficult for me to use consistently.
    From Sarah to Lion a 1FK seems to work, and for Shun no delay needed at all!
    There must be something more damaging! Something which uses 333P and 66P+K together maybe?
     

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