VF5R Movies

Discussion in 'VF.TV' started by Myke, Jul 23, 2008.

  1. smb

    smb Well-Known Member

    obviously, he woulda killed me, but was it my imagination, or did shu look really sloppy vs. nob's akira??? He tech rolled EVERYTHING and was getting killed for it. not too mention big move evade big move evade big move evade pattern.

    (offensively, he was rather sick tho, with all of shuns' new stance prancing :D)
     
  2. social_ruin

    social_ruin Well-Known Member

    no kidding. I get the feeling u may be referring to when he laying down back rolled away from KNEE then laying down side rolled (lay down evade [​IMG] ) the shoulder. That is just nonsense [​IMG]

    P.S. Speaking of over ridiculous evades, does lei fei still have doko evading sweep
     
  3. Dennis0201

    Dennis0201 Well-Known Member

    AWESOME!!!!!!!!!!!!!!!!
    GREAT MATCHES!!!!!!!!!!!!
     
  4. InstantOverhead

    InstantOverhead Well-Known Member

  5. Reno

    Reno Well-Known Member

  6. Feck

    Feck Well-Known Member Content Manager Akira

    Nice match Reno, really close too! Love the samba de amigo win pose with the maracas [​IMG]

    Why am I seeing stuff like +62 and other high amounts of advantage, it was happening in Takas strings and on block.

    Confused me [​IMG]
     
  7. Chefboy_OB

    Chefboy_OB Well-Known Member

    XBL:
    Truewiseman
    Whenever Taka would go into his stance it would say that El Blaze has a humongous advantage, but that was never really the case????

    Also...Taka's Headbutt is at most 15 frames? Cream.
     
  8. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    I'm guessing those huge disadvantages when Taka goes into stance are how long it will take Taka to do anything but a move from the stance.
     
  9. Johoseph

    Johoseph Well-Known Member

    XBL:
    Lau of America
    Akape!? I haven't seen him play since like a 07 SBO qualifier in VF5. Good shit. Still has his awesome moral playstyle too. I love watching his Goh in action.
     
  10. Reno

    Reno Well-Known Member

    Yes, The -62 is in reference to how long it takes for Taka to recover from the stance normally. It's not like Lei/Pai where you can stay in it indefinitely. He squats down into the tachi-ai stance and then stands up about a second later.
     
  11. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
  12. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
  13. Slide

    Slide Well-Known Member

    6PK -16 for Jacky.

    Maybe that's old, new news. Either way it wasn't like thta in vanilla. Sarah's is probably still -18 cause the follow is mid.

    EDIT: I think the thing takes range into account? Because I saw 4K+G of Jacky's be -9 in round 1, but be -6 in round 5 but it was a lil bit further out when it was blocked.
     
  14. kungfusmurf

    kungfusmurf Well-Known Member

  15. MP

    MP Well-Known Member

    PSN:
    MonkeypunchVF
    It would be cool to see that frame data stuff implemented into a home version of R, but be able to turn it on in quest mode & arcade rather than just in replays.

    Would be a great way to learn the game mechanics.
     
  16. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

  17. Slide

    Slide Well-Known Member

  18. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    It's from the VF Pachislot game (I think). I seem to recall that there were a few tracks from it in R (the stages of Akira, Aoi, Kage and supposedly Jean have them as alternates).
     
  19. Slide

    Slide Well-Known Member

    Where can I cop?

    send secret message.
     
  20. Feck

    Feck Well-Known Member Content Manager Akira

    We already figured SPoD was safe now but here's proof...

    http://zoome.jp/erusupi/diary/48

    Around 1:16 you can see it's only - 9 [​IMG]

    http://zoome.jp/emihino/diary/5

    This one at 1:12, yoho is only -10?!

    EDIT: Just realised the yoho at 1:12 was blocked when the opponent was sideturned, later on the yoho shows up as -15 like usual.

    So does this mean it takes 5 frames to recover and start blocking in a sideturned situation? I'm not to good at maths but I think that's right
     

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