VF5R Movies

Discussion in 'VF.TV' started by Myke, Jul 23, 2008.

  1. Dennis0201

    Dennis0201 Well-Known Member

  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Jeffry 178pt Combo
    dennis, please post a description along with the link. It helps for searching in future!

    Thanks.
     
  3. _Denkai_

    _Denkai_ Well-Known Member

    Perhaps he was so shock and awe that he couldn't even type a description
     
  4. Dennis0201

    Dennis0201 Well-Known Member

    OKAY~ I will,
    sorry for any inconvenient~ /forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  5. Dennis0201

    Dennis0201 Well-Known Member

    Aren't u shock as well? /forums/images/%%GRAEMLIN_URL%%/crazy.gif
    be honest, I don't prefer "these" kind of combo appear on VF....
     
  6. _Denkai_

    _Denkai_ Well-Known Member

    I agree with you..I don't care how "hard" it is to set up a combo like that it shouldn't even exist reward should never be that great.
     
  7. Cuz

    Cuz Well-Known Member

    It's easier to set up a ring out, and the reward is greater. I do agree that the damage is starting to creap in farcical territory though.
     
  8. FallingEdge

    FallingEdge Well-Known Member

    New way to throw break? From the vid description: You can hold (any direction or neutral)plus P+G to throw escape.

    Check 0:13 ~ 0:15, Jean player hold forward P+G after his K+G whiffed to throw escape.


    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/GZIdbm215u0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/GZIdbm215u0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  9. KrsJin

    KrsJin Well-Known Member

    Woa, that's crazy! I mean, I suppose it's only good for one direction, but is a safer way to input it. Surprised we're just now hearing about this.
     
  10. Dive2Blue

    Dive2Blue Well-Known Member

  11. Chibitox

    Chibitox Well-Known Member Bronze Supporter


    OBJECTION !! /forums/images/%%GRAEMLIN_URL%%/shocked.gif


    It's been a few times I've seen this point raised to "defend" those crazy wall combos, I must say I don't agree. /forums/images/%%GRAEMLIN_URL%%/whistle.gif
    I admit some combos like this one need specific conditions but let's not forget open stages are bigger so the situation of being closed to the edge appears less often. Basicaly in high wall stages you eat a launcher close to the middle of the stage then you'll end close to the wall 60% of the time. To make it simple in open stages it takes at least two mistakes to get to the ring edge, only one in high walls ones. It will be even more true in R with those small rings stages.
    Let's be honest when you play how often do you get ringouts compared to wall combos ?
     
  12. ice-9

    ice-9 Well-Known Member

    I do think AM2 should aim to cap wall combos at around 120 points. But these other mega combos hardly break the game...I wouldn't expect to see them done in tournaments.
     
  13. Jeneric

    Jeneric Well-Known Member

    It would be easily fixed by lessening wall staggers and only allow one wall slump.
     
  14. KrsJin

    KrsJin Well-Known Member

    A great idea. I was thinking of scaling the damage at a greater rate if a wall was involved, but your idea sounds better to me.

    I second Ice-9 big time though on both the cap comment and the chances of seeing these comment.
     
  15. Llanfair

    Llanfair Well-Known Member

  16. Cuz

    Cuz Well-Known Member

    I get wall combos againts me more often, but I do tend to survive wall combos a bit more.
     
  17. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    At 0:34, it seems that Akira's /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif no longer gives advantage on block. An appropriate nerf I think.

    And at 1:06 or so, we see Akira dodge Sarah's FL /forums/images/%%GRAEMLIN_URL%%/k.gif succesfully... in the wrong direction. Considering all the new options she has from Flamingo, this seems only fitting also.

    Don't know if I'm behind on the news, but as far as I know this is new info.
     
  18. cadorna

    cadorna Well-Known Member

    I long for the day when floaters are gone. I know they are a huge part of the game but I never liked how fake they are. Akira can do four of those gay punches in the air and ring me out? Give me a break. Wall damage in VFR at least looks real.
     
  19. Llanfair

    Llanfair Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">I long for the day when floaters are gone. I know they are a huge part of the game but I never liked how fake they are. Akira can do four of those gay punches in the air and ring me out? </div></div>

    But it's a game. Not a fighting simulator. You will never see floaters removed from a fighting game - any fighting game.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Wall damage in VFR at least looks real. </div></div>

    Real? What aspect of this game looks real ever? Who has a library of youtube clips with real people getting pwned against a wall as my reference to how much damage a character should take in VF? :p
     
  20. Sidna7

    Sidna7 Well-Known Member

    Jeffrey 10hit 202point wall combo:
    http://uk.youtube.com/watch?v=LClsAjod6do

    Is this getting out of hand? I mean, I don't know enough about Jeff's wall game, but 202 points is full life...should that even be in the game?

    Pai 9hit 115point wall combo:
    http://uk.youtube.com/watch?v=sFXzRUE1-2o

    Looks like this one is pretty easy to set-up and pull off. At the final round Pai does it twice in a row...it's kind of disheartening watching poor Aoi trying to run away and get hit again by the wall-combo-starter (obviously she dies /forums/images/%%GRAEMLIN_URL%%/frown.gif ).
     

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