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VF5R Goh Changes

Discussion in 'Arcade' started by Jide, Jun 29, 2008.

  1. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    That, I don't know. It's also not in the move list whether it staggers on BLK. I'd guess it doesn't as you can connect it with a finisher.
     
  2. haunts

    haunts Well-Known Member

    Hmm yeah.. Just trying to figure out if you can use it just like his current 6p+k, p.
     
  3. Fulan

    Fulan Well-Known Member

    since the 2nd hit is high it would whiff vs a crouching opp.
     
  4. Jemun

    Jemun Well-Known Member

    PSN:
    Double-Jemun
    It is, most of the time, used as a combo finisher.
     
  5. Makatiel

    Makatiel Well-Known Member

    Don't know if this has been posted already somewhere, but it's got two really good Goh players doing some hardcore combos. I've never thought of Goh as a combo heavy character but he sure does have some good ones in R.

    http://www.youtube.com/watch?v=c4nL_VFawTI
     
  6. mrmeeks

    mrmeeks Member

    Just got back from a two week trip to Japan, got to spend some time playing VF5R (and by "spend some time" i mean mostly getting tuned by far better players, lol)

    anyways here are some of my observations on Goh's changes (not all encompassing, just based on my limited play and what i've been able to decipher from the official command book)

    - as noted before, the throw follow ups for 6,6k+g 3k+g and 6,6p have all been simplified (no more directional inputs, just p+g)
    - as noted 6, 6p now ducks under highs, making it more useful
    - 270 degree inputs are gone (4,2,6p+g [new arm triangle choke] and 6,2,4p+g are the highest damage throws)
    - couple of new throw inputs: 6p+g (old 4,6p+g) and 4p+g (old 6,4p+g)
    - 4,6p+g replaces the old 4,2,6p+g throw
    - i actually like the 2,3p+k input for the shoulder ram, makes it easier to execute after you get used to it
    - 3p+k knee sabaki is alot faster than the old one and lunges forward, still causing stomach crumple on hit (note: i couldn't seem to 2[or 3]p+g+k into tsukami grab or guillotine choke like i used to be able to after causing stomach crumple. you CAN still get in a ground throw provided they don't escape it)
    - (note on above) i was, however, able to catch opponents with the crouch throws after hitting on 6,6k and 6k on major counter
    - i like the new finisher for p,k,p because a) it's freakin badass; and b) it adds some variety alongside goh's BT game. only downside is that it seems pretty punishable if you wiff it or get it blocked (bear in mind that i may just suck)
    - it seems alot easier to get in a side throw after BT p+k hits

    ermm, that's all that i can think of for now as far as observations go, but i'm sure i'll remember some other stuff
     
  7. haunts

    haunts Well-Known Member

    thanks for the notes. good shit.
     
  8. ice-9

    ice-9 Well-Known Member

    I don't think /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif sabakis knees any more -- I remember a clip where Goh's /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif actually sabakis knees.
     
  9. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    I noticed that too, I did a quintuple take.

    Never did like that the /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif sabaki was so specific.
     
  10. SUGATA

    SUGATA Well-Known Member

    PSN:
    SUGATA_RUS
    Is there any difference in Tsukami movements(dmg, struggling)?
    And is the fact that 43P+K not duck now under high or Throw?=(((
     
  11. mrmeeks

    mrmeeks Member

    - now that you guys mention it i think you're right: i don't think 3p+k sabakis knees (i remember getting frustrated because i couldn't time it as a sabaki, i guess this explains it) but i agree, if 4,6k sabakis knees now i think that is more useful because it is alot less specific to apply, it's too bad i can't decipher the command book i picked up

    - and as far as i could tell the damage for the tsukami movements (as well as the animations) remain the same
     
  12. QuickWhit

    QuickWhit Member

    Does 4,6k still sabaki HK, MK, and SK, or is it just knees now?
     
  13. biggz316

    biggz316 Well-Known Member

  14. mrmeeks

    mrmeeks Member

    pretty sure it's been posted already. first spot I learned of goh's changes for r. good looking out though.
     
  15. mrmeeks

    mrmeeks Member

  16. Johoseph

    Johoseph Well-Known Member

    XBL:
    Lau of America
    Definitely looks like it. Maybe they added it to try and balance it out since they made it recover high now.
     
  17. VFhayato

    VFhayato Well-Known Member

    wow goh can now have chains with that knee i must say i'm loving that
     
  18. mrmeeks

    mrmeeks Member

    yeah from what i've seen on major counter /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif you can get a guaranteed /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif which leads to some nicely damaging combos

    wish i knew that when i was playing this game in japan
     
  19. biggz316

    biggz316 Well-Known Member

  20. Doug_Damage

    Doug_Damage Member

    Forgive my ignorance, but I heard Goh's 270 degrees forward throw(my favorite) was changed to half circle and the damage was reduced. Does that mean Goh has No more 270 forward throws at all and did he also lose his 270 degrees backward throw(when he kicks you in the leg and throws you backward.)
     

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