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VF5R Brad changes

Discussion in 'Arcade' started by Blahzie, Apr 22, 2008.

  1. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Brad's fully charged Ducking /forums/images/%%GRAEMLIN_URL%%/k.gif now produces a stagger on hit. His /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif might be guaranteed afterwards:

    http://jp.youtube.com/watch?v=G-XO-58_8X4
     
  2. tonyfamilia

    tonyfamilia Well-Known Member

    Nice find /forums/images/%%GRAEMLIN_URL%%/smile.gif I'd already watched that vid but totally overlooked that.

    I wanted to talk about Brad's 46K+G right quick. I really like that move now and I love the stagger that it gives but now it doesn't cause a stagger anymore in R.
    I'm really hoping that now it will considered a double-limbed attack like it should have been classified in the first place. Since they took the stagger away it's kinda useless now unless they make that change.
    NTMTCM but that's what I think they should do with that move.
     
  3. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Nit Mit Come? WTFBBQROFLMAO!
     
  4. tonyfamilia

    tonyfamilia Well-Known Member

    OMG! WTFBBQ+1 LOL! GTFO ASAP. GTG BRB. FYI, AFAIK, IIRC, BYOB NSFW IRL /forums/images/%%GRAEMLIN_URL%%/frown.gif
    AA? OK, NP.
    TTYL /forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  5. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Nit Mit Come (again)?

    Seriously, the first organic listing in Google of NTMTCM is... your use of it!
    <span style='font-size: 8pt'>
    You made up an acronym, man. I still don't know what it means.</span>
     
  6. tonyfamilia

    tonyfamilia Well-Known Member

    Hahaha, that's awesome XD
    It means:
    Not That My Two Cents Matter.

    I just didn't want to keep writing the whole entire phrase all of the time so I made an acronym of it NTMTCM /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  7. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Hmmm. My co-worker said "Maybe he means 'Not to Mention Turner Classic Movies' "
     
  8. tonyfamilia

    tonyfamilia Well-Known Member

    Seriously lol.
    THAT'S classic XD XD XD
     
  9. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I was thinking "Not to Mention That..." but couldn't figure out the rest. "Turner Classic Movies" works well. LOL.
     
  10. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I haven't been watching Brad vids lately so sorry if this is old news:

    http://www.youtube.com/watch?v=AUGFAPkho2c

    2:36 - Brad can create a bound (Is that what we're calling it?) with /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif in /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif combos.

    Also, LOL at Brad's new win pose:

    http://www.youtube.com/watch?v=aaXANiCC3f8
     
  11. TheUgg

    TheUgg Well-Known Member

    I dont know what to think about that winpose....
    That Brad player is amazing btw....
     
  12. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    This is the only Version B Brad video that I know of so far:

    http://zoome.jp/ganger/diary/18

    What I noticed is that Brad's staple R combo off of Slipping Right /forums/images/%%GRAEMLIN_URL%%/p.gif did a lot less damage than what I remember it doing before. I think it used to do 74 damage and it did 60 damage in the clip.

    CH /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif staple combo did 70 damage. Not bad.

    That's all I noticed. I didn't remember seeing any Version B info at Brad Burns X either. If anyone else has info please share.
     
  13. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    I didn't notice any big changes either. Goh on the other hand, as seen in this video... wow, a lot of animation changes.

    I hope we'll get some info on Brad changes soon.

    In the video you posted Brad does a /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif throw near the wall. I may be wrong, but it seems to take ~45 when opponent hits the wall, was it like that before? I have to check...
     
  14. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Here is some information on Version B Brad from the site that akai linked to (http://www.virtuafighter.jp/about_vf5rb.html):

    /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - The damage has been changed.
    /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - Changed the difference in cure.*
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - Was changed after the development of skills. Changed the difference in cure.*
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif - The damage is changed.
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif - Changed the damage. Changed the difference in cure.*
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - Changed the damage. Was changed after the development of skills.
    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - Changed damage.
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif - New hit effect.
    LD /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif - The damage is different.
    SR /forums/images/%%GRAEMLIN_URL%%/p.gif - The hit effect has been changed.
    SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif - We changed the effect hits. Changed the difference in cure.*
    SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - Changed the difference in cure.*
    BT /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - Was changed after the development of skills.
    /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif - Change in damage.
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif - Was changed after the development of skills.
    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif - The damage when the opponent hits the wall has been changed.
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (Wall Throw) - The damage is now changed.


    *I believe that the "cure" refers to the recovery.

    I don't know what is meant by "was changed after the development of skills."



    Some observations that I find noteworthy are:

    The recovery of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif may have been changed. Hopefully not more disadvantage on guard!

    The changes in damage to /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, and /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. This may explain the reduction in damage of the SR /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif combo shown in the video I linked to earlier.

    The new hit effect of /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif sounds interesting.

    His SR /forums/images/%%GRAEMLIN_URL%%/p.gif has a new hit effect now, but from what I've observed it's the same as before. Perhaps it will crumple crouching opponents on a normal hit now?

    SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif has received a new hit effect and it looks like the recovery has changed as well. Just a quick FYI: In Version A, if the first hit of SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif connected as a CH, the followup /forums/images/%%GRAEMLIN_URL%%/p.gif would not combo. Furthermore, the /forums/images/%%GRAEMLIN_URL%%/p.gif did not launch on a normal hit. Hopefully at least one of those characteristics have changed. The change in recovery (assuming I'm reading this right) is interesting, as you already couldn't fuzzy guard in the previous version when it was guarded.

    As far as his throws are concerned, they have likely been nerfed. This is Brad afterall, and his throws absolutely must get worse with each iteration.
     
  15. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    http://zoome.jp/hanagata0526/diary/17

    In this video, /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif wasn't all connecting as a combo (the opponent could have rolled out of the way of the /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif). /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  16. tonyfamilia

    tonyfamilia Well-Known Member

  17. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    No his /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is still the same does 55 DMG they didnt nerf it
     
  18. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    i highly doubt his throws have gotten worse
     
  19. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    MuayThaiFighter,

    No one claimed that his /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif received a reduction in the damage it deals. There is some sort of a change to it but it is unknown (to us) ATM.

    Also, you should edit your posts if your want to add any succinct comments rather than making a new one.

    tonyfamilia,

    That was a really nice Brad. It's too bad that his basic throw was used at the end of the round. The combo damage counter didn't appear so we can't tell how much damage it does now. It was nice to see the Shovel Hook to Last Shot combo that I mentioned wouldn't work on Kage work on Lei though. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  20. MuayThaiFighter

    MuayThaiFighter Well-Known Member

    The basic throw went from 40 to 35 DMG
     

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