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VF5FS Brad: Now With More Shoo Shoo!

Discussion in 'Brad' started by Libertine, Jul 5, 2010.

  1. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    After Neck Catch [6][P][+][G] I use Slipping [P][P][K] (hit) [K] for 87 damage, I believe. [3][P][P] [9][K] will also work. I didn't know about those other combos. Nice.

    Do you bother with Ducking [P][+][K][2] or [8][P] at all, KiwE? You've said that you get your opponents to evade, so if you can guess which way they'll evade, you'll get a counter hit creating the side turned situation. Also, [P][P][K] is guaranteed.
     
  2. KiwE

    KiwE Well-Known Member

    Libertine I also used to use just 3pp 9k before hitting the lab but I saw that it's actually not guaranteed in many cases (combo will turn green) to my surprise if I remember it correctly so I think it's just many people are sucky at recovery letting the 9k work. Never thought about using slipping ppkk.

    No I don't use ducking p+k8p yet I keep forgetting it and tbh online players simply don't evade the ducking p+k yet. Are you saying it's possible to hitscan that ducking p+k has been evaded and use 8/2P to interrupt an attack coming or catch them in the evade? That sort of sounds weird to me - will hit the lab with it. Imo that move (right?) is there simply if people guard the first part and try to evade the second but then again I'd probably prefer fuzzying again just to much risk (using a high, knowing that they'll evade and what direction) as compared to it. It's good to have if you want to create space and really have a read though I guess and Brad in sideturned is really strong.
     
  3. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Actually, after few hours in dojo I find that the light turning green does NOT necessary mean the combo is not guaranteed.
    From what I found it seems that you can still hit enemy character in 1st few frames of techroll actually.
    ...
    With Wolf, I run into several juggles which turn green in dojo, while no matter how you set the CPU to wake up, you will land them with 100% accuracy.
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    If ever in doubt, always, always, always record the combo, play it back against yourself and see if you can recover, tech roll, avoid, etc.
     
  5. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I did that.
    As an example... Wolf vs Taka in close position - [6][P][P][+][K]>[P]>[6][3][2][1][4][P][P] turns green after [P], yet I can not find any way how to roll out of it. CPU or not.
     
  6. KiwE

    KiwE Well-Known Member

    Might not be news but I had forgotten it so perhaps others have also;

    Sway back P on ch makes the entire string guaranteed so swayback ppkk chains for 73 or so dmg.
     
  7. KiwE

    KiwE Well-Known Member

    Edit: wallpush forward kpk > 46k+g does also hit on Sarah actually you just have to wait a while before doing the kpk part (93dmg) so I guess that's the go to thing for lightweights atleast
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Also guaranteed on recovery counter too.
     
  9. tonyfamilia

    tonyfamilia Well-Known Member

    Isn't that string was guaranteed on normal hit too?
     
  10. KiwE

    KiwE Well-Known Member

    Wow Tony you're right. Never even thought that would be a possibility lol
     
  11. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Nice! Another one to add to the hit-check list! [​IMG]
     
  12. tonyfamilia

    tonyfamilia Well-Known Member

    I won't take the credit for that find, I learned that from Libertine. He shared a few vids with me where Itoshun was using that move really well.
    Props to Itoshun and Libertine [​IMG]
     
  13. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    Yeah, that seems to be the way to go on middleweights, too. A couple of other combos that I've found:

    Eileen and Vanessa: [P] [9][P][+][K] [4][4][P] BT [2][P] [P] [1][P][+][K] [6][6][K] = 104 Damage

    Aoi: [4][4][P] BT [2][P] [P] [1][P][+][K] [4][P][K] = 100 Damage


    EDIT: Taka: [3][P][+][K][P]
     
  14. KiwE

    KiwE Well-Known Member

    Just realized that 4k>ducking pppp on MC all connects as a combo on Taka fwiw
     
  15. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I posted that months ago! [​IMG]
     
  16. KiwE

    KiwE Well-Known Member

    Haha. Well keep on sharing if you have any other Taka ideas. I'm really not feeling the Aoi matchup right now feels like Aoi can pretty much fuck up all ducking / slipping period. 1p was my friend against a local Aoi player though.
     

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