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VF5:R Sarah Updates

Discussion in 'Arcade' started by Slide, Jun 29, 2008.

  1. Slide

    Slide Well-Known Member

    It's a reading based 3PK loop trap.
     
  2. Dan

    Dan Well-Known Member

    If none of you guys mind lemme list up what I see so far as the few vids that I've seen. YES I know I haven't been playing for a long time but I've got write down what I see or I'll go mad from confusion.



    [*] commands have changed for some moves which is alright by me

    [*]Jackknife overall is more useful can be canceled into FL and therefor is very prominent in combos.

    [*] FL doesn't have catchthrow that is relegated to Step

    [*] FL does have a knee combo that launches for some interesting stuff

    [*] low kick combo launches for some nice damage which is great and makes the mid kick ender viable.

    [*] throw animations are different with her catch throw from step being a big one

    [*] it looks like she has access to her guard/hit throw outside of flamingo

    [*] 6K+G looks to be more useful and combolicious

    [*] I'm noticing 4P+K (unless the command changed in R) is more useful in combos such as against the wall.

    [*] hitboxes aren't weird anymore

    [*] 66P+G doesn't suck as much

    [*] I don't see people canceling low punch sabaki from FL into DC anymore so perhaps DC isn't guaranteed? Either way the launcher from FL will work just fine.

    [*] I doesn't look like FL K is back to VF4 type but it appears there are more canned strings and maybe better canned strings off it. I did see what appeared to be the animation for VF4 FL K but maybe I'm mistaken.

    [*] SHE DOES ALOT OF DAMAGE!

    [*] it looks like alot of her anti-low attacks are very useful and can lead to some serious damage like 8K and 8P+K

    [*] she has some Jackyesque punch combo starter that looks really nice

    [*] SHE DOES ALOT OF DAMAGE!!!


    Please correct me if I'm wrong. [​IMG]
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    What do you mean by this? She doesnt have catch throws from flamingo, period. Both of her former FL catch throws are now in step. And from what Ive seen, step sucks just as much.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    [*] throw animations are different with her catch throw from step being a big one
    </div></div>
    Yeah, I dont like it.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    [*] it looks like she has access to her guard/hit throw outside of flamingo
    </div></div>
    Please point me to the video where you pulled this off.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    [*] hitboxes aren't weird anymore
    </div></div>
    What do you mean by this?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    [*] I don't see people canceling low punch sabaki from FL into DC anymore so perhaps DC isn't guaranteed? Either way the launcher from FL will work just fine.
    </div></div>
    Please point me to vids where you even see the sabaki because I dont remember any.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    [*] I doesn't look like FL K is back to VF4 type but it appears there are more canned strings and maybe better canned strings off it. I did see what appeared to be the animation for VF4 FL K but maybe I'm mistaken.
    </div></div>
    Define 'better'

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    [*] she has some Jackyesque punch combo starter that looks really nice
    </div></div>
    If youre referring to [3][3][P] no, it doesnt look nice. It looks shit.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    Please correct me if I'm wrong. [​IMG]
    </div></div>
     
  4. Slide

    Slide Well-Known Member

    Manji, I knew it, you have a problem understanding English context and what is actually said or posted. English isn't your first language right? Then you should seriously fall back, and understand what someone is really trying to say before you start another redundant argument.

    Manji, you REALLY need to understand wtf someone is saying to you, before you start to argue and break every freakin post down in every single thread you post in.

    What he said right there, was that the catch throw is no longer in flamingo and is now in the lessor stance, Step. That's what relegate means.

    You was basically contrary, to every single part of his post, where there was nothing wrong with what he said except for 8P+K which I thought was 8K+G.
     
  5. Dan

    Dan Well-Known Member

    Yeah, some misundterstanding here is all, no need to get testy.
    I did mean 8K+G, I'm rusty I guess.

    Yes, I see that FL has no catchthrows and that those catchthrows it had are relegated to step. Seems like you use it just like Lion's catchthrow setups from what I see. It's not like you need it when you have a low hit LAUNCHER lol

    Actually I thought she could do guard throw outside of FL but apparently it was someone canceling into FL real quick... which she can do remarkably well in this ver.

    hitboxes refer to the weird range she has off of many of her moves ie serpent cannon

    I'm pretty sure I saw some vids with the low punch sabaki, maybe it's not in the FL and in step but I remember that distinct sound.

    I don't have any frame data so I can't say weither her FL K strings are better but having additional attacks to strings is usually a good thing because it always gives you the threat to delay and when you have two extended enders for her mid FL K string and her low FL K string I don't see what is wrong unless the frame data says she's fucked.

    Is there something wrong with 33P (I guess that's the punch launcher). It looks like she goes under highs with it and I'm guessing it launches on counter hit like Jacky's ver. Is it unsafe on block? (not that that would ever discourage me lol) The combos look decent and it has a big reaching hitbox like jackknife so I don't see the harm in it.

    Did something happen to you guys while I was away to make you guys angry or something? [​IMG]
     
  6. Jeneric

    Jeneric Well-Known Member

    The command for the new slap launcher is [3][P]+[K]

    It's 16f, safe and seems to duck highs.
     
  7. Slide

    Slide Well-Known Member

    It also seems to scrape pretty low to the ground.

    That 3P+K move, alone, wouldve SERIOUSLY helped vanilla Sarah. That move alone, and the reward from it too, would've helped Sarah out tremendously. Good thing it's in R atleast.

    There's been many threads, where alot of us would get into needless arguments because of misread or misunderstood posts. And none of us really like to back down.
     
  8. TheHolyVagabond

    TheHolyVagabond Well-Known Member

    Only on counter/stagger, though. It seems most people use it as a combo ender.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] low kick combo launches for some nice damage which is great and makes the mid kick ender viable.</div></div>

    At 1st I wasn't sure what you were talking about but I think you you're talking about 6P+K2KKK and 6P+KK. I think you can still duck/block after the 1st low kick hits so they avoid getting launched?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] it looks like she has access to her guard/hit throw outside of flamingo</div></div>

    Not sure if I've one it out of FL. I'll have to go over the vids.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] hitboxes aren't weird anymore</div></div>

    This is probably the best thing to happen to her.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] 66P+G doesn't suck as much</div></div>

    The clothesline? Was there something good about it before? Maybe you mean another move.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] I don't see people canceling low punch sabaki from FL into DC anymore so perhaps DC isn't guaranteed? Either way the launcher from FL will work just fine.</div></div>

    I've seen that as well. It looks like it would hit. There seems to be plenty of time for it to connect (although the stagger is different if you sabaki a low kick in comparison to a low punch). I wonder if the DC doesn't have enough range? Or the launch from it is really low?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] SHE DOES ALOT OF DAMAGE!</div></div>

    Or maybe this is best thing about her now?

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] it looks like alot of her anti-low attacks are very useful and can lead to some serious damage like 8K and 8P+K</div></div>

    I never ever used 8K in VF5O but the way so many guys use it in R makes me wonder if I should find a place for it in my arsenal.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] she has some Jackyesque punch combo starter that looks really nice</div></div>

    Not sure which one you're talking about unless you mean Step PP.
     
  9. Slide

    Slide Well-Known Member

    The clothesline? Was there something good about it before? Maybe you mean another move.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">[*] I don't see people canceling low punch sabaki from FL into DC anymore so perhaps DC isn't guaranteed? Either way the launcher from FL will work just fine.</div></div>

    I've seen that as well. It looks like it would hit. There seems to be plenty of time for it to connect (although the stagger is different if you sabaki a low kick in comparison to a low punch). I wonder if the DC doesn't have enough range? Or the launch from it is really low?
    </div></div>

    66P+G has a great throw range to it, her other normal throws seem to lack normal throw range from everyone else(vanilla Sarah). It's subtle, but it's seriously there where it matters, and is annoying. Vanilla Sarah's 2P, also had the shortest range to it. But that also seems to be fixed in R I guess.

    Sarah had t-rex arms in vanilla.

    From the FL P+K it sabaki's low punch and low kick now, and she has an initial starting Dragon out of FL too now, so there's no need to drop the stance.
     
  10. Dan

    Dan Well-Known Member

    Counter/Stagger launch only IS IDEAL for the knee combo. That's not a negative that's good balancing by sega. So basically people doing delayed low punch, crouch guard or attacking back from large disadvantage will get owned. I don't know which is fast the knee or FL 3k but the knee is a WELCOME addition. [​IMG]

    Can you duck block after the first low kick? that sucks. Maybe on counter hit it's guaranteed? I see it used alot so it can't be all that bad.

    The clothesline seems to have a better animation. Number one you don't go through your enemy so no ringing yourself out anymore or having to deal with retarded double wake up game. Still sucks that it's a forward break but I'll take it.

    A question for me is if DC is still possible from a cancel which does mor damage? DC from cancel or DC from FL?

    Her anti lows had a big problem in that they did nothing special on minor counter. Plus 8K was kind weak cause the combos from FL off a stagger sucked. Now that FL can do sweet damage 8K is the shit. I thought I saw a 8K+G on minor counter launch if I find the vid I'll post it up. If so, 8K+G is THE SHIT.

    AHHH so it's 3P+K for jackyesque launcher? 16 frames? safe on block? Seems to go under highs? Massive hitbox? R Sarah ftw?

    PS: Slide you should use VF5 Sarah instead of vanilla Sarah, I know I appreciate usage it just confuses me.
     
  11. Slide

    Slide Well-Known Member

    3P+K also takes mad drink points off of Shun.

    The good thing about the old 66P+G though was that the opponent lays down where you can do P+K(hide side kick).

    I'd say R Sarah ftw, but it's just that she's finally been brought up to speed is all.

    p.s. my bad on the confusion, since you've been gone though everyone just calls VF5, vanilla, and R... R, now.
     
  12. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    Yeah - high hopes for R on console and nothing but bad news.
     
  13. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    On the other hand, as far as I know there is no NEED to delay low punch against flamingo anymore.

    Seeing as she doesnt have catch throws from flamingo anymore and the low starter has a startup, I guess you should just block high and react to whatever she does now with a PK or something. Well, I guess there is d+K~P+G left.. right? Thats propably low punch interruptible if FLA starters are blocked though.

    I dont know anything about R, i doubt you guys know much either.. why are we even talking about the matter -_-

    I apologize if my previous post came out needlessly offensive.
     
  14. Dan

    Dan Well-Known Member

    As if high blocking and reacting to stances was easy. If that was the case then dealing with Lei Fei, Shun, and Kage would be a breeze.

    Yes she has no catch throw but she as 6K hit throw, 3K+G guard/hit throw, low kick string, sweep, and now she has more string pressure that was essentially nonexsistent in VF5. If some of those new additions are safe on block or adv on block even better. Besides from the look of it, it doesn't seem like japanese players are having a hard time using step so the catch throw is probably still good.

    Add in fixed hit boxes, higher dmg combos, new punch launcher, and I can see Sarah being much improved.

    Why not talk about VF5R? I mean this is a thread to talk about it right? So there is no good news yet of R being released. It's not like it's a no chance of it being released I mean Sega did release VF4EVO for consoles, and on the cynical side yes they also fucked everyone over with Final Tuned but, in cases like this might as well be an optimist.
     
  15. Dan

    Dan Well-Known Member

    <object width="480" height="295"> <param name="movie" value="http://www.youtube.com/v/vUIeSvhDTxk"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/vUIeSvhDTxk" type="application/x-shockwave-flash" wmode="transparent" width="480" height="295"> </embed></object>

    Looks like the P+K sabaki can actually be used like real sabaki's
     
  16. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I didnt notice anything that wouldnt be possible now. In VF5 the problem with that sabaki is that sabaki window starts late (13th frame) so its only useful in advantage. In that video it was done either from advantage, or at most -3 and pai did sidekick (16 frames) = it's the same as now. As far as I can see at least. I dont know the R framelist.
     

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