VF5:R Location Test Report!

Discussion in 'Arcade' started by Makatiel, Apr 18, 2008.

  1. KrsJin

    KrsJin Well-Known Member

    His ducking P+K sounds great. As cool as that 2P sabaki was, it wasn't practical at all.

    Are the combos off of 6P+K different because of how they fall off the hit or did his options just change? I wonder.
     
  2. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Those are great changes! I might be wrong but this probably means:

    - /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (and follow ups) is more useful... or at least just useful /forums/images/%%GRAEMLIN_URL%%/smile.gif

    - the new move /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif might be a fast punisher

    - We can now guard crush after backing up a little, instead of always rushing forward (as it was kinda with LD /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif)

    - No more head crumple after SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, but at least it still lets you do a combo on CH, and you can mix it with the SL/SR /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif which is low

    - new move in place of LP sabaki... if it really is not only /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif but also most low moves killer, then I'm more than happy!

    - lots of practice to not do /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif anymore, and just /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, however... the new command allows to do the move easier in combos, and allows for dashing in before executing /forums/images/%%GRAEMLIN_URL%%/f_.gif/forums/images/%%GRAEMLIN_URL%%/k.gif or just /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif without /forums/images/%%GRAEMLIN_URL%%/g.gif after /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif, don't you agree?

    - movement options after /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif already sounds as too much, but what the hell /forums/images/%%GRAEMLIN_URL%%/smile.gif I like it!

    - new combos from /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif... finally, something new (I use the move very often, so I was growing kinda tired of the same old combos from it /forums/images/%%GRAEMLIN_URL%%/wink.gif )

    Amazing Brad changes, thanks Myke!
     
  3. Shinn_Akira

    Shinn_Akira Well-Known Member


    Man those sound awesome.

    still no clinch from duck/slip. that would complete brad
    HERE THAT AM2 MAKE BRAD HAVE A CLINCH GRAB FROM DUCK/SLIP!!!!!!!

    Other than that sounds awesome. I am excited to know more about the properties of some of those moves. Mainley the new low avoider jump thing, and the mach punch.. (bounce mabey if it looks similar to brains advantage smash move, lol mabey advantage for brad as well !!!!) also the new sway back guardbreak sounds enticing as well. haha all of it sounds great. BRING THIS GAME STATESIDE AM2.
     
  4. hikarutilmitt

    hikarutilmitt Well-Known Member

    Dammit, doesn't ANYONE have more than one or two lines of Aoi info? I wanna see if they're nice enough to give her back her awesome /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif elbow from VF4 and FT.
     
  5. Vortigar

    Vortigar Well-Known Member

    Slipping/Ducking after K+G = very nice damage with a wall to the side.

    Hmm, changed 6P+K combo's?
    That sounds weird, they weren't all that powerful and looked really solid. We getting Vanessa/Lion style wonky looking combo's on slam now?
     
  6. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I don't think changes are always brought about because something was overpowered.

    It just may be that the slam animation has now changed for everyone, requiring a different style of combo followup. Time will tell!
     
  7. nin

    nin Well-Known Member

    AOi changes for VF5R from vfbbs,

    A long list of changes

    P is still 12F

    new move G- canceling>P
    A high double hand attack into hit throw. around 50 dmg on CH.

    new move G- canceling>K
    looks like the OMK in VF5, crumbles on CH, -14f on guard?
    64P

    Changed to a new move, can go into combo when CH, can sabaki high and low P also automatically goes in to a hit throw when sabaki.

    KPK

    The last kick will cause a sitting motion when Counter hits.

    P+K (no more slapping)

    A slow double handed move looks like Geese raising storm from KOF, comes out slow but can combo when CH, also small disadv when guarded.

    YY stance command change to P+K+G

    YY stance> 6P
    looks kage's shippu stance>3P, similar motion and hit properties

    YY stance> 4p

    YY stance> 4K

    YY stance can go in to the 4 or 6 direction now.

    no more 6K+G

    P+G can tech roll

    23P>4P+G works on normal hit now, but throw counterable on guard.

    23P+KP only knocks down when first hit is CH, if 2nd hit CH will only cause Stagger

    64P+K P can G cancel now.

    A new catch throw from backturned

    236P+K become throwable when guarded.

    4K itn't special high anymore but will still stagger like Vf5 when hit.

    6PP is special high now!!

    3P Counter hit, the stand P does not hit anymore. but still can low throw

    All guaranteed attack are the same after YY stance inashi

    seems AOI had become better in VF5R in attacking, but it's too early to say anything yet...sega always made changes until the final release.

    Cheers.
     
  8. ice-9

    ice-9 Well-Known Member

    Dang, Aoi sounds fun!
     
  9. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Any translations for Pai ?
     
  10. TheWorstPlayer

    TheWorstPlayer Well-Known Member

  11. KrsJin

    KrsJin Well-Known Member

    Great info nin! Aoi's 6PP becoming special high sounds nasty. 236P+K being throw punishable seems reasonable too. She sounds like she got reworked a lot. Looks good so far.

    Man, I'd give a kidney for that much info on Jacks lol.
     
  12. LucidNightmare

    LucidNightmare Well-Known Member

     
  13. Sorias

    Sorias Well-Known Member

    Thanks as well, nin.

    The new hit throws sound awesome. And I love the idea of canned attacks out of G-cancels, since the massive number of cancels is one of her signature abilities.

    Honestly, it feels like they've removed/weakened a lot of her bad (but sometimes abusable) moves, and strengthened her more interesting attacks. Except 6PP... that move was already crazy, special high makes it insane.

    I love the YY moves as well. I feel like in normal VF5 just the canned evades made YY so much more interesting, and I'm still learning tricks you can do with the stance. Adding stance attacks and a forward evade is really gonna open up that style of play even more. I love everything I've heard so far.
     
  14. ice-9

    ice-9 Well-Known Member

    IMO they NEEDED /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif to be special high otherwise the move is just too weak. Aoi can't play any real G-cancel mind games against good players if the second /forums/images/%%GRAEMLIN_URL%%/p.gif is high -- all you have to do is always go for a low attack as soon as you see the second /forums/images/%%GRAEMLIN_URL%%/p.gif come out and there isn't much Aoi can do except maybe G-cancel into low reversal which is terribly risky.
     
  15. KiwE

    KiwE Well-Known Member

    That's sounds like one hell of a buffing at it's current state. Thanks for the info Nin... Man, VFR really sounds like a totally new game.
     
  16. Aoimaster

    Aoimaster Well-Known Member

    Sweet, Aoi changes seem nice. Thanks for the info Nin, I'm they removed those slaps I mean I never really found a good use for p+k anyway. Anything about increased damage?(wishful thinking)
     
  17. Sp00n

    Sp00n Well-Known Member

    No more bitch slapping for aoi éh? haha
     
  18. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Don't let the Dabadseed hear about this removing the slaps bizzness lol! It might cause a riot online.
     
  19. Tsobanian

    Tsobanian Well-Known Member

  20. Sorias

    Sorias Well-Known Member

    Hmm... maybe. If 6P hits a crouching opponent, then 6PP is a guaranteed combo, and knockdown. If 6P hits a standing opponent, you should hitcheck, and not use 6PP, and then you've got nitaku. You're right the G-cancel was kind of useless as is, but if you were hitchecking right, there's more than enough options there without the G-cancel. I'm not gonna complain about an obvious buff to my character, but her elbows are already a massive threat, and much of the basis of her gameplay.

    I also dislike loss of the slaps... fast half-circulars are good. It doesn't really surprise me though... with AM2 trying to add mobility to the game, and fix OMs and other good stuff, the slaps were kinda too powerful. It was possible to force people playing against Aoi into a very, very linear game by just substituting the slaps for her standard PPP.
     

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