VF5:R Location Test Report!

Discussion in 'Arcade' started by Makatiel, Apr 18, 2008.

  1. Franz

    Franz Well-Known Member

    I can't see any solution other than changing character at each installment. Seriously. Whatever you like about a character they seem to change it all the time.
     
  2. Cuz

    Cuz Well-Known Member

    Dramatic much? I hope you had the back of your hand on your forhead when you exclaimed that.
     
  3. KrsJin

    KrsJin Well-Known Member

    ^ Changes do seem common in the series, but it almost always seems like chars get new/fun stuff along with the stuff they lose. (Or it was a much needed change lol, even if we felt we benefited from the original options) Always rough though when a favorite of ours is clearly "nerfed" haha. But I enjoy changes usually as long as they aren't ridiculous.
     
  4. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Change is good in some instances if done right. I could really less what they did with jack cause whatever it is i never depended on it anyway. I would like to see Brad controls a little more tighten up. Only people who complain are the people who need a "Edge" over competition.


    I just hope this game hurry up and drop so i could stop hearing what people don't like when they never seen the shit.
    If anything imagine how some jacky played Felt when they Stripped him butt-ass from his VF4 version when evo dropped? So don't anybody say anything about "Nerfed" cause he got the Horns bad.
     
  5. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX

    I'm confused... what's 64P+G > 6P+K -> PK?
     
  6. Tetra

    Tetra Well-Known Member

    Nope its very linear. Not even half circular.
    I would assume he doesnt. Alot of Akira players were trying out new stuff. But none of them look full circular at all.

    Ya all the boring Jacky players...
     
  7. KrsJin

    KrsJin Well-Known Member

    ^ All those boring Jackys, and not any new info outside of 4KKKK ; ; lol. Appreciate your info though homie!
     
  8. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I assume its a typo and means /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
     
  9. tonyfamilia

    tonyfamilia Well-Known Member

    Fuck change!
    VF should just keep rehashing the same moves for all characters and just add a couple of new ones.
    After all, that's what most of the other leading fighters do and look at how well they're doing =/

    *turns sarcasm off*
    I appreciate that AM2 changes the game with every new installment. I don't always like it (VF3 /forums/images/%%GRAEMLIN_URL%%/frown.gif ) but it def keeps the game new and fresh. Most other fighters the main thing that changes is graphics, some new characters, a couple of new moves and they call that a brand new game >_> /forums/images/%%GRAEMLIN_URL%%/thumbs_down.gif

    I have learned that with VF whatever move you love in the newest installment might be gone in the next.

    I don't want to play VF5R and then VF5R Turbo and then VFR Hyper Extreme Hardcore and just basically play the same VF for like 10 years straight. Most fighters out there feel and play the same, even though they got a bigger roster and nicer graphics, they're still pretty much the same game deep down.
    Gameplay changes is what keeps VF interesting for me more than anything. But I understand how these changes can turn some people off. Like a friend of mine who fell in love with VF4 Vanessa but then when VF4EVO came out he saw how they took away her Muay Thai moves and gave them to "this schmuck!" (he was talking about Brad /forums/images/%%GRAEMLIN_URL%%/frown.gif ) and stopped playing VF /forums/images/%%GRAEMLIN_URL%%/frown.gif /forums/images/%%GRAEMLIN_URL%%/frown.gif

    Anyway, if I don't like the changes I can always just stay stuck playing the VF I love.
    "Fuck VF6, VF1 Remix forever!" /forums/images/%%GRAEMLIN_URL%%/crazy.gif
     
  10. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Thanks for clearing that up... sucks the chance for 0 frame throw is gone. /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  11. Gernburgs

    Gernburgs Well-Known Member

    I agree 110% with Tony. Change in general isn't always good, but in a new version of a fighting game it definitely is very good. They are just trying to make the game better. I highly doubt SEGA and AM2 would be spending their valuable time trying to make the game worse.

    If VF5R isn't a big improvement over VF5 ver. C/D I'll be VERY, VERY surprised. I think it's almost guaranteed that VF5R will be a much better game than even VF5 ver. C/D is (and version C is certainly my favorite game)...

    In fact, from what I have seen so far, it already looks cooler. The stages alone look awesome never mind the return of Taka (and the ultra-cool altered throw animations he brings to the game because he's so damn fat!!!) and a totally new character who looks very bad-arse and specializes around an aspect of the fighting system that SEGA hasn't made a character around yet (he specializes in charge moves is the word on the streets so far.)

    They added new crumples and new moves and changed other stuff to make the game more fun (I think the new 2p looks like it will make the overall game better as its range is decreased.) I'm very optimistic that R will be awesome and very fun. HAVE FAITH MY VF WARRIORS!!!
     
  12. cadorna

    cadorna Well-Known Member

    Haha, I was pretty pissed off too!! Too bad I had exchanged VF4 for EVO at EBGames, otherwise I would have come back to it! /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  13. cadorna

    cadorna Well-Known Member

    No doubt that. What I'm not too optimistic is about it making it to the consoles before 2010... /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    This thread contains a lot of useful and interesting information about the VF5R location test.

    It's a shame that, yet again, some of you can't resort to bitching and whining over a morsel of info or video footage of people struggling to understand character and system changes. So I'm going to lay a few ground rules down:

    1. If you genuinely think a thread needs to be locked, please resist showboating and don't post in the thread. Use the "notify" feature instead. Any future posts requesting a lock will be deleted without notice, and repeat "offenders" may be banned. Srider and Sebo have are guilty of posting lock requests in this thread, and in the past too. Please cut it out.

    2. As shocking as this may be, nobody cares what you think so far. Especially Manjimaru who has reminded us on a number of occasions that he doesn't like VF5R. (awww) It's extremely premature to be judging the game when you haven't even played it yet, never mind the fact that all you've seen so far is a test version subject to further change. If you're only posting to air your opinion, good or bad, it will be deleted without notice. It is uneccessary noise in an already cluttered thread. Qualifying your opinion with some reasons are OK.

    3. Don't start attacking others in the thread. SDS_Overfiend, attacking and complaining about other posters only makes the situation worse.

    p.s. Do not further clutter this thread with a response to my "rules". If you do, it will be deleted without notice. Feel free to PM me instead.
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    Just some food for thought:

    * VF4 Evo was released in Japanese arcades around August 2002
    * VF4 Evo was released on the PS2 around March 2003
    approx. 6~7 months later

    * VF5 was released in Japanese arcades around July 2006
    * VF5 was released on the PS3 around February 2007
    approx. 7 months later

    If VF5R is release in Japanese arcades around the Summer, then it wouldn't be unusual if the console release came out around the 1st quarter of 2009? There has been no official news or announcements on the console release, so please don't ask.

    When VF4 Evo was released, VFDC's first exposure to it was through leaked promo footage, and later location test footage. Some early impressions, if you're interested, can be read here:

    got the VF4 Evo clip
    Evolution Akira Impressions

    You can find much more like this if you browse the VF4 forums around August and onward in 2002. Initial impressions weren't much different to what we're seeing now with VF5R, and despite the drastic changes, Evo was well received by it's fans everywhere.
     
  16. kungfusmurf

    kungfusmurf Well-Known Member


    Translation > Same shit different day.
     
  17. Tsobanian

    Tsobanian Well-Known Member

    I really like this idea of AM2/CRI to build a successful formula (VF4) & then upgrade it (VF4Evo) and load it full of new stuff.
    I'm glad that they did the same with VF5.
    I hope that this will become a tradition to arcade fighting games, even the Tekken Project team followed the same concept with T5DR.
    Truly I think that nowadays fighting games' developement has become
    ultra-complicated (complicated/deep game system, complicated/realistic game engine, realistic models, etc) and building/creating a sequel from zero is very expensive and takes enormous time. Thus upgrading the present game, is a rather easy/fast way to make money and to keep the fan's interest in high levels. Kudos to AM2 for offering VF5R.

    For everybody's sake, I really hope that VF5R is going to land on PS360 simultaneously sometime next year. To be candour I really feel that Sega has to compensate the PS3 users for the inferior feature-wise VF5 PS3 version....
     
  18. Tsobanian

    Tsobanian Well-Known Member

    By the way just for the trivia, Jean Kujou's (or Kujoh) surname is 紅條, it means "crimson ray of light".
    His line is 紅れなく染めろ日仏ハーフの空手家.


    Taka's line is 帰ってきた大横綱 --> "Return of the sumo grand champion"
     
  19. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Some Brad changes from a VFBBS post.

    3PP+K, the P+K is a mid punch that resembles the current OM P.

    3PK, the K is some kind of high turning kick, knocking down on hit.

    46P+K looks like Tekken Bryan's Mach Punch. Looks to have the speed and reach of Lau's 46P.

    1K+G, looks like the Sway Back K+G.

    Sway Back P+K is now a Sway into turning punch, and has high guard crush properties like LD P+K.

    Slip P+KP is now an uppercut from a crouching position. On CH, you can combo. Small dis on guard since it has a special guard motion.

    Slip P+KK is a low kick

    Ducking P+K used to be the low P sabaki but now it's apparently gone(!?) Instead, this command produces a small jumping elbow that goes over low P's and probably other low attacks too!

    4P+K is a standing elbow. Used to be from Sway Back, but it's application is not understood yet.

    The 66K Kao Loy is now just a 6K+G command

    From K+G you can now go into special movements (slip/duck).

    Combos from the 6P+K are different now.
     
  20. KiwE

    KiwE Well-Known Member

    mmmmmmmmm *drewling*
     

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