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VF5 Pai Thread

Discussion in 'Pai' started by InspectorTrue, Jun 3, 2006.

  1. alleni3

    alleni3 Member

    66P+K -> Weaken

    66K+G -> Weaken

    6P -> Weaken

    9k -> Weaken

    . . .
     
  2. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    hmm i think ur mistaken,
    6p maybe be -5 on block but still unpunishable, has a kick follow up which u can delay slightly, which is also unpunishable on block, + u still get +1 on hit and + 6 on counter hardly weakened
    9k maybe now 15 frames but can be executed as 9KG for 14, still unpunishbable on block and now +6 on counter as opposed to +3 in FT
    66kg still the same unpunishable, same frames doublemidkick, 32 same damage,
    66+P+K slower by 2 frames but not such a huge deal as its slow as hell already, same damage, -5 on guard, but now +1 on hit rather then -3 in FT, foot crumble on counter,
    i dont see how there weakened

    also she now has 10 frame punch, unpunishable rising palms, 2_6 +k is a bytch at 15 frames and -9 on block, butt stumbles,
    my fave move 7+KG somersault at 15 frames, knockdown on hit, -9 block, 30 damage, combos seem stronger as they float higher then in FT,and lots of other annoying stuff, she still is the no 1 beaytch of VF which is a good thing in my books /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  3. alleni3

    alleni3 Member

    to geewai_ho :

    6p . . how can I say , +1 for NH , is it not weakened ?

    I know 9k+g , but in VF5 have 10frames when u kick enemy , so it only +6 for CH , but it is nothing . .

    66p+k , in ft , if the enemy pours on the ground , u can use 66p+k Jump the enemy , and then u can do just like 9K(Input in advance ) and the other back moves , but in VF5 u can not do it . .

    66k+g , I have already disappointed to it, saying and the FT compare the friend that didn't change, can use to see, you will understand why I say so . .

    btw , Seeing the Japanese superior record elephant, intermediate range already basic need not this , 66K+G !
     
  4. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    6p in final tuned was also +1 on normal hit. So in the same situations as in Final Tuned, your standing punch would beat out opponent's standing punch in VF5 after 6p normal hit.

    9+K+G - +6 on CH, Pai 14 frame attacks will still beat out opponent's standing punches, just as it would in Final Tuned which only gave +3 on CH.
     
  5. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    havent got a clue what you are talking about im afraid
     
  6. alleni3

    alleni3 Member

    I play dobi yestoday , I used pai and he used lion
     
  7. KiwE

    KiwE Well-Known Member

    Here's a "neat" little combo I found for the "weaken" 66p+k;

    66p+k (MC) > dash (66) 2p > 2_6p > 66pk = 72dmg (LW's)
    66p+k (MC) > dash (66) 2p> 66pk = 63dmg (MW/HW)

    It's important to delay the kick of 66pk in order to get full damage sometimes. Hf with it.

    /KiwE
     
  8. alleni3

    alleni3 Member

    thanks KiwE , got it .
     
  9. Di_PL

    Di_PL Member

    I've got some questions:

    Who are the best Pai players and where am I supposed to look for their fights?

    What does the biggest damage after MC 3P,P,6P? (I think that's how this move is done; sorry, but I don't have a PS3 at home and have seen the command list once)

    What's the best combo post the backthrow?
     
  10. alleni3

    alleni3 Member

    3PP6P -> P -> 6KPK

    backthrow -> 66KP -> . .
     
  11. Rammy

    Rammy Member

    What's some good wall combos? I find getting the opponent to the wall easy, but don't have a clue what to do with them there.
     
  12. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Some simple guaranteed hits...

    If you hit the opponent on the wall so that they are still standing but staggered or small stutter. Most of the time, these attacks are guaranteed...

    1) /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    2) /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    3) /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, down punch (depending on how opponent hits the wall)
    4) /forums/images/%%GRAEMLIN_URL%%/k.gif, pounce (depending on how opponent hits the wall)
     
  13. Rammy

    Rammy Member

    And now an answer to my own question on top of akai's words of wisdom.

    If you get a stagger, i.e. the shaking joystick icon appears, from a wall hit, if they don't shake out fast enough you can /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/uf.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif does like 46 on top of whatever you used to start it.
    I like doing /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif into the wall to start it, does 71 total that way.
     
  14. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif[+]/forums/images/%%GRAEMLIN_URL%%/g.gif after opponent hits the wall. Then do the remaining above mentioned attacks or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
     
  15. NGKrush

    NGKrush Well-Known Member

    PSN:
    de_kroet
    XBL:
    de kroet
    what are pais tracking moves next to 4K+G, Defensive P+K and 2K+G?
    I thought 4K tracked to one side?
    but don't know any other moves
     
  16. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif is semicircular

    Other full circular moves are -
    /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif
    /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif
     

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