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VF5 Jeffry Thread

Discussion in 'Jeffry' started by ice-9, Jun 3, 2006.

  1. EVM

    EVM Well-Known Member

    What is with this move? /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif [+] /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif [+] /forums/images/%%GRAEMLIN_URL%%/g.gif, is it useless? How do you get it to work?
     
  2. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Look at Jeffry's move list when you have questions, the answers are there.

    As for 66P+K 6P+G, as 66P+K hits input 6P+G.

    Useless? Well depends what you'll call a 15i (frame) high with the damage of 66+ (+ on counter).
     
  3. EVM

    EVM Well-Known Member

    What does the 66 mean?
     
  4. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants

    Forward Forward.

    Look at you keypad:

    789
    456
    123

    7=up back 8=up 9=up forward
    4=back 5=neutral 6=forward
    1=down back 2=down 3=down forward

    Prediction:

    "But why not use the arrows or calling the 'forward back'?"

    These numbers are used because they're easy to understand and use once you know them.

    ----

    Before you ask:

    To do Akira's Knee:

    You position your index over "G" and ring finger over "K". Quickly made a downward swiping motion over the buttons but apply more pressure to the "K." If you get Akira's K+G you're putting too much pressure on the "G" as you swipe. If you're getting "K" then you aren't putting any pressure on "G" at all. Practice this motion and the knee will become almost second nature.
     
  5. EVM

    EVM Well-Known Member

    Ok, now I see, you use a keypad for direction instead of a clock. As far as Akiras knee goes, I don't use him although your detailed response on execution was what I was looking for in regards to the original question. The move in question never works even though I am performing the command on contact.
     
  6. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Just remember, "keep pratce."
     
  7. jherb5000

    jherb5000 Well-Known Member

    Sup ICE, as far as jeff's 6p+k 2p 66pp combo goes it's better to do 6p+k 66pp 66pp...even works on heavys.
     
  8. ice-9

    ice-9 Well-Known Member

    Whoa, that works huh? Sounds good -- will test.
     
  9. Pai_Garu

    Pai_Garu Well-Known Member

    try 6P+K -> 6P4P
     
  10. jherb5000

    jherb5000 Well-Known Member

    After more testing...after 6p+k 66pp works the second 66pp can be tech rolled out of.
     
  11. k4polo

    k4polo Well-Known Member

    I am not really a Jeffry expert or anythign but I guess I add my two cents in. Jeffry Is very slow as everyone knows but you must use jeffry quick moves when you are up close. Jeffry's knee to side chop is very quick combo for that. When I learn jeffry more I post some more tips.

    With big Characters, like Jeffry, you need to learn the quick moves fast and use these quick moves when you are up close or at a disadvantage. Do the slow powerful moves when you have the advantage like back forward punch or maybe the famous kenka kick.
    Learning to use a big character is a skill that takes alot of practice but it can be done.
     
  12. ice-9

    ice-9 Well-Known Member

    Yeah I hear ya. /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is another really good attack for Jeffry. It's relatively fast, has great range, and new to VF5 is uncounterable on block! Jeffry has basically become a poking character with strong throws and damage potential.
     
  13. EVM

    EVM Well-Known Member

    After testing Jeffs /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif(on hit) /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/g.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif You can make the move come out every time which I am sure you vets already know. What you need to do is......make sure on the /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/g.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif command that /forums/images/%%GRAEMLIN_URL%%/f.gif is hit and released before you execute the /forums/images/%%GRAEMLIN_URL%%/g.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif command. Move works like a charm after that.
     
  14. ice-9

    ice-9 Well-Known Member

    I used /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif primarily to beat failed evades. It works great because the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif can be used as a built-in delay. It takes off so much damage it's worth going for every once in a while, especially now that in VF5 failed evades recover faster and the knee is no longer has useful.
     
  15. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Today I saw in one clip how Jeffry connect /forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (MC) -> /forums/images/%%GRAEMLIN_URL%%/b.gif,/forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif as guaranteed follow-up. Pretty nasty damage/forums/images/%%GRAEMLIN_URL%%/grin.gif

    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Uw4-bogpvFA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Uw4-bogpvFA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  16. Sudden_Death

    Sudden_Death Well-Known Member

    i beleive that was f+KG. awsome damagae and room for more!

    in evo/FT only pk /throw guessing, was guaranteed (i think)
     
  17. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Yup, my bad. Corrected

    According to frames yup, but in VS I can connect f+K (on MC) and it shows as connected damage up in lifebar
     
  18. KiwE

    KiwE Well-Known Member

    In evo, if on mC you could connect 66p+k hitthrow. A common Jeff trick.
     
  19. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Just quick question:
    How to make Jeff's f+P+K into d+P bounce juggles work? I spend just a little time (about one hour) in practice with Jeff before VF5 was taken away from me, and I can do (minimally with some success) his other bounce juggles, but... I cannto make his f+P+K, d+P, b,df+P bouncing no mather what. I try dash into, delay... Nothing work. So where is the trick, please?
     
  20. catharsis

    catharsis Well-Known Member

    So I don't know if this is news, but the following combo seems to be guaranteed on all weight classes (not sure about stance requirements).

    46P, 64P+K, P, 66PP. 83 damage. Brutal.

    P6PP seems to combo as well (in place of P 66PP), and puts you further away, though I haven't tested it on all weights.
     

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