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VF5 Goh Thread

Discussion in 'Goh' started by ice-9, May 29, 2006.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Against a fast struggler, the ground throw is not guaranteed. That's why you may see players going for the guaranteed small down attack instead.
     
  2. Tiamat

    Tiamat Well-Known Member

    really? you mean if they hold G and mash directions they can avoid it entirely?
     
  3. WrathX

    WrathX Well-Known Member

    Yep. Not only that, but even since VF4:Evo, it was never guaranteed, as the timing actually needed to be somewhat precise. I've missed that follow-up time and time again.

    However, I found that either a shoulder ram (3,3,6+PK) or just a straight pounce will serve as decent damage follow-ups (pounce is unavoidable, I believe).

    I've learned though that even though it really worked well to catch my opponent off guard, it just isn't really worth using anymore.
     
  4. Tiamat

    Tiamat Well-Known Member

    Bummer. =[ Oh well I guess I'll just use it on people until they get out of it.

    This is kinda a big question but hopefully not too much. What moves with Goh track in VF5 other than throws of course?

    full circular:
    K+G

    half circular:
    66K+G
    1K+G

    What else is there?
     
  5. WrathX

    WrathX Well-Known Member

    I think 3K+G is also half circular. Aside from that, I don't think there is really anything else. (4,3+P maybe? or 4,4+P?)
     
  6. Tiamat

    Tiamat Well-Known Member

    damn I thought I was out of the loop I was hoping he had more than that haha

    im wondering about 44P as well...I'm sure someone else knows
     
  7. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    When you say "track", I take it you mean can't be evaded either in a single or any direction.

    This information is available in the VF5 Ver.B Goh command list, in the "Esc" column. This lists the direction, if any, that the move can be escaped in.

    "b" = escape to the character's back
    "f" = escape to the character's front

    A move with "b . f" indicates that it's linear and can be evaded in any direction.

    "b . -" or "- . f" indicates a half circular attack and can only be evaded in one direction, back or front, respectively.

    "- . -" indicates a full circular move and cannot be evaded.

    A single "-" indicates that escaping this move is not applicable.

    p.s. When I think of "tracking", I think of attacks homing in on the opponent. In VF, pretty much any attack has the ability to track, but is dependent on the opponent's action.
     
  8. Tiamat

    Tiamat Well-Known Member

    ah I didn't really mean tracking like that I just meant whether a move can hit evades at all, thanks. In tekken and soul calibur it just means a movecan hit steppers on at least one side.

    I always wondered what that was on the command list lol...so we've got...

    full circular:
    throws
    K+G

    Half circular:
    44P "- . f"
    66K+G "b . -"
    3K+G "b . -"
    1K+G "- . f"
    2_8K+G "b . -"

    2_8P+K "must evade in opposite direction that Goh moves"

    So on the plus side, 44P is half circular. The other thing I like is that appearantly 1K+G and 3K+G "track" opposite sides.
     
  9. Tiamat

    Tiamat Well-Known Member

    sorry for the double post but ive got a dumb question...

    is CH 66K > 6K > ground throw guaranteed? lol
     
  10. Reno

    Reno Well-Known Member

    No, it's not guaranteed. I'm pretty sure you can tech roll after the 6K hits
     
  11. Tiamat

    Tiamat Well-Known Member

    Yeah I didn't think so it's just that I did it by accident when I was playing yesterday and since it worked I did it a few more times and they didn't get out (on the other hand if I did like CH 66K 66K they were teching...so maybe the timing threw them off or something)
     
  12. WrathX

    WrathX Well-Known Member

    Correct, it is NOT ground-throw guaranteed if you knee your opponent while they are crumpling.
     
  13. WrathX

    WrathX Well-Known Member

    Oh, and ice? I hate your Kage. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  14. ice-9

    ice-9 Well-Known Member

    Love you to EJ. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  15. KrsJin

    KrsJin Well-Known Member

    What would be the best followup off of 33P? Sorry if it's been listed, feeling exceptionally lazy at the moment.
     
  16. tribaL

    tribaL Well-Known Member

    i think it's typical, but i just use 33p, 4p+k, 2p, fc 6p+k

    (fc meaning full crouch; that's a tekken acronym, i don't really remember how vf'ers say it ^_^)
     
  17. WrathX

    WrathX Well-Known Member

    Well, you could always just use 336p+k, since it seems that crouch-dash into shoulder ram is the method of choice nowadays.

    Also, I'm not sure that your combo would work on everyone... I'll usually try /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif -> /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif, or just dash in and /forums/images/%%GRAEMLIN_URL%%/f.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.
     
  18. KrsJin

    KrsJin Well-Known Member

    Tubular, thanks doods -
     
  19. ice-9

    ice-9 Well-Known Member

    Wow dude that really makes me want to help you! /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  20. KrsJin

    KrsJin Well-Known Member

    Didn't want to sift through 14 pages looking for it. Cause I knew the initial combo posted on page one wasn't top choice.
     

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