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VF5:FS Location Test Discussion Thread

Discussion in 'Arcade' started by Reno, Jun 29, 2010.

  1. CIDKID

    CIDKID Well-Known Member

    Re: VF5:FS Location Test Impressions

    how come SDS? probably have to enable activeX control or something along those lines.
     
  2. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: VF5:FS Location Test Impressions

    No what im saying is. If You was inputting a low throw while I was inputting a low throw escape. Since there's no 0 frame would my character stand up and perform the P+G grab and snatch the opponent up while he goes for the low throw being that he might not have a 3P+G throw??

    Nah i just won't load. Im fiending right now Ak. I needs my fix.
     
  3. CIDKID

    CIDKID Well-Known Member

    Re: VF5:FS Location Test Impressions

    see if you can view this link http://zoome.jp/harue/diary/68
     
  4. Reno

    Reno Well-Known Member

    Re: VF5:FS Location Test Impressions

    I'm reuploading two of the vids on my YouTube page, mainly for my own research purposes (wanna see the frame data for Aoi and Taka). I'll post a link when it's done.
     
  5. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: VF5:FS Location Test Impressions

    Thanks Reno. Ak i seen that video. but im talking about the Eileen and Aoi vids.The Kage and Blaze Video i downloaded as a WMV file.I watched it and it was in high res. That Zoom on Wall splat is Fucking Perfect. Blaze spitting red mist like The great Muta lol. Damn i can wait. MORE!!!!!
     
  6. Sudden_Death

    Sudden_Death Well-Known Member

    Re: VF5:FS Location Test Impressions

    is it me or the sound effects get worse with every new version of VF. they sound like 8 bit muffled crap. WTF, I already got used to the awful punch sounds of VF5. now FS wants to make them even worse?! ffs sega, hope its just the beta. music is getting worse too from what i heard.

    anyway, hope its just the beta. not impressed presentation wise. gameplay wise it sounds awesome tho..
     
  7. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: VF5:FS Location Test Impressions

    That is the wall splat zoom. The Dramatic camera shot is when you get hit with a move that give the triple effect on replay in Vanilla 5.Its like when you get hit with Paul's Phoenix Smash.
     
  8. Reno

    Reno Well-Known Member

  9. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: VF5:FS Location Test Impressions

    Reno You official Baby.
     
  10. dapheenom

    dapheenom Well-Known Member

  11. Reno

    Reno Well-Known Member

    Re: VF5:FS Location Test Impressions

    lol the jumping

    Colorful_Tengu: I was doing that right now :X
     
  12. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: VF5:FS Location Test Impressions

    The jump looks decent now but Goh just seems more visceral. That last throw was Brutal and the win pose is Awesome.
     
  13. CIDKID

    CIDKID Well-Known Member

    Re: VF5:FS Location Test Impressions

    the jumping is not as bad as i thought it would be.
     
  14. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: VF5:FS Location Test Impressions

    Its does'nt. Kage knee has a weird float to it but it can be fixed. Aoi did a really high jump that looked odd but the velocities are perfect.
     
  15. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Re: VF5:FS Location Test Impressions

    Ok Reno I'm offically giving you credit for getting me hyped about VF again. These videos are great. I really just need sega to say this is coming to the states. I'm fairly optimistic about this.

    Things I noticed that were new to me:

    1) Wow it takes 43 frames from eileen's 6P+K to her 214P+K when you cancel into it. I have always wondered about this and I don't know if this is a change or not, but it's news to me.

    2) Eileen has a new move with her 6P+K+G stance where she low sweeps you from your feet with a possible 1 frame hit throw command in there on the 3rd hit. Looks a lot like shun's low kick spinnig dance (I forget what it's called).

    3) She now has more options after her Backturned 2K. She can follow it up now with a High P followed by a mid two handed punch that in cancelable. THIS right here is sick. Before she had NO options after that 2K it was just a dead end.

    3.1) This same two handed cancelable move is also -15 on block. Ouch

    4) She can now cancel out of 4P+K (ex low attack). In ver. C she could only cancel out of 4P+K,P so you had to do two hits instead of just one.

    5) that stuff in the last round where eileen was doing somersaults backwards and stuff screams mixups.

    6) OMG 9P+K+G now has a P option and it's very fast and it cancels also. This is HUUUUUUUGE Eileen is going to have another way to close the distance with this.

    I got all this from taka vs eileen vid.
     
  16. Reno

    Reno Well-Known Member

    Re: VF5:FS Location Test Impressions

    According to Fernandino (Sarah player)'s blog update, Sarah has been buffed with a new stance plus a shuffle step...

    I will translate his blog when I get the chance.
     
  17. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Re: VF5:FS Location Test Impressions

    That's interesting to hear that Sarah got buffed. It's looking like Eileen has been given more options while at the same time being made more unsafe overall. This is just my first impression we'll see as more videos come out with frames.

    I'm really shocked to see one of her cancelable moves being -15 on block. Move better have some czy good applications. OR sega thought that CH 6P+K,236KKK from ver. C was too powerful so they made her two handed replacement for 6P+K from ver R more unsafe? I really didn't pay attention to R because I honestly found it a waste of energy so I might be off about changes from R-->FS.
     
  18. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Re: VF5:FS Location Test Impressions

    Maybe somone posted this, but when u see Lion mirror match did you notice that there could be more health in health bars. Dude makes combo for 74 damage and it isnt even 1/3 healthbar..
     
  19. Truesonic2k

    Truesonic2k Well-Known Member

    Re: VF5:FS Location Test Impressions

    The jumping looks better, they fall at a more realistic speed now. Also they made Goh's moves more brutal looking which is good. In Vanilla 5 it looked like he was holding back while he was fighting.
     
  20. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Re: VF5:FS Location Test Impressions

    That's a good way of putting it. I never got into goh because his moves just didn't feel right. His moves do seem to carry more weight to them now.
     

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