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VF5:FS Location Test Discussion Thread

Discussion in 'Arcade' started by Reno, Jun 29, 2010.

  1. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Re: VF5:FS Location Test Impressions

    Are we looking at more nitaku?
     
  2. Chief_Flash

    Chief_Flash Well-Known Member

    XBL:
    T1L ALL AR3 0N3
    Re: VF5:FS Location Test Impressions

    OMG. no questions...no complains...

    i just want this game. [​IMG]
     
  3. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    Re: VF5:FS Location Test Impressions

    I feel the same just give us a chance to play this game with online play and I will be happy either way. It doesn't matter if its on PSN or Live I might get both copies of the game just let me play it please.
     
  4. Brisal73

    Brisal73 Well-Known Member

  5. Feck

    Feck Well-Known Member Content Manager Akira

    Re: VF5:FS Location Test Impressions

    Brisal is a bastert [​IMG]
     
  6. Leonard_McCoy

    Leonard_McCoy Well-Known Member

  7. GodEater

    GodEater Well-Known Member

  8. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    Re: VF5:FS Location Test Impressions

    Anarkira, i got one question for goh.
    does 43P+K Low punch sabaki... still duck?? highs.... does it recover high or crouched thanks
    thnks.
     
  9. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    Re: VF5:FS Location Test Impressions

    I read on a link from Kamaage's page that high throws at the test are all 4, 5, or 6 while low throws are 1, 2, or 3 , which agrees with what David (VF4akira) noticed w/ regards to akira's throws. So maybe something like 4, 2 P+G would now be 2, 4 P+G?

    maybe everyone has a low throw now, like DOA?

    with this and the increased risk/reward of Evade, seems like they're focusing more on Yomi'ing correctly (if there are truly only 3 directions for high throw escapes & not everyone has alow throw). Maybe it's back to VF3 TE limitations?
     
  10. GodEater

    GodEater Well-Known Member

    Re: VF5:FS Location Test Impressions

    I - for one - would enjoy that.
     
  11. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Re: VF5:FS Location Test Impressions

    According to a El Blaze player's blog they have changed his throw commands.

    [3][3][P]+[G] > [6][3][2][1][4][P]+[G]

    [4][2][P]+[G] > [4][P]+[G]

    [6][3][2][1][4][P]+[G] > [4][1][2][3][6][P]+[G]

    [4][1][2][3][6][P]+[G] > [2][4][8][6][P]+[G]

    His low throw is now [3][3][P]+[G]
     
  12. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: VF5:FS Location Test Impressions

    Whew.
     
  13. Reno

    Reno Well-Known Member

    Re: VF5:FS Location Test Impressions

    In a couple of hours I'm going to make a separate thread for gameplay changes/new additions, and we'll keep this thread as a discussion thread. I have the feeling that a lot of the information may get lost in the pile during discussion so it's best to separate them so people can find vital information easier.
     
  14. Dennis0201

    Dennis0201 Well-Known Member

    Re: VF5:FS Location Test Impressions

    Maybe AM2 change low throw into P+G is a good idea. The characters without low throw animation atually are doing 2p(or something) when you enter low throw escape. But now they uniform the low throw system which is fair actually.
     
  15. Brisal73

    Brisal73 Well-Known Member

    Re: VF5:FS Location Test Impressions

    Akiralove doesn't post much, but when he does the shit is awesome. Thanks Bryan
     
  16. Brisal73

    Brisal73 Well-Known Member

    Re: VF5:FS Location Test Impressions

    Who the hell are you... jk.... miss ya David
     
  17. BLACKLAC

    BLACKLAC Well-Known Member

    Re: VF5:FS Location Test Impressions

    All the changes sound interesting.

    I have no complaints, just along for the ride!
     
  18. DRE

    DRE Well-Known Member

    Re: VF5:FS Location Test Impressions

    So, if high throw escapes are reduced to fwd, back and neutral does anyone know if triple throw escape is still in the game? If that's the case, then it makes sense because failed evade has higher risk now. This is just a location test though, so things could change in the final build just like they have in the past. I'm more curious about the new throw speed itself now that 0f throw is gone.
     
  19. Reno

    Reno Well-Known Member

    Re: VF5:FS Location Test Impressions

    Info thread is now up

    http://virtuafighter.com/forums/ubbthreads.php/topics/285711

    The thread is locked because it's for info only... if you find any information please feel free to PM me and I'll add it. I've been going through some of the VF Dojo blogs and have found some more info but they need to be translated first.

    For discussions on the changes, please continue to use this thread!
     
  20. Shoju

    Shoju Well-Known Member

    Re: VF5:FS Location Test Impressions

    If clash is gone will sabakis become unsafe again? Most of them could be throw countered in VF4, in VF5 there safe but clash with throws.
     

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