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VF5:FS Location Test Discussion Thread

Discussion in 'Arcade' started by Reno, Jun 29, 2010.

  1. GodEater

    GodEater Well-Known Member

    Re: VF5:FS Location Test Impressions

    we all know VF1 humping was the best.
     
  2. Feck

    Feck Well-Known Member Content Manager Akira

    Re: VF5:FS Location Test Impressions

    Damn that typo, it's not my fault some genius put the H key right next to the J key [​IMG]
     
  3. Gernburgs

    Gernburgs Well-Known Member

    Re: VF5:FS Location Test Impressions

    Is there still "Offensive Moves", in other words,OM?

    I really hope we get this bad boy! Sounds very cool so far!
     
  4. Lucky_GT

    Lucky_GT Well-Known Member

    Re: VF5:FS Location Test Impressions

    I called the counter hit on evades thing when the trailer came out. [​IMG]

    I'll miss 0-frame throws. It seems like alot things that gave you safe spammable defensive options are being toned down.

    Should be interesting.
     
  5. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Re: VF5:FS Location Test Impressions

    I won't miss 0f throws and throw clash.

    Begone!
     
  6. jinxhand

    jinxhand Well-Known Member

    Re: VF5:FS Location Test Impressions

    Throw clashes weren't so bad imo... But the low throw change is kinda strange. I wonder how that will affect Jeffry and Aoi...

    I've never had to worry about doing a standing [P] to combo from a stomach crumple, I always had to use [2][P] and then combo. Has that aspect changed at all??

    I've got to see the jump in action though... Is it like Tekken's jump now in terms of how high the jump is???
     
  7. Gernburgs

    Gernburgs Well-Known Member

    Re: VF5:FS Location Test Impressions

    I think no low throw of crumple is good. For example, Wolf crumpling you with that gut punch into his 1 P+K+G low throw did so much damage and was a little too easy. You could break the low throw, but you only get to input one escape, so he could just switch it up and hurt you too badly, too easily.
     
  8. Feck

    Feck Well-Known Member Content Manager Akira

    Re: VF5:FS Location Test Impressions

    Input as many as you like, multi throw escapes for low throws works.
     
  9. jinxhand

    jinxhand Well-Known Member

    Re: VF5:FS Location Test Impressions

    Yeah I agree. Not being able to have that option does suck. Depending on who I fought determined if I would even use the low throw.

    I look at it this way: If I could combo my opponent from a crumple, even though it didn't do as much damage in comparison to a low throw, it would take them to the wall/edge and either ring them out or allow me to control the match even more. If they expect a high or low, the low throw is still available, or I could use a good mid, and from there other options are available.

    The developers might have thought it was easy of an option for the opponent to break the throw. If you get hit with a crumple you deserved it, and deserve the max combo to follow it, thus ending the match quicker and in some cases, in style... But its all speculations...

    It seems as if they're really trying to put this a huge risk/huge reward concept in full effect. So everything you do has to be planned quite meticulously, otherwise you're gonna suffer for it...

    But were there too many 0f throw whoring strats that made Sega remove it in FS??? I mean why was it originally removed in VF4 vanilla??? I thought people liked the concept of the 0f throw just as much as the [E] button in VF3...
     
  10. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    Re: Virtua Fighter 5 Final Showdown

    VF5FS sounds... different so far, but good. Can't say that I'm thrilled about everything though. Anyway, Goh impressions! Thanks Anarkira!

    4K sounds freaking awesome, I'm glad they replaced that. The VF5/VF5R 4K was nearly useless. - And WOW at 9P+K, a jumping mid attack that goes over lows... for Goh?? That just completely changed everything [​IMG] - The removal of Goh's 1K+G sweep being replaced by a foot stomp is interesting. Is it half-circular as well? - The changes to Tsukami, 3K and the new P+K all sound great as well and I can't wait to see the 33P+G low throw [​IMG].

    Does he still pick them up by the collar and then slam them into the ground like in VF5R version B? Or did they change it again?

    Thanks again for the impressions, Anarkira [​IMG].
     
  11. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Re: VF5:FS Location Test Impressions

    Sound like Tekken's bullshit. I guess most of this stuff is to make the game more accesible. Im really want to see the jumps in actions. I like the idea of the jumping attacks having slam down properties. The Crumple into lows throw being remove is not a big deal but it should've of stay because the beauty of VF is the options and the freelancing to it. Damn i want to see vids now.




    Failed Evades is counter? Oh boy!!
     
  12. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Re: VF5:FS Location Test Impressions

    Yeah Akira SDE on failed evade will crumple?

    Top Tier already..
     
  13. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: VF5:FS Location Test Impressions

    What 0f throw in VF4?
     
  14. Feck

    Feck Well-Known Member Content Manager Akira

    Re: VF5:FS Location Test Impressions

    He's saying 0 frame throw was in VF3, i've no idea if it was though.
     
  15. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    Re: VF5:FS Location Test Impressions

    They were in VF3 but people called it guaranteed throws I think at the time.
     
  16. jinxhand

    jinxhand Well-Known Member

    Re: VF5:FS Location Test Impressions

    They were in vf3... I've always remember calling it 0f throw, but I also heard it called guarantee throw...

     
  17. vf4akira

    vf4akira Well-Known Member

    Re: VF5:FS Location Test Impressions

    Don't know if anybody remembers me since I haven't been here in a long long time. I'm surprised I even remembered my login and pass.

    Anyway, I just happened to be up near Shinjuku and got to play VF5FS. Here are my impressions... keep in mind I really didn't play VF5R that much.

    System:
    Lots of new animations. Characters lean back a little when backstepping. Successful evade animations look a little different too.
    A number of new getting hit animations. Honestly, I couldn't keep track of all the new animations.

    Hopping looks much more natural now. It still looks kinda funny, but the characters don't float like feathers anymore.

    The joystick icon doesn't come up for stuff like it used to... (Akira's guard breakers) at least from what I remember. Not sure what that means.

    Blocked full circular moves are stopped like in VF3. So far I've seen El Blaze's 2K+G, Lion's 2K+G and Jacky's 4,6K+G(?) stop midway when guarded.

    Lifebars have this grayish stone texture-like graphic outlining the actual life. Looks like a solid gray color in the vids.

    "Dramatic" camera angles. When you get hit by body check or Jacky's 66+K kick, the camera changes to show you getting knocked away.


    Characters:
    The only really character I know is Akira, but in FS, turns out I don't really know him anymore. [​IMG]
    Move notations are probably mostly wrong. There was no move list or anything describing the new version.
    Akira
    I tried pretty much every throw he used to have and it seems that a lot of them are just gone.
    6P+G : Still there, seems the same.
    P+G : I think this is now a new anim where Akira steps to the side and hits the opponent in the gut.
    46P+G: I didn't get this one to work but I saw another throw that looked like it could be the replacement
    1P+G : forgot to try
    42P+G: not there?
    3P+G : not there?
    43P+G: not there?
    64P+G: new throw from trailer (Akira vs Wolf) that's kinda like the old 43P+G
    16P+G: Shin-iha... this is also from the trailer (Akira vs Kage). Opponent stays standing. You can do P+K+G to transition into step back.
    1 P+K+G: gone. Was this even in VF5R?
    2_6+P: Ok, somehow I couldn't get single palm to come out, but instead got the new mid punch -> elbow string. I couldn't figure out how to get the second hit. Maybe it's the old single palm -> elbow from FT.
    66P+K: Can followup with P+G on hit (I thought I got it even on block, but not too sure). Looks like you can follow up the 2nd part too. Doesn't seem possible to do the side step or P after 66P+K anymore.
    Dragon Lance: Different animation. Don't think you can go backturned after the second part anymore... only sidestep.
    2K+G 6K P: New animation. I think the move notation was changed. I'll have to check.
    4+P: "clothes-line" looking punch. can follow up the first one with P (same as in VF5R) or P+K mid punch (from first FS trailer).
    P+K: Used to be 6P+K in VF5R. Doesn't knock down on hit nor counter hit.

    Also did that high double palm move that used to be 2nd part of P+K P+K from VF5. Not sure how do to it though.


    Wolf
    4 K+G hit into throw: The throw is escapable but it's possible to choose between at least two throws. One looks like his 33P+G throw and I forget the other.
    P+G throw seems to be the stunner now.

    Kage
    Has this jump kick where he can kick 3x in the air. Looks odd.
    Has a middle kick followup that looks like he's just doing a second middle kick. Not sure about this one... saw it only once so far.

    Vanessa
    Looks like she can taunt the opponent when she's in that new laying on ground "stance".

    Lau
    Has a knee (new?). Doesn't look he should even have a move like that and the move itself looks odd.


    That's all I can think of right now. Overall I'm excited about the changes. I'm just kinda frustrated that I haven't been able to figure much out about Akira since he seems to have changed the most coming from VF5R to FS.
     
  18. Shidosha

    Shidosha Well-Known Member

    PSN:
    I_Am_Shidosha
    XBL:
    Ur Not Shidosha
    Re: VF5:FS Location Test Impressions

    loving the impressions so far
    someone made mentions to "defensive options" earlier on. don't remember who exactly... but does this mean there was some kind of regulation on moves like 2p?

    someone had to ask ~_~
     
  19. jinxhand

    jinxhand Well-Known Member

    Re: VF5:FS Location Test Impressions

    No joystick icon?? Is there anything used to replace it, such as a different animation, perhaps???
     
  20. KrsJin

    KrsJin Well-Known Member

    Re: VF5:FS Location Test Impressions

    The hit on backdash knocking down makes me happy already. Sidestep news -sounds- good to me, but I hope it doesn't result in people playing the game more in a linear fashion as a result. Just out of sheer fear of being CH too much lol.
     

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