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VF5 FS Akira Bodycheck

Discussion in 'Arcade' started by Cozby, Jul 30, 2010.

  1. Shoju

    Shoju Well-Known Member

  2. Feck

    Feck Well-Known Member Content Manager Akira

    Yoho combo was serious business.

    Bodycheck doesn't seem to improve his game at all over anything he already had in R.
     
  3. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    One thing i never understood about bodycheck, it's suposed to be a "BK" class attack yet akira never counts as backturned, doesn't get back crumpled on sidekick CH, nor recovers BT [​IMG]
     
  4. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    it means back as in Akira hits you with his "back" as "SH" means he hits you with his shoulder. Nothing to do with positioning or recovery.
     
  5. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Watch what happens if Aoi midreverses bodycheck.
     
    Pai~Chun likes this.
  6. Dennis0201

    Dennis0201 Well-Known Member

    Yes, bodycheck can kill noobs in 5 secs. If that's your priority and then go ahead. [​IMG]
    Yes, noobs can abuse bodycheck at first, but when they realize they can't rely on this move constantly, they will leave this game.

    What's your point against bodycheck in FS?
    A) It's not fair cuz Akira is the only character has messive move.
    B) This bodycheck setup is cheap, and nonsense.

    If you belong to group A, basically you are just jealous [​IMG] You love this fucking damn damage and you can't wait to utilize it on your character. However, AM2 only gives this extra credit on Akira so you hate it. [​IMG]

    If your answer is B, and let me remind you we already have one setup which is called "evade OMK" in vanilla, and I bet you are not unfamiliar with this. After the successful evade, OMK is 16f and it can cause nearly half life damage but only -13 on block. PK is the only guaranteed if throw escape is considered. Let's go back to bodycheck in FS, 17(18)f after successful evade and take maximum half life bar with -32 on block. Now you tell me which one is cheap and nonsense? [​IMG]

    Bodycheck is not for free in FS, but definitely would give it a shot. Take the responsibility when you fail and enojoy it when you are lucky, that's it.

    I'm also welcome to see what's the reasonable damage and disadvantage do you think Akira's bodycheck should be in FS? The presupposition is make this move alive, not the dead one in vanilla. Also keep in your mind his yoho is 18f and -15 on block plus it can take 90 to 100 damage.
     
  7. Truesonic2k

    Truesonic2k Well-Known Member

    I can't wait to play Akira Fighter 5 Final Showdown.
    [​IMG]
     
  8. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    there's more interesting stuff in that video

    the low kick from the canned followup to stumbling throw/hit throw/shin iha is +16, and the d+P+K+G break guard is +13, no longer shaking stick... I wonder if the f+P+K+G break guard is the same

    i wonder id it's possible to dodge/interrupt the low kick/mid punch after those throws. +3 seems like a meager reward for guarding the punch, if that's the only option
     
  9. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    That +16 is a false advantage, like from Jeans 66P. It's still possible to block, just not attack.Basically a free mix up. I think 6P+K+G is +15, but i may be confusing it with Lau's similar guard break.

    And the throw puts him at the right advantage so you can't interrupt i think. Have to block the mid or the low as far as i can tell. Yet to see either move sidestepped.
     
  10. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Akira players still seem to think this feature is A-ok. Like i said when FS is flipped and Akira is played more relentlessly i expect to see bodychecks frequently (Especially on Failed Evades which is a big counter.). You will hear a lot of bitching and moaning from everybody. It does'nt matter if Akira keeps losing in these vids shown. Its only because players are using him according to R. Soon his FS nature will become present and very scary.

    Fighting against Akira this time around will require Fuzzying heavy.
     
  11. Feck

    Feck Well-Known Member Content Manager Akira

    Meaning fuzzy wasn't important vs Akira before FS [​IMG]
     
  12. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Yes Whenever playing against You guys. Alot of Akira players online played in set patterns and flowcharts.
     
  13. Hazzerone

    Hazzerone Well-Known Member

    I asked about this also. According to Feck you only get counter hit on failed evades if your move has a half or full circular property.

    Counter hit bodycheck damage on a failed evade would be too much if that wasn't the case.
     
  14. Feck

    Feck Well-Known Member Content Manager Akira

    Not according me, according to the people that have played the game and posted info here.
     
  15. Dennis0201

    Dennis0201 Well-Known Member

    A lot of features are brand new and FS might be the worst game in VF5 series or beyond R/Vanilla, time will tell.

    Akira players require fuzzy too cuz his dash elbow is major weapon.

    Btw, do you really want Jacky's back flip K has the same properity as bodaycheck? 18f and -32 on block? I'm curious.
     
  16. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    No not on start up Dennis Bodycheck is slower plus the input time.
     
  17. Dennis0201

    Dennis0201 Well-Known Member

    Bodycheck is slower compared with his yoho plus it seems no evasive property. Both attack can easily launch near 100 damage but huge difference between -15 and -32.

    If every character has the same massive damage move, that means VF is going to dead.....
     
  18. Slide

    Slide Well-Known Member

    Who cares if Akira loses in these bodycheck videos.

    It's random uploads, that have a bias for entertaining and close matches.

    Wait for FS tournament footage/streams of Akira.

    Some of you guys are crazy man, we've all played a version of VF before, we ALL know how to land a CH for a move 17-18f(that's the speed of the move right?).

    Nitaku two times, Akira.

    No need to flop a combo or get nerves and drop a floating body. Somebody could get nerves and not even punish the bodycheck for all it's worth, especially if it came out offguard. Even if you have an eternity. People barely punish somersaults in video footage, yes even in the land of the rising sun.

    Lastly, sometimes it's not even about using the move in the match, it's about NOT using the move in the match and taking advantage of the fact that the move is possible.

    I don't even care though, cause theoretically, bodycheck just feels like how some skewed risk/rewards can be in vanilla... you know what I'm talking about.
     
  19. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Which reminds me, with throw clash gone DS [1] [P] now beats throws
     
  20. Dennis0201

    Dennis0201 Well-Known Member

    You point out the fact I miss! Nitaku twice, Akira~~

    I'm also gald I'm not the only one who think there is the same rewards can be done in vanilla~
     

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