VF5 Final Showdown Videos

Discussion in 'VF.TV' started by Reno, Jul 1, 2010.

  1. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    If it is KN class, as you mention Lib, then too bad, no way of using it to counter Koko on guarding Lei's [6][6][K]+[G] [​IMG]


    I also use Lei, so I don't really mind though xD
     
  2. Reno

    Reno Well-Known Member

    <object id="zp" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="448"> <param name="movie" value="http://zoome.jp/oir/zpdia/p/289" /> <param name="allowFullScreen" value="true" /> <param name="allowScriptAccess" value="always" /> <embed type="application/x-shockwave-flash" src="http://zoome.jp/oir/zpdia/p/289" width="560" height="448" allowFullScreen="true" allowScriptAccess="always" /></object>

    Beautiful match here, lots of good reads.
     
  3. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    goh K stags on CH ( : ?.. since when

    reffering to the previous matteo vid
     
  4. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    It may have hit Shun trying to backdash, or it could be a Version A change.
     
  5. That was a great match you posted reno, intense through out and we get to see two counter hit body check [​IMG].
     
  6. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    I was definitely because Shun was backdashing. No changes regarding that in ver. A AFAIK.
     
  7. MAtteoJHDY

    MAtteoJHDY Well-Known Member



    is jeff a bit better now? lets hope so.

     
  8. I like Jeff's combo with the new stance (Forgot the name of the old version of the stance). Looks cool too.

    His high circular kick from that stance looks extremely punishable on whiff, yet still has 0 frame advantage on block. It may be a good way to try and punish those who try to avoid his stance -> med punch -> headbutt, or to screw with the opponent head who is thirsty to score a hit.
     
  9. Reno

    Reno Well-Known Member

    Latest match

     
  10. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    Guys, forgive me for this, but: the evade icon shows when a move is full circular, and therefore the 2 arrows (recycling?), means non evade-able,

    but when it displays one direction only, does it show what direction to evade or the direction of the half circular move?

    see for example:

     
  11. Reno

    Reno Well-Known Member

    Yes it does, you can see the arrow pointing down at the end of the first round and up at the beginning of the second round.

    It also says in Japanese whether to evade into the screen or out of the screen.
     
  12. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    It shows the direction to evade.
     
  13. Azusabo

    Azusabo Well-Known Member

    Wolf's giant swing only takes off 65 dmg? Is that against Taka only or across the board? With the health bar being 220 now, that's barely over 1/4 life damage and I guess with exact recovery you can reduce the damage right?
     
  14. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    He has Burning Hammer doing 100 damage with no chance of a tech roll. Isn't Giant Swing the same direction as Burning Hammer? In which case it's a bit of a dead throw anyway.
     
  15. Giant swing is one of the best ring out throws in small stages like Taka's Sumo ring. But yea, being the same direction as Burning hammer means it would most likely be teched, and if successful, you may have better wished it was burning hammer.
     
  16. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    He loses one revolution on the swing and it throws forward now. The burning hammer is the more ideal difficult High Risk,High reward move. Whether the throw is dead or not... Wolf Striking ability is upgraded to the point where your really picking your poising.
     
  17. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah

    Hey hey guys, you all mean the NORMAL giant swing right? how about the perfect giant swing? the one with the camera angle changing.
    Because it used to be 65 more or less the normal withouth tech roll and 80 the perfect.
    But i know this doesn't help that much because the Burning Hammer still does 100 and it doesn't require a perfect input like PGS.
     
  18. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    When i say Dead throw it's because it's now stupidly likely to be escaped as it has the same direction as the burning hammer. The BH is the real threat and no one is going to want to be hit by it. We're seeing a lot of GS escapes as a consequence. That replacement for Jackhammer is kicking ass though.
     
  19. Dennis0201

    Dennis0201 Well-Known Member

    PGS is 80 and NGS is 65. Both BH and PGS are the same direction(forward).
    The video shows K+G is +2 on block? Did I miss something here?
     
  20. Dennis0201

    Dennis0201 Well-Known Member

    If BH and PGS belong to different directions, there is extra credit for Wolf.
    To be honest, he doesn't require using throws THAT much as Ver.C:)
     

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