VF5 Final Showdown Videos

Discussion in 'VF.TV' started by Reno, Jul 1, 2010.

  1. Those signs are very confusing, especially when you are watching an intense fight. I guess you can view them at ease after the match.

    Either ways I am not a big fan of these display, so I may be biased against these new signs, but hey, atleast now I can know the type of these attacks, especially on visually straight attacks.
     
  2. MAtteoJHDY

    MAtteoJHDY Well-Known Member

  3. Brisal73

    Brisal73 Well-Known Member

    They better have all of this for the home release. It will help new people to the series understand the gameplay.

    But knowing SEGA it will be bare bones [​IMG]
     
  4. Tha_FeauchA

    Tha_FeauchA Yosha!

    PSN:
    Medina_Rico
    Sweet, thanks for the info. Shag. Appreciate it.

    Man i'm glad they took the 0 FT's out. It's a pain getting caught by cats running up and just seamlessly going into a throw animation from (what feels like) a back dash and a half away. I'd be lying if I said it didn't ever help me any sometimes, but man i'm glad they're gone.
     
  5. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Biased for what? Why would you be biased again more info? This cuts the study time in half. Of all the video i watch with the info bars i learn alot about the new moves and properties. Your a infiltrator...
     
  6. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
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    MarlyJay
    I think it's a good thing. Only question i have is, can you have the frame display off and this on? Or the frame display on and this off? Or when you have the frame display on do you get the whole shebang with all the notices?
     
  7. MAtteoJHDY

    MAtteoJHDY Well-Known Member

  8. Reno

    Reno Well-Known Member



    This video was shot during the "God of Thunder" ranking battle between Itoshun and Fuudo. You can see how Itoshun is talking a lot of shit but everyone is still enjoying themselves, even Fuudo. [​IMG]
     
  9. tonyfamilia

    tonyfamilia Well-Known Member

    It says video has been removed =/
     
  10. I cant believe I even googled the meaning of infiltrator X_X.

    I think I misused my choice of words, I meant that my hatred to these signs as a distraction may be the reason why I hate the new signs (which appears in a flashy manner, for me anyways), but I still love how now I can know which attack hits circular when it seem it does not.
     
  11. MAtteoJHDY

    MAtteoJHDY Well-Known Member


    You hatred to these signs as a distraction may be the reason you hate these new signs?

    My hatred to you as a distraction must be the reason I hate you.


     
  12. Tiripsem

    Tiripsem Well-Known Member



    Lei Fei's winning pose actually made me hate him less XD!
     
  13. tonyfamilia

    tonyfamilia Well-Known Member

    Duh, winning!
     
  14. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
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    MarlyJay
    Eileen - Jacky
    <object id="zp" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="448"> <param name="movie" value="http://zoome.jp/oir/zpdia/p/290" /> <param name="allowFullScreen" value="true" /> <param name="allowScriptAccess" value="always" /> <embed type="application/x-shockwave-flash" src="http://zoome.jp/oir/zpdia/p/290" width="560" height="448" allowFullScreen="true" allowScriptAccess="always" /></object>

    Eileen - Sarah
    <object id="zp" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="448"> <param name="movie" value="http://zoome.jp/oir/zpdia/p/288" /> <param name="allowFullScreen" value="true" /> <param name="allowScriptAccess" value="always" /> <embed type="application/x-shockwave-flash" src="http://zoome.jp/oir/zpdia/p/288" width="560" height="448" allowFullScreen="true" allowScriptAccess="always" /></object>
    Near proper framerates on these vids. FS is animated so well.
     
  15. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Does anyone know, how many frames Brad's [9][K]+[G] is (if that's the command for jumping double knee)?
    If it's 16f, or 17f but more powerful than Lei's Koko [K], he could've done that at the end of round 4. Just wondering...
    Other than that, it took a lot of patience and guts to wait for the Koko [K] and use the reversal. [​IMG]
     
  16. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [9][K] is 14f, as shown a couple of times in the video itself [​IMG]

    Note that in FS, I don't think commands with an upward direction ([7], [8] or [9]) waste an additional frame if not used without [G] since the input for a jump no longer overlaps.
     
  17. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Thanks very much Myke. Silly me, of course I could've checked it in the same video, hahaha.
    Anyway, it's good to hear there's no frame wasted. I always found overlaping commands a bit troublesome.

    Also, do you know if [9][K] is treated as MDK, or just KN class move. I am just wondering if it can be sabakid, of course. [​IMG]
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    The FS Masters Guide doesn't list the move class, so no idea if it's treated as KN or MDK. My guess would be MDK but no way of knowing for sure.
     
  19. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
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    MarlyJay
    What is the command for jumping? something like [7], [8] or [9] + [G]?
     
  20. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    The move is the same as the one ending the [P][P][P][K] string. So unless the move class changed going into R or FS, it would be KN class.

    Yes.
     

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