VF5 Final Showdown Videos

Discussion in 'VF.TV' started by Reno, Jul 1, 2010.

  1. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Exactly and R was insane.
     
  2. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    In case you didn't understand already.

    [4][3]+[P]+[K], [P]+[G] near wall, repeat over and over. It's not a practical combo at all and you won't connect with it in a match, but it is still possible.
     
  3. Shoju

    Shoju Well-Known Member

    I don't like overly long combos myself since 1 player has no control of their character during them. The massive combos in VF5 were very rare in comparison to FS (the PS3 version has 2 in the replays) and are still much shorter anyway.

    The new bounce effect they added in FS makes combos go on much longer considering how long it holds the receiver in place. I don't like the look of that addition and it makes some combos look really ugly, particularly the one's with multiple bounces.
    http://www.youtube.com/watch?v=S9yR5upEejw&feature=related#t=1m23s
    http://www.youtube.com/watch?v=2PLrbsz0iK4&feature=sub#t=1m54s
    The small and narrow stages make them more likely too. It's also a bit worrying to see a character lose half their lifebar for being hit during a backdash.

    VF terminal video
    http://www.youtube.com/watch?v=1x0mrErJ1Ho
     
  4. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    More Proof this game will not be released in american soil as a arcade game SMH!!! Damn the Terminals are touch screen when you dressing your fighter? FUCK YOU SEGA!!!!



    BTW it mentions something about using a iphone4 also to dress characters?
     
  5. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    The walls are tighter but it doesn't seem that much easier to get them in. It's not rare to get bounced 2-3 times if you're caught in the wrong way near a wall in Vanilla. Heck, KO once bounced me 4 times. While the corridor stages may be a little too tight, that's an issue that came with the stages in R.

    I also wouldn't say 1 player has no control for a long time either. In pretty much all the combos i see in FS there are clear opportunities to tech out of the combo. I have no idea why i don't see people doing so more often.
     
  6. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    IMO long combos are ok as long as there is the option of doing the same amount of damage with 3 moves with a power character.

    So if Eileen can do 90 with 10+ hits, Jeff/Wolf/Akira should do 90 with 3-4 hits. the balance should come from the fact that eileen is faster and safer, while the heavies are slow and unsafe.

    of course if there was a way to keep chaining combos with the heavy characters it would break the game completely! I dont want that!

    what do you guys think about it?
     
  7. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    I think you're an Idiot [​IMG]

    It's already balanced in that lighter characters tend to be safer but take more damage. Heavies are Less safe but take less damage tend to have better range and are harder to ring out. There are no massive speed differences in VF5 imo.

    And before you mention 10f jab, remember that it's gone. Eileen Pai Kage and Lion have 11f jabs and everyone one else has 12f.

    edit to say post directed at matt. Tengu doesn't need me to tell him things like that [​IMG]
     
  8. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Only the people who can't play VF cry about the length of the combo's. If your defense is decent this would be a problem. I love the long combo's and the fact that some people can do that kind of damage in vanilla just different ways proves this holds no relevance. Don't argue with the crybabies.
     
  9. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

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    Nah he has a very valid point. It's dry in games when you get launched and you know you can get up and have a drink without missing anything. VF seems to be heading in that direction. All i'm saying is that the issue isn't a FS thing.
     
  10. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Okay, 40+ in the Dojo, but what's the maximum combo length in a vs match?
     
  11. Dennis0201

    Dennis0201 Well-Known Member

    it's 32 actually
     
  12. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Really? Last i checked in VF you might not get a launcher in a round vs good players. Actually the combo's arent long and lame.Basically You should'nt be getting caught period by a wall Slacking. It kills me how some of you guys been on this site for years and still cry about "Getting Caught" By a wall or whateva

    No wall = Ring out
    Wall = Count your blessing its not a ring out.
     
  13. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

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    Wow, this thread needs some cellular division.

    The question isn't speed vs. slow, don't misrepresent a game you're not playing.

    It's options vs. lack of. Wolf and Akira are fine, Jeffry is gimped.

    Wolf/Akira have great combo damage, excellent attacks in general (66P is 13 frames, Sega did listen to Konjou), great throws (whether through damage, ring position, set ups).

    Wolf has a 100-120ish combo off of 43P (which is easy to land if you condition your opponent well), WITHOUT walls.

    Other characters have crazy amounts of built-in evasion (attacks or stances), said stances have their own list of evasive/attack crushing techniques, yadda yadda.

    Jeffry... um, still no real elbow (in terms of advantage granted), no lows (the current 2K+G isn't completely fucking awful, it just is only useful for OKI), throws are gimped (Even Lei-Fei can do 70 on his 6). His combo damage is up there and with a wall he can do even more damage, if you can get your opponent to duck/abare. Can he still win? Of course, but unlike most characters, he needs to take the most retarded risks (in the hands of a really good player, Jeff is still a monster, and simply because the VF system).

    -----

    As for combo length, I once didn't like the notion, because:

    1. Tekken is fucking ugly no matter how you cut it
    2. I was lazy, do I really need to memorize all those commands and still check stance/hit
    3. *most importantly in my eyes* Even if I do put the effort, the combos aren't always to do because they simply aren't consistent (factoring in range, proximity to the wall, in addition to stance/weight/hit type) [go in dojo and fuck around with Vanessa's 1K+G to see exactly what I mean)

    In FS (maybe R, dunno, I didn't play it), while the game has devolved into a pile of Tekken in regards to combo length (still not as bad though), there is a good reason to memorize the combos: they're super consistent now. Not 100%, but damn close, and those exceptions are easy to address as long as you don't autopilot it all the time.

    Bitching about combo length isn't going to make them shorter (they might be getting longer if there are any future VFs because Japs love hitting defenseless people for extended periods of time), and they've been made much much much easier to do, so all it requires is a little effort. If you're not willing to put that effort (in a game you're not even playing), then lol?
     
  14. Myke

    Myke Administrator Staff Member Content Manager Kage

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    The VF Terminal (touch screen and all), along with other VF.Net services, was introduced waaaay back in VF5 vanilla. This didn't prevent the PS3 and X360 from getting ports back then, so I don't see why they would now.

    As for the iPhone4 comment, I think the comment just refers to the fact that the dude filmed that video using his iPhone.

    Everyone chill now? Good [​IMG]
     
  15. Shoju

    Shoju Well-Known Member

    We don't know how hard it is to land those combo starters or to struggle out of the staggers so it's speculation either way, but still the 1st link I put up was off of a ch elbow. In any case the massive ones certainly aren't as commonplace as Tekken 6's except possibly for the matches on the small stages.

    No walls = largest stages in the game

    Also I don't necessarily hate the the look of larger combos as some of them do look great. FS actually has some of the best (and worst) looking combos I've seen in any fighting game.
    Unlike the other ones I linked these look great to me.
    http://www.youtube.com/watch?v=cLbKRAezj88#t=0m41s
    http://www.youtube.com/watch?v=c5NYSRdSDQg#t=1m13s



    hitbox issues still there?
    http://www.youtube.com/watch?v=lloVHSWsSTU#t=0m37s
     
  16. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    I understand what you are saying Shoju but.... No noob will be doing any of those jacky combo's. In order to pull off his most damaging combo's off requires strict timing, Iageri kick and effort. I doubt you will be seeing those combo's often. Compared to what others can do thats more simple and far more damaging.
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
    Aoi vs Kage
    Don't want to spoil this match, but, OMG!

    <object width="560" height="340"> <param name="movie" value="http://www.youtube.com/v/eEAr10WD9h0"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/eEAr10WD9h0" type="application/x-shockwave-flash" wmode="transparent" width="560" height="340"> </embed></object>
     
  18. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    Damn.
     
  19. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk

    OMG [​IMG] a 32 hit combo in an actual match. That can't look good. [​IMG] You gotta only be able to pull that off against someone with a completely full life bar right? I'm sorry, that's just too much, I can't imagine getting launched and not being able to respond for 32 hits [​IMG] especially considering the fact that combos initially started out as bug or an exploit in the Street Fighter II fighting engine.

    History of (Story of) Combos

    Is the 32 hit combo in VF all floating hits, or are there bouncers in there also?

    I think if I ever got caught with a 32hit combo, as soon as it was over, I would probably concede the match right then and there and also realize that its time to unplug the stick and the fighting game days would probably be over at that point [​IMG] [/size]
     
  20. Plague

    Plague Well-Known Member

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    HowBoutSmPLAGUE
    Fence breakage was fitting, too.
     

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