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VF5 Final Showdown Pai discussion

Discussion in 'Arcade' started by Konradinho, Jul 2, 2010.

  1. 124

    124 Well-Known Member

    Hey, can I know the moves of Pai that are formerly in the past VF games but not in the command list of FS anymore?
     
  2. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    I having been playing nothing but Pai for the past 2-3 weeks, and I think I've found a new main for FS as Nessa/Jeff/Aoi feel completely off. A lot of the below may be common knowledge for long time Pai players.

    Here is the movelist:

    P/PP Same as always, is now 11 frames, slower than it was, but along with Eileen, Kage, and Lion (?), it's the fastest P in the game
    PPP actually might be worth doing now for punishment now that you have the option to do her sabaki stance (3_9P+K+G afterwords), and other uses/setups will be posted below
    PPPK_2K_4/7K anti scrub shit as it has always been, pppk now sobers 1dp (new?)
    PP4P HHsH sames as it has been, very delay-able and a good way to fish for counter hits against the almighty 2P, on hit/ch good advantage to use with BT game
    PP4PK_KK new notation for PP4PK2K, still more or less completely useless
    PPK_KK same as always, still very delay-able, still a good way to tack on damage if you randomly hit an airborne opponent (though 46K+G > 3KPP is better, but almost impossible to predict)
    PK same, Boku stance
    6P no more high kick follow up, that's cool, it still has decent range and it's an elbow speed mid
    66P is now a sidekick-ish speed punch attack that knocks back far on hit, leads to big stagger if it connects with the opponent's back is to the wall
    64PP HM no longer a sabaki, but is now an insanely fast high punch attack and a mid (12 frames maybe?), combos on any hit. Why use it? Nice range, pushes opponent far on hit (and with Pai's wall game, that might be a very good thing), and sobers shun 1dp
    4P Gives a lot of advantage on block (like always, and like Vanessa's)
    44P Same, sober 1dp
    2P
    2_4P never really used it much, but I've had it avoid 2P and some mids with proper spacing
    3P still a sneaky low that kicks ass
    3PP, can use 3_9P+K+G sabaki stance
    3PPP same, stupid PPPK strings available from here
    3PP6P same, animation still look really bad sober 1dp
    3PP4P leads to PP4P strings or BT, 3PP4P is a sH like PP4P, fish for 2P
    3PK same options as always
    1P still has shit range and limited combo damage, still jab punishable sober 2dp
    K_KK same as it has been, except no more KP, but that's fine as it is still a really good 14 frame punisher with good range and easy to do sober 1dp
    ws K knocks down (since ver. C?), awesome more, godly when your opponent has their back to the wall as it can lead to 1/2 life+ combos
    6K_strings, same, the only thing new is 6KP>3_9P+K+G, 6KPK
    66K_P still a very long ranged attack (good for whiff punish), unsafe on block
    4K same
    46K_K, same, but SAFE?!
    44K_KK same, first hit sobers 1 dp
    1_2KK same, still a decent low at 14 frames
    3K_PP same, very far range, 3KP is still a good mC punisher, last hit is very delay-able, but only use full string in combos, last hit sobers 1 dp
    9K+G/K_K the old yip-yips
    7K range feels less and doesn't evade as well, so it's much easier to be punished
    P+K, same, on counter hit use 3P+K to combo for 1/6th-ish of opponent's health, or low throw for more (more viable now with 3 inputs and one escape only system), sober 1 dp
    ws P+K_P, same, now with a mid follow up, decent combo ender, good mid games with first hit: follow up or BT shit
    6P+K_P is a another new attack (2 mid hits), good combo ender, very delayable, 3/9P+K+G possible after fist hit
    66P+K same, still an awesome low/high crushing low attack that leads to a little ws K or KK combo on counter hit. G cancel is fun stuff
    46P+K is a stomach crumple attack that ducks under highs and maybe some of the higher mids, only have been able to combo with ws K, but it is decent damage
    466P+K is a shoulder attack that goes under highs and maybe some mids, leads to nice wall splats near walls
    2P+K_KP is a another new string, first hit is a mid, second is a high kick, last is a mid punch. last hit is really unsafe (yet very delay-able and sober 1 dp) but you can really apply a really simple guessing game with this string, as 2P+KK also goes to BT
    2_3P+K/33P+K the old scoop, I love the new input
    3P+K unless I've read it wrong in the vids, this is a 12 FRAME MID that is SAFE on block, give advantage on hit, and knocks down on counter. Seriously an awesome fucking move that is basically anti-sabaki and anti-telegraphing slow move (lei-fei/Jean), it also sobers 1 dp (WTF?!?)
    K+G same sober 1 dp
    6K+G same (?)
    66K+G
    4K+G 20 frame full circular high, sober 2 dp
    46K+G is the heel kick attack you see a lot in the wall combos, and that is it's only real use. If used alone, the best follow up afterwords is ws K for decent damage sober 1 dp
    2K+G new foot crumpling low kick, linear, but decent combos off of a low (still, I rarely use it, my fault)
    1K+G same long range full circular low attack.
    3K+G is her knee class launcher... only use after bokutai P+K hit or after blocked low, awful range
    7K+G very evasive cartwheel attack thingy
    Running K, same

    Bokutai
    P mid
    PP leads to PPP strings
    P4P is like PP4P
    PK (mid kick) is unsafe, but is awesome
    K is full circular low (no more P sabaki follow up), -16 on block, not good but it could be worse
    P+K is now safe!
    K+G is like 6K+G, goes over lows

    4P+K+G stance (why is it still around?!)
    P mid mid attack that allows for access to bokutai
    PP sobers 2, leads to stomach crumple, one of the few combo starters I haven't played with almost at all so I don't know what would work are it
    K... forgot, shows how much this stance is needed...
    K+GPK same as before

    Sabaki stance (9/3P+K+G), sabakis punches and (?)
    P mid punch attack that flops and leads to combo
    K a linear low that leads to 2K+G-like foot crumple combos on CH
    P+G a awesome looking catch throw

    BT
    all the same

    Wall moves/Downed attacks
    All the same (8P still has an awful, but hilarious, animation)

    Throws (I don't remember them all, so I'll only put details to the ones I use)
    P+G without MTE, this is a viable option for punishment
    6P+G leads to 70+ damage combos if done by wall, with your back to wall it has a different animation, sober 1 dp
    hcBP+G does 60(?) damage, same old "spinny" sen-pooo-enka sober 1 dp
    46P+G does little damage but leads to free low throw opportunity
    2_6P+G same
    4P+G
    2_4P+G
    64P+G
    33P+G switches side of screen and does a little damage, goes to BT
    3P+G, no damage, but leads to setups
    2/1P+G 40+ damage low throws

    Reversals are now only 1/4P+K and are of the old 6/3P+K kind that do little damage but look awesome (since R?)

    Will post combos, observations, etc. later
     
  3. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Thanks, CGB Spender
     
  4. shadowmaster

    shadowmaster Well-Known Member

    PSN:
    animelord79
    XBL:
    shadoolord1979
    Awesome info
     
  5. 124

    124 Well-Known Member

    Thank You for that, CBG Spender!!
     
  6. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Good looks Sebo. Was fun to read. Is 46k still delayable? Sounds like the whips and chains for Pai.
     
  7. cherylfoster

    cherylfoster New Member

    It is not a move we know from the vf4 and vf5. The move is the introduction of vf5r. This is a very good reason for moving is a natural combination, and its rivals to push away. Through this initiative, ranked near the wall can do 100 damage combos. However, when we see it doesn't move at 0:25 staggered so propably caused by the wall it completely useless.
     
  8. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
  9. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    That slo-mo burning hammer was fucking incredible.
     

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