VF5 Final Showdown: Console Features

Discussion in 'Console' started by Brisal73, Feb 19, 2010.

  1. matrixmatt

    matrixmatt Member

    don't know if anyone said this but all the added bonus stuff you see pre and post battle. i think one was a bingo thing. those are really nice.

    that and put in a tutorial dvd or something with chibata in it with sub/
     
  2. GodEater

    GodEater Well-Known Member

    mmmm chibatta bread sub! don't know how that would taste on DVD though.
     
  3. AnimalStaccato

    AnimalStaccato Well-Known Member

    Chibatta bread makes an excellent pizza base.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    You mean in other way than SF4 which system sucks?

    ps. stat tracking in VF4Evo was nice.
     
  5. matrixmatt

    matrixmatt Member

    chibita [​IMG] .....something told me i would mess up something the first post in.
     
  6. jinxhand

    jinxhand Well-Known Member

    I liked how in VF4 how you were told how many punches and kicks you landed, and what you needed to work on. I feel it could be even more better though. For example, if a particular character gets away with doing certain throws on you, the cpu would be able to tell you that you should focus on [4] and [6] breaks when facing Kage. Or if you're not doing maximum damage combos with Akira, the cpu would let you know the different combos you could do with [4][6][P].
     
  7. quash

    quash Well-Known Member

    PSN:
    SuperVernier
    XBL:
    GUILTY GAIJIN
    something like this

    <object width="560" height="340"> <param name="movie" value="http://www.youtube.com/v/yn6eWMhXGiw"></param> <param name="wmode" value="transparent"></param> <embed src="http://www.youtube.com/v/yn6eWMhXGiw" type="application/x-shockwave-flash" wmode="transparent" width="560" height="340"> </embed></object>
     
  8. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    I remember those move learning scenes.

    More "yeah"-ing than Ryo Hazuki and his "Damn!"
     
  9. Richkwondo

    Richkwondo Well-Known Member

    You know the problem with that? It forces VF into a self fullfilling prophecy of being boring. A layman , a general DOA (just for example , no offence )-playing n00b looks at VF and says it's stiff and boring. Of course they're wrong , and VF has tons more move variety and depth. But most advanced players fall into the cycle of flowcharts , and one-note reactions to a given situation , it eventually actually does make VF boring. At least it's boring to play them. I've fought lots of players online and the tend to master two or three tops bounce combos, and spam them all match long. When you shut their canned strings down they fall apart. Thus playing them is boring.


    Given the current state of players , I think VF 5 FS needs the uneven stages to take jaded players out of their comfort zone. Of course the high mid and low hit ranges will change given the location. That's a good thing, it will force players to actually think about the current situation the are in, rather to rely on rote and memorization of a string the have spammed a million times already . Yeah it will possibly make VF more random, but a real fight is random. Actually, it will force players to think 4 steps ahead, rather than 3 steps they are doing now. Players who rely on flowcharts would have to add more trees to them.

    I'm suggesting the VF3TB stages only as fan service bonuses. (I still boot up my Dreamcast to play VF3TB occasionally , so I'm biased .) Purely optional . Let's face it , VF5 FS for consoles at all is purely fan service . First Yakuza 3 , now this. it's a good time to be a Sega fan.
     
  10. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    I think that this is a bad idea. There's a reason for why they were ditched after VF3 and Tekken 4. Hitbox issues are already a mess without this exacerbating the problem.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">Actually, it will force players to think 4 steps ahead, rather than 3 steps they are doing now. Players who rely on flowcharts would have to add more trees to them.</div></div>

    Arbitrary numbers? There would be too many differences in distances and hitboxes depending upon relative elevation for there to be consistency. Realism here shouldn't be a consideration in my opinion, because it isn't fair to both players for one to have an advantage over the other depending upon what side they start on. The terrain would have to be symmetrical on both sides, and depending upon the setting, would mean less realism.
     
  11. Richkwondo

    Richkwondo Well-Known Member

    Yeah I'll admit those are arbitrary numbers, I personally am at the playing level of thinking two steps ahead. So naturally better players would go even further. Again , by no means am I suggesting the uneven fields be the core game, only a fan service bonus for old dogs like me who have nostalgia for the VF3 tb days.
    The older players could welcome the bonus maps, the newer ones would avoid them like the plague. Situational awareness and ring control would allow a seasoned player to plan two steps ahead and actually use the uneven rings to their advantage. Especially if your up against a 3 string spammer using mostly mids.

    Personally it's only nostalgia , and aesthetics motivating me for wanting this bonus. But if I step my play level up , it would open up even more combo possibilities , and defensive strategies. It's all subjective. A few months ago , Sony and Sega had a meeting about adding classic Dreamcast games to PSN.
    If VF3TB ever becomes one of those games, this conversation would become moot.
     
  12. Richkwondo

    Richkwondo Well-Known Member

    Libertine wrote:

    Arbitrary numbers? There would be too many differences in distances and hitboxes depending upon relative elevation for there to be consistency. Realism here shouldn't be a consideration in my opinion, because it isn't fair to both players for one to have an advantage over the other depending upon what side they start on.

    end quote.

    Yet it is fair for one player to be backed against the wall to be dealt a 205pt combo? Logic? But afterall walled rings are a legacy of VF3 , and I guess my nostalgia gets served enough with that. Honestly all VF3 stages have expansive level playing surfaces to fight on, the uneven parts are strategically placed. you can just evade or ARM when backed against a downhill, and if Sarah backdashes up the stairs in the subway level, have the wisdom not to follow her.
    Realistically, Sega probably wouldn't have time to do revamped VF3TB stages. It's a pipe dream. It would most likely only be done as a DLC .

    Give me a decent quest mode with VF4 evo level stat tracking and AI that actually lets Vanessa follow through with ground strikes after her Lancer tackle (Unlike VF5 where she just looks at you blankly and lets you up) and Im good.
     
  13. Brisal73

    Brisal73 Well-Known Member

    Just release VF3TB (and VF4FT) on XBLA and PSN before VF5FS
     
  14. Alstein

    Alstein Well-Known Member

    You gotta rememmber Sega isn't going to add that much in terms of features- they're not going to put that much resources behind this.

    Odds are we won't get any more features then were in VF5. This is why I kept my requests cheap/easy to do. The Blazblue thing should be in EVERY console fighter (only HDR has this other then BB)

    The getting stuff through online would be nice for online warriors and would be a hook to play more online, which will help the games sales.

    The disconnecting is to keep the disconnecting down- of all the fighters I've played this gen- only SF4 has an effective anti-ragequit mechanism, peer pressure works.
     
  15. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    The wall combos are a comeback mechanism in VF, though less dangerous than ring outs. I don't mind them. Players are spaced an equal distance from the walls on both sides at the beginning of a round. At least one stage in R has a wall on one side and the edge of the ring at the other, however. I'd rather be against a wall.
     
  16. EmpNovA

    EmpNovA Well-Known Member

    Don't be so quick...
     
  17. tex

    tex Well-Known Member

    BS, Quest mode is the best part of the whole game. Sega KEEP QUEST MODE!!!
     
  18. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I think I qualify as an older player, having started in arcades with VF2, and I would avoid uneven terrain like the plague.

    Just get that goddamned dojo record mode into the game and copy SSF4's online features.. And provide enough eyecandy and customization etc for the commoner. Done.

    If they want to add destructable stuff to the stage be my quest, it can be done so that it doesnt interfere with the core mechanics.

    ps. For those who don't want to play online, quest mode is the only mode there is. Would be silly to take it away.
     
  19. Alstein

    Alstein Well-Known Member

    Quest mode should be the other guy of getting it. Allow both.
     
  20. Cuz

    Cuz Well-Known Member

    If by guy, you meant way, then I agree with you.
     

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