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VF5 Aoi Thread

Discussion in 'Aoi' started by nin, May 31, 2006.

  1. Mister

    Mister Well-Known Member Content Manager Wolf Content Manager Sarah Content Manager Aoi

    Look that video: 2006-8-6_0_4_AOI_vs_AOI.wmv

    2p aoi make a throw similar to [3] [P]+[G] and 1p aoi use perfect tech roll O.ò

    is that throw the [3][P]+[G] reanimated?
     
  2. takumi21

    takumi21 Member

    I think it is the new throw [6][4][P]+[G]

    Maybe some potential use for RO or wall game?
     
  3. noodalls

    noodalls Well-Known Member Bronze Supporter

    Article - Tougeki Tamashi Aoi Combo List
    Author - Yanaga
    Source -Myke
    Translation - Noodalls

    1. Counter hit [4][3][P]+[K] [6][K][K]
    2. Counter hit [4][3][P]+[K] [2][K][P][P]
    3. Counter hit [4][3][P]+[K] [6][6][P]+[K][P]
    4. Counter hit [4][3][P]+[K] [2][P] [P][P][6][P][P]
    5. Counter hit [4][3][P]+[K] [2][K][P] [P][P][P][K]
    6. [4][6][P]+[K] [6][K][K]
    7. [4][6][P]+[K] [2][K][P][P]
    8. [4][6][P]+[K] [4][4][P] [2][K][P][P]
    9. [4][6][P]+[K] [2][K][P] [P][P][P][K]
    10. [4][4][P]+[K] [6][K][K]
    11. [4][4][P]+[K] [2][K][P][P]
    12. [4][4][P]+[K] [P][P][6][P][P]
    13. [4][4][P]+[K] [6_][P] [P][P][P][K]
    14. [4][4][P]+[K] [4][4][P] [2][K][P][P]
    15. [6][6][K] [6][K][K]
    16. [6][6][K] [2][K][P][P]
    17. [6][6][K] [2][P] [P][P][P][K]
    18. [3][3][P]+[K] [P][P][6][P][P]
    19. [3][3][P]+[K] [6_][P] [6_][P] [6][K]
    20. [3][3][P]+[K] [6_][P] [2][K][P][P]

    Combos 1-5 come from the vital point crumple occurring with Counter hit [4][3][P]+[K]. Combo 1 and 2 will work on all characters. Combo 3 uses [2][P] to refloat the opponent, and works on everyone except heavy-weights, Akira, Kage, Goh and Blaze. Against heavy weights [2][P] [6][K][K] can be substituted. Combo 4 works on Vanessa and Eileen and closed stance Pai and Aoi. Combo 5 works on lightweights + Lion and Lei for big damage.
    Combos after a stomach crumple are similar to those after a vital point crumple, but the stomach crumple combos are slightly easier to pick them up from. Combo 6 and 7 are guaranteed for all. Combo 8 works on everyone except heavy weights and Akira and Blaze, and the damage is unexpectedly high. Combo 9 works on light weights and light middle weights except Goh.
    After [4][4][P]+[K] you get a fairly easy to combo head crumple. Combo 12 and 13 work on all cahracters. Either combo allows you to carry them a fair distance. For combo 14 it's easier to connect than after a stomach crumple, so it will work on all characters except for Jeffrey. Combos 10 and 11 drop the damage slightly, but leave you in a better position to focus on okizeme.
    It's fairly hard to include a slam in a combo, so after [6][6][K] focus on combos 15 and 16. Combo 17 will work on all but heavy weights, but it's quite easy for even middle weights to ukemi in the middle, and if you don't hit the [2][P] right even light weights can ukemi. Also, after [2_][3][P]+[K][P] slam, on heavier middle weights nad heavy weights combo 16 won't work.
    After [4][P]+[K]+[G] [3][3][P]+[K] will often be used, from which 18 is the basic combo. When 18 won't work, use 20 such as against open stance Jeffrey. Combo 19 works on light weights and lets you go for okieme. If you drop one [6_][P] it will work on middle weights too.
     
  4. coup_de_grace

    coup_de_grace Member

    Wow... I'm going to have to slowly go through this! This is great stuff. Always liked Aoi, got a little freaked when I saw some great players handing other Aoi players their ASS, but still really like her. Can't wait to see the frame data!

    *takes notes*
     
  5. PhoenixDth

    PhoenixDth Well-Known Member

    seen in the end of uploader 912

    Aoi's YY stance sidestep can = free backthrow

    maybe possible reason why shes low tier =/
     
  6. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    She has a 13 F punch now (iirc) , and her strings are mostly high now, so can be ducked, that in itself weakens her alot. : /
     
  7. ice-9

    ice-9 Well-Known Member

    Aoi's punch is 12 frames -- still slow relative to her VF3/4 versions and other characters in VF5.
     
  8. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    Isn't it because she went for the new /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif?
    I'm sure the side step moves from YY stance still turn any throw into a side throw.

    Yeah, I wonder why they weakened her so much in this version:

    God, look at her vids, so tiny damage in combos after so unsafe launchers.
    2nd hit of /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif high, and /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif is high (even if it is now 13 exe and advantage on normal hit)
    Her backturned moves? I just hope after bloking the /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif, the rest of the string( BT: /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif) is unduckable, making it a little useful (+5 frames on block I think) but this BT stance doesn't worth the candle for me : too risky...
    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif looks cool, go over low attacks, good range.

    Well, I guess Aoi players will have a very hard time to win with her now, especially against some characters like Shun.(and characters who have useful moves that make YY stance too risky to use)
     
  9. ice-9

    ice-9 Well-Known Member

    The silver lining for Aoi is that her /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif has been made uncounterable; this move basically replaces the VF4 version of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif.

    There is also another move that seems to closely resemble her old /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif stats. /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif are both mid, the first attack executes in 15 frames, and the second attack is -13 on block. I don't know what this move looks like, however, so I'm not sure if the range is any good or under what conditions the second attack would combo from the first.

    The VF5 version of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is a different move than the VF4 version, though they both animate similarly. The first attack hits high and is 13 frames, while the second attack is middle and uncounterable. This move may be good in interrupting opponents and for poking.

    Other key moves that have been made uncounterable:
    - /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif which is great considering its evasive properties (at least in VF4) and high damage on counter
    - /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif which sabakis elbows, high and mid punches
    - /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif which now can be used as a poking tool?

    Keep in mind that the Enterbrain magazine rated Jeffry and El Blaze lower than Aoi for what it's worth.
     
  10. PhoenixDth

    PhoenixDth Well-Known Member

    ya thats possibly it, its pretty bad still =/

    like leifeis 9/3 P+K,p = backthrow
     
  11. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    Yeah, but the second hit is high, you can duck it if you block the first elbow (and punish) in VF4, not sure in VF5.

    I rarely see this new move used like the way her old /forums/images/%%GRAEMLIN_URL%%/f.gif+ /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif
    The first hit puts you in BT and disvantage whether it hits or not: so on block, you are BT, with -6, and according the new system of side / back turned vulnerability in VF5 now, it is very risky. Second hit is -13 so punch and throw counterable at least. Mostly in the vids I saw, this string was guaranteed after a YY stance parry and as a juggle ender, for oki and damage potential.


    I wouldn't complain if the first hit was special high at least (beat low punch when you have the advantage) /forums/images/%%GRAEMLIN_URL%%/cry.gif
    But the second attack is not uncounterable at all, it is still -13 ( so free throw or punch)

    This is just some first impressions I get from looking lot of Aoi vids and her frame stats( from the HK site), I still love her style, but I can't figure why she has been so toned down.
    I hope I'm wrong and after we get the PS3 version, Aoi players will find out new strats and interesting stuffs /forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  12. ice-9

    ice-9 Well-Known Member

    Ahh, I didn't realize that /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif leaves her BT. Then going for the follow-up attack would be quite risky.

    As for /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, all I can say is hit check -- the ability to delay after the first hit is quite long. In some sense it's better than /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif in that the second hit is guaranteed on normal hit.
     
  13. noodalls

    noodalls Well-Known Member Bronze Supporter

    Article - Aoi Arcadia 80
    Author - Yanaga
    Source - Myke
    Translation - Noodalls

    Knowing the properties of *fP+K
    The first hit *fP+K has long reach, and favourable conditions after the move, so it's good to use as middle distance. On block it's only slightly disadvantaged, and a *dP will beat out elbow class moves, and OM is also effective (reference the photo). On hit a *fP will beat out the opponent's middleweight punch, and on counter hit the fastest tsukami throw will not be avoidable by ducking.
    This alone makes it an easy move to use in fighting, but mixing in the followup string and cancels means that on guard or hit either way you can deal wit hthe opponent. Against opponents who hate this move and duck to avoid it, *ffP+K and *ffP can be used.
    The place where this works the best is up against a wall. After *fP+KP hits, you can get a large pounce attack for big damage, which is evaded in the opposite direction to *ffP, making it a powerful mixup.
    Further, a *G-cancelled fP+KP into throw will work better if you delay sligthly to get the 0F throw. Some opponents will expect a throw from a cancel, so if they are aware it's coming, beat out their abare with guard or evade.

    - On guard it is a little disadvantaged, but if you move to the side opposite that on which their *dP will come out
    - you can evade with OM. Hit confirming is important.

    Followups after throws.
    For a throw with a single command, *dfP+G is easy to use. The damage is a little low, but in fact after the throw you can dash a little and get a grounded *dfP just about unavoidably.
    Because of this, the total damage is slightly higher than *dfdfP+G, so you might want to make *dfP+G your main *df-direction throw.
    Also, in version A after *270bP+G escaping the ground throw is surprisingly severe. Against opponents who are slow to recover, go for it enthusiastically.

    - Dash a little to get the down attack. The opponent can no longer side roll to their back-side to avoid it.
     
  14. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    WAWAWEEWA!!!! I'm definitely going to try to learn this womang and then give up with a month or so.

    I don't mind the nerfings, I like Goh and Jeffry and Rock and Mina regardless (though I haven't touched SCIII in almost a year). If she plays the same as in VF4, I'm cool with it. Not like I plan to ever win against Srider/Ktallguy/Ice-9/Raoul/Shin/etc...
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Man, that movie you linked was awesome! Hiiraki pulled out just about every trick in the book which really demonstrated his mastery of Aoi.

    A must-see for every aspiring Aoi player.
     
  16. gregor_thewolf

    gregor_thewolf Well-Known Member

    Which movie is this please? I can't find it...
     
  17. ice-9

    ice-9 Well-Known Member

  18. Valakrie

    Valakrie Well-Known Member

    PSN:
    Valakrie_2041
    Whoa, that is simply amazing; it’s every reason why I started using Aoi in the first place! Such great Yomi…
     
  19. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    Can someone test this?

    After a SW reversal, does 33P+K connect? Do her mid/high circular reversals allow for 44P+K (I know the frames say it does, but the range)?
     
  20. DRE

    DRE Well-Known Member

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