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Very General Questions

Discussion in 'Goh' started by InterDinghy, Jan 12, 2008.

  1. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    1. You can either do /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif or /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif for the crouch-dash. The shoulder-ram would be: /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif. It is one of Goh's most important and powerful moves.
    2. That's surely up to you. I often noticed that too many players were expecting the follow-up punch but that surely depends.
    3. It can be a lag issue if the opponent's connection is worse enough (grey icon). The sooner you sabaki the string though the more advantage you get.
    4. /forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif are options here. Fuzzy Guard if you are at small disadvantage or do the same (/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif).
    5. Play against Akira in Dojo mode (set him to expert). His strings are vulnerable, and very linear. As well, you can sabaki the hell out of him if you can read and know his strings. Make often use of evades, and punish him wherever possible: /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/b.gif + mix-up. As well, delay your combos (/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif DELAY/HITCHECK /forums/images/%%GRAEMLIN_URL%%/p.gif, or even /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/d.gif(/forums/images/%%GRAEMLIN_URL%%/df.gif)/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.
    6. OMs are perfect for advancing forward, but also for an additional mix-up to your offense.
     
  2. Stiff

    Stiff Well-Known Member

    OMs and DMs can be trickier to pull out on a laggy connection.

    Akira has loads of mid attacks. I also find that plenty of players with Akira (not necessarily the good ones), will go /forums/images/%%GRAEMLIN_URL%%/d.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif straight into a mid. I get loads of sabakis doing that. Unless they are totally aggressive, I often get a dash and throw in also afterwards.

    It's hard when you just play 1 match against someone, but I find people often use moves in a certain order, basic flowchart stuff - whether they realise or not. For example, I am guilty of doing Low Punch into Shoulder Ram far too much. If you have an aggressive/abare player it gets them all the time. Once they start blocking, you can go from Low Punch directly into a throw to mix it up. Still a bad habit of mine, using it so predictably.

    Using /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is difficult against anyone when you're guessing. I find it can be useful against players who start a round with PPPs. I've come across a lot of players who will have a heavy attack blocked and go immediately into punches/jabs. If you can predict that and see that they will punch rather than block in that situation, you can use that quick sabaki move. I think of it as an educated guess.
     
  3. boxedwishes

    boxedwishes Member

    You can actually use the roundhouse to punch to setup a throw. Once you train people to watch for the punch, you can use that brief waryness to dash in and throw.
     
  4. IRON_SKORPIQN

    IRON_SKORPIQN New Member

    I'm a complete noob to all the terms your using like " Goh's Sabakis" etc... i was just wondering where Gohs strengths are because his throws are weak... ground throws you will hardly get because players mash there way back up and his strikes are sluggish. I dont like goh's character all that much but i do like judo thats why i play him... plus throwing characters are always so disadvantaged against striking characters in video games... in real life a jujitusian could just pin a striker to the floor quickly and make short work of the fight... but in fighting games you just dont get that realism. Please correct me if im wrong but you also notice that characters as large as wolf are also disadvantaged too... for example his size makes him slower than other characters so his throws should be more powerful and yet characters like Pai chan are very fast and technical strikes with average hitting power and the same throwing power... i hate seeing these little girls pick up mountains of muscle. I also cant manage Gohs timing either... moves like Basara~Mekira~Indara /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif then /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif are hard to get timing right.
     
  5. Fulan

    Fulan Well-Known Member

    the throw game of characters like pai is NOWHERE near the throw game of grapplers like Wolf and Goh.

    A sabaki is a move that out-prioritizes the move of you opponent, meaning it will deflect or sometimes reverse the attack. For example /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif 'sabakis' mid punches and elbows.

    if you want to play Goh do a search for a player called "Akape" on youtube.
     
  6. Stiff

    Stiff Well-Known Member

    Goh's throws are certainly not weak. His most damaging throws do hella damage.

    There are only certain times when you should go for ground throws/ If you try them after every knockdown you'll be left at a disadvantage a lot.

    A sabaki - well, look, we can explain it here (as Fulaani has), but you're better off going to the VF system wiki, printing it out and having a good old read of it. Don't expect to understand everything straight away.

    In terms of timing for basara, well these things aren't maybe easy to execute, especially at first, but the dojo is there for a reason. It only takes practice!
     
  7. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    <span style='font-size: 20pt'>Regarding Ground-throws</span>

    Mostly effective against playerys who don't know Goh too deeply. Then you can often go for ground-throws multiplying your damage output. Against players who know how to stand up much quicker from the ground, ground-throws only become a vulnerable alternative, a 50/50 guess game, in the hope that your foe oversleeps escaping it.


    <span style='font-size: 14pt'>Against more experienced players</span>

    For example, even after /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif a ground-throw attempt is not guaranteed if the foe stands up quickly (which isn't too hard to do). Only if this throw causes your opponent to hit the wall, you get a guaranteed ground-throw attempt.

    I mostly use it after a successful /forums/images/%%GRAEMLIN_URL%%/d.gif//forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif though, even though it's also not guaranteed but as the anti-tech-roll maneuver catches foes at a surprise it's a good guess, and you ain't too vulnerable if it misses.

    As well, if I missed doing a follow-up combo after /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, which can happen at times out of stupidity) I also tend to ground-throw.

    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/p.gif into crumple can be either handled with a combo follow-up or with low throws or ground-throws whereas the ground-throws have a particularly low throw escape priority.
     
  8. SweepTheLeg

    SweepTheLeg Well-Known Member

    I find ground throw mixups to be effective after:

    P+K > P+G > 2P+G
     

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