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Using EDG/ECDG to beat attacks and delayed attacks

Discussion in 'Dojo' started by ice-9, Mar 9, 2007.

  1. danny13

    danny13 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    Cos you only get +8 when you guard Akira's SDE compared to +12 to +20 on a successful evade?
     
  2. SaiJin

    SaiJin Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    Yomi comes from Yomimasu. And the right word is Yomu, which is verb for "To read". That is the literal meaning.
     
  3. Shang

    Shang Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    how about when you go from +5 from blocking a low punch to even from evading it?
     
  4. akai

    akai Moderator Staff Member Bronze Supporter

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    Re: ice-9's New Super Defensive Techniques!!

    The opponent will still be able to grab you, but it will not be 0-frame throw (not 100% sure). The technique mentioned is that you will be evading when in a disadvantage situation...from most likely after a striking attack of yours is blocked or you get hit. For ~10 frame window after the entire move is completed, 0-frame throw situation will not occur (again not 100% sure, rough interpretation from Black Book).

    As for usefulness, if it does not work against throws and fast attacks, won't back dash evade be equivalent or more effective?
     
  5. danny13

    danny13 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    But aren't we talking about defensive tactics when at disadvantage? IMHO, I would prefer going for a big move after guarding my opponent's knee or elbow than doing a low punch. /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  6. ice-9

    ice-9 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    danny and akai:

    Some of the players here poke a lot more than they throw, so for them I see using EDG as being very effective. I do agree that ECDG can be more useful than EDG depending on your opponent.

    ECDG can duck throw but the window is very, very small; I think the window is when you enter the ducking state at the 17th frame to whenever you decide to stand up. So while it may avoid throws the timing required is so tight I think it's hard to avoid delay throws on purpose -- BUT we shall see because my understanding of these techniques are still quite theoretical.

    ECDG doesn't work as well in VF4 as it does in VF5 because the failed evade is much slower, and it's pretty easy to beat it with a delay attack. While I think ECDG is much better in VF5 at only 18 frames vulnerability, it's still a big window compared to 13 frames for EDG. That's more than fast -- that limits the number of potential attacks to basically just punches and low punches! And that's assuming the attacker can time the punch and low punch at the exact moment (i.e. beginning on 1-3 frames after EDG is executed).

    akai, I think your observation is astute: if EDG/ECDG is done from disadvantaged state (e.g. -11) and the opponent throws right away, it won't be a 0-frame throw. However, the opponent will still succeed in throwing you if you EDG because you exit standing, and will still succeed if you ECDG because it takes 17 frames before you are considered crouching. Even if the opponent throws you at the latest timing at -11 you won't have enough time to crouch dash under it.

    KOD:

    As Shang correctly pointed out, if your opponent low punches like crazy it's better to just guard then EDG. However, most opponents with a brain will poke you with other attacks. E.g. Akira will DE, SDE, sidekick, /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, etc. Against such types of moves it is much better to evade than to guard. Put in another way, EDG and ECDG dramatically raises the risk of a poking strategy.

    Naysayers:

    If you don't like these techniques, don't sweat it! It's up to you to decide whether you want to adopt them or not. I'm here posting because 1) I want to answer genuine questions, and 2) in my view I'm contributing to the community by posting about my knowledge versus keeping it a secret. I am NOT here to convince you that you should use it. Hope we're clear.
     
  7. Shang

    Shang Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    danny13, did you even read ice-9's New Super Defensive Techniques??? He specifically said the ice-9's New Super Defensive Techniques are about anti-poking. big moves aren't poking. /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Myke623
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    Myke623
    Re: ice-9's New Super Defensive Techniques!!

    If the purpose of the EDG is to protect you against both the fastest and delayed (accidentally or not) attacks, then there are far simpler options such as simply guarding (as KoD mentioned). Even though Guarding may not be as rewarding as a successful evade, it's generally reward enough against an accident-prone opponent.

    However, an ECD does all this and more. An ECD also allows you to duck under throws, depending on the disadvantage situation. So I see no benefits or reasons why you'd want to EDG instead of ECD?

    You mentioned that the additional frames required to crouch make it less effective such that a Knee could hit you. But if you see the Knee coming, you stop trying to crouch and just hit neutral /forums/images/%%GRAEMLIN_URL%%/g.gif to instantly stand and guard (ever heard of fuzzy guarding? :p)

    So with their vulnerabilities being essentially the same, but with ECD having an additional benefit of working against a nitaku situation (mid/throw), again I don't see why you'd use EDG over ECD.
     
  9. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">why you'd use EDG over ECD </div></div>

    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif?
     
  10. ShinobiFist

    ShinobiFist Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    The dude is from Boston, what do you expect. Oh yeah, GO Yankees!
     
  11. ice-9

    ice-9 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    I see using EDG more to deal with opponents who poke well, and/or if I am playing with a character that does not have a good long-distance game. I don't know about you, but getting a successful evade and getting guaranteed damage sounds a lot better than just having the advantage.

    If my opponent is accident prone, I don't need to use some fancy special technique to defeat him/her. Straight up play should suffice methinks. /forums/images/%%GRAEMLIN_URL%%/smile.gif

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">However, an ECD does all this and more. An ECD also allows you to duck under throws, depending on the disadvantage situation. So I see no benefits or reasons why you'd want to EDG instead of ECD?

    You mentioned that the additional frames required to crouch make it less effective such that a Knee could hit you. But if you see the Knee coming, you stop trying to crouch and just hit neutral /forums/images/%%GRAEMLIN_URL%%/g.gif to instantly stand and guard (ever heard of fuzzy guarding? :p)

    So with their vulnerabilities being essentially the same, but with ECD having an additional benefit of working against a nitaku situation (mid/throw), again I don't see why you'd use EDG over ECD.
    </div></div>

    *Shrug* I don't know why we're arguing whether one is better than the other--it should depend on the situation and your opponent. You're trading off the benefit of potentially ducking a throw for a longer period of vulnerability. Sometimes that's worth the trade off, sometimes not.

    Me personally I have my doubts just as to how many throws you could duck under with an ECDG. Remember that there are 0-frame throws now; certain situations where ECD worked in VF4 will no longer work in VF5. Think about it.
     
  12. danny13

    danny13 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    lol, ok i get what you mean.
     
  13. DubC

    DubC Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">*Shrug* I don't know why we're arguing whether one is better than the other--it should depend on the situation and your opponent. You're trading off the benefit of potentially ducking a throw for a longer period of vulnerability. Sometimes that's worth the trade off, sometimes not.
    </div></div>

    I believe his point was that you can INSTANTLY cancel the crouch dash at ANY point, so there is in fact no longer period of vulnerability.
     
  14. ice-9

    ice-9 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    My understanding of fuzzy guard is that you actually do CD to avoid throws AND THEN stand up to block middle attacks. You don't crouch dash OR stand up to block on reaction/telepathy. The concept applies similarly to ECDG. When you execute the CD, you really do CD. Try it out. When you do ECDG -- no matter how quickly you press /forums/images/%%GRAEMLIN_URL%%/g.gif after the CD -- you will see the CD animation if you had inputted correctly. Also, the overall ECDG animation lasts longer than the EDG animation; this should give you a clue about the longer period of vulnerability.
     
  15. ShinobiFist

    ShinobiFist Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    I got to try out the ECDG, one thing I notice is that blocking animation shows up rather quickly. Regardless on what people think, this a tip you should be taken under consideration. Is like people expected this concept to be the greatest tip in the world. Because I see this working against aggressive players.
     
  16. ice-9

    ice-9 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    Yeah, I realize that the tone of my original post might have something to do with it. It was probably too tongue-in-cheek but some people seemed to have missed the intent. /forums/images/%%GRAEMLIN_URL%%/tired.gif
     
  17. DeLune

    DeLune Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    ABCDEG... ECDAGGG... So difficult to undertand!!!

    Got any other defensive techniques you can share? Like how to play against Kage who kept doing and alternating the new stance moves... super irritating!!!
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

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    Re: ice-9's New Super Defensive Techniques!!

    I don't have the game yet, but in Evo when you ECD and press /forums/images/%%GRAEMLIN_URL%%/g.gif at the fastest timing, you won't see any CD animation, and probably a twich at most.

    You can cancel an unsuccessful Evade with either a standing or crouching dash, and either of these can be /forums/images/%%GRAEMLIN_URL%%/g.gif cancelled, so it doesn't sound logical that one takes longer to /forums/images/%%GRAEMLIN_URL%%/g.gif cancel than the other. Put simply, you're saying that you can't /forums/images/%%GRAEMLIN_URL%%/g.gif cancel a crouch dash as soon as you could a standing dash.
     
  19. ice-9

    ice-9 Well-Known Member

    Re: ice-9's New Super Defensive Techniques!!

    That's correct, that's what I am saying. When you do ECDG you will definitely see the crouch dash animation, meaning that the earliest in which the character can stand up to guard is 6 frames later than EDG where you can guard right away. Of course this is just based on observation; I don't have the means to actually count the frames. /forums/images/%%GRAEMLIN_URL%%/frown.gif When you try them out though, to me at least, ECDG looks clearly longer to "finish" than EDG. Maybe someone can make a clip of it?

    As for VF4 -- can someone remind me again what the purpose is for ECD in defensive situations? In what examples is it useful? Just straight up ECD; not back dash ECD. I think comparing the usage of ECD in VF4 to VF5 might be helpful.
     
  20. akai

    akai Moderator Staff Member Bronze Supporter

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    Re: ice-9's New Super Defensive Techniques!!

    I think ECD in VF4 Evo was used mostly for stepping purposes and offensive purposes? Example is ECD to evade attack and buffer certain moves, such as Kage's /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.

    I also try out ECDG and EDG in VF5 Free Training. In ECDG, you can immediately press the /forums/images/%%GRAEMLIN_URL%%/g.gif button, to cancel the crouch dash to a standing position. Instead of fulling crouching you will see the head stutter a bit (down, up). Timing may be very important on when you enter /forums/images/%%GRAEMLIN_URL%%/g.gif after crouch dash (the Dojo mode do frames on when you press a button-white-and when you release the button-yellow). Good example of timing being critical is fuzzy guard situation, where inputting /forums/images/%%GRAEMLIN_URL%%/g.gif too early, will get you thrown and too late you will be hit by fast mids.

    Since you really can't fuzzy guard from failed evade, I don't think ECDG is really that much better over the idea of doing an EDG (just a matter of taste). Nothing wrong with it either. The major difference between ECD and ED could be for offensive purposes--where you can buffer in crouch dash or forward dash for certain moves?

    After Edit=============================================After Edit

    Ok, after further testing and messing around, there is something strange about crouch dash, so maybe there is more truth to Ice-9's ECDG and EDG type of defense. If someone can double check or reaffirm what I am noticing, that would be great.

    Not sure if this was true in Evo or not and this is not a direct test of what Ice-9 was talking of. At -6, I can still fuzzy guard (duck under with crouch dash) against characters with 12 frame /forums/images/%%GRAEMLIN_URL%%/p.gif (Aoi, Wolf, Jeffrey, and Vanessa Defensive); but in attempts to crouch dash against 11 frame and 10 frame /forums/images/%%GRAEMLIN_URL%%/p.gif characters, I failed to duck under or guard against the high /forums/images/%%GRAEMLIN_URL%%/p.gif.

    After looking at the fuzzy guard topic about how throws are 12 frames now, this somewhat make sense. Fuzzy guarding in VF5 by crouch dash is not as impenetrable as it was in VF4 Evo. Characters with 10 frame or 11 frame /forums/images/%%GRAEMLIN_URL%%/p.gif is guaranteed to beat my CDG attempt. However, when I attempted to do DG at -6, 10-11 frame /forums/images/%%GRAEMLIN_URL%%/p.gif is not guaranteed to hit me.

    Note that at -6, standing P can still whiff when you just crouch /forums/images/%%GRAEMLIN_URL%%/g.gif. However, you will get thrown, if you just attempt to do crouch /forums/images/%%GRAEMLIN_URL%%/g.gif fuzzy at -6.

    Umm hope I am making sense. So after further testing, I am believing there is a difference (possibly slight) in ECDG and EDG uses in VF5. This is due to throws not having the fastest execution anymore (barring 0 frame throw situations).

    The things I was messing around with in training mode did not take into account the failed evade aspect; however, I think it has some relationship to what Ice-9 observe.
     

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