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Tossing Frames for 0-Frame Throw

Discussion in 'Dojo' started by Chanchai, Jun 7, 2007.

  1. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    No this can also be used to make opponent throw counterable even at -10 in theory, as explained in my previous post. Making throws the first garanteed punishment (with 10f P's) like VF4

    Side turned is really something strange. For example after Vanessa's neutral hold--> K followup opponent is able to crouch guard under vanessa's P but unable to STAND guard it iirc. WTF ? I have to test this again but this this what we found last time we tried. Someone can explain that ?
     
  2. Chanchai

    Chanchai Well-Known Member

    Srider posted this on the Version C revisions. Hope he's okay with me reposting it here.

    originally posted by Srider

    Dealing with Follow-up Attack

    In VF5, there is an abundant amount of moves with follow-up attacks. You must find yourself in a lot of situations where you are hesitant to attack due to the fear of the opponent’s possible follow-up attacks. We’ll take a look at a technique that will automatically avoid any possible follow-up attack while you apply attack pressure at the same time. The difficult of this technique is ultra difficult, but it can be said this technique is one of the essence of VF5 strategy.

    We’ll first look at using the fastest possible /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif or /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif input to cancel an evade into a throw called “evade cancel throw.†When you have guarded an attack that has a possible follow up, using this technique will allow you to evade any possible follow while aiming for a throw if the opponent decides to end the sequence there.

    Furthermore, the input of the cancel naturally spends enough frames to result in a 0-frame throw. Even at 5 frames of advantage, the throw cannot be avoided by crouching. Since this means that most mid attacks are not safe via fuzzy guarding, it can be said that this is a very powerful technique. Also, if you successfully evade the follow-up attack, the throw will come out in most cases, so it is possible to get guaranteed damage or apply the nitaku game.

    Even though this is a highly useful technique, the input command can be a quite complex. In order to cancel the evade at the fastest possible speed, you must have registered the second input of the dash before the evade animation begins (at the starting frames). You are ok as long as the lever is finished inputting (returned to neutral) at the end of the input buffer window. Since there is only a 12 frames window before the evade sequence begins, a rather fast command input is required.
    On top of that, the /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif command must be entered within 10 frames of the Evade animation. If you input the command after this window, it’s easy to whiff the throw after a successful evade, so you should try to finish the complete input by the first half of the Evade animation.

    The one thing you should be mindful when using this technique is your character’s throw distance. Some character such as Kage, Lion, or Brad has fairly short throw distance, so in certain instances such as after guarding Lau’s /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, it is possible to miss the throw completely even if you performed this technique perfectly.
     
  3. Jeneric

    Jeneric Well-Known Member

    It's actually very logical. It takes additional frames to turn around and guard attacks, meaning if you're -9 and sideturned and just try to guard, you won't turn around fast enough to guard the P.

    However it doesn't take additional frames to crouch, and you can always instantly crouch guard against attacks in VF. So even if it still takes additional frames to turn around and crouch guard, these turn around frames won't matter since you are crouching under a high attack. If the opponent does a midattack instead they will matter though...
     

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