1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

top ten moves

Discussion in 'Wolf' started by googlemax, Feb 22, 2007.

  1. Throwmasta

    Throwmasta Well-Known Member

    Hmm...I'm curious as to why everyone is picking Turbo Drop Third (hcb) instead of F5 (270b)in their top 10 (?). TD3rd is only 60dmg vs. 75dmg on F5; and the extra dmg provided by the wall combo that follows TD3rd, is purely situational. Also, I use KS as much as Perfect Giant Swing, due to the extra (guaranteed) dmg I may get if it is NOT perfectly tech rolled...vs. possibly only getting 80dmg from a PTR'd PGS. Obviously, the choice is much easier though, if a wall is close behind /forums/images/%%GRAEMLIN_URL%%/grin.gif

    My list:

    /forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif +/forums/images/%%GRAEMLIN_URL%%/p.gif (/forums/images/%%GRAEMLIN_URL%%/p.gif)
    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (I like this slightly better than grizzly lariat, because even though the range isn't as good; it's faster, staggers on normal guard, and crumbles on counter hit for free follow ups).
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    hcf (fastest input)/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/270f/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (tie)
    270b/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/db.gif//forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif

    Honorable mention: /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
     
  2. DarkGift

    DarkGift Well-Known Member

    i prefer the knockdown of grizzly on all hits ass opposed to the stagger.. i guess that's just personal preference since i prefer the wakeup pressure as opposed to stagger pressure

    A move not often used enough by nonJP players as far as I've seen is 9P.. it has some evasive properties and the hit throw has some good followup setups
     
  3. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I like the turbo drop because it covers ground, can ring someone out and has a sick wall combo.

    I only really use the move when I'm within striking distance of a wall though. Or I think it will place them close to a wall/corner.
     
  4. Throwmasta

    Throwmasta Well-Known Member

    I use /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif quite often actually. It's pretty safe/fast, and (while we are on the subject) it's a very nice way to set up the Turbo Drop 3rd/Wall combo. This is due to the nature of the hit throw (European uppercut) sending the opponent several steps back. If you then dash in and TD3rd, you will often be near the wall. Of course you can only get away with this a few times, and will eventually have to alternate with mids after the hit/throw instead of throwing.

    I'm also actually quite fond of /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif tactics. I seem to have a degree of luck with them in vs. play. Since a normal /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif isn't throw guaranteed, it can be safe to go for (at proper range); if it is guarded, you can try following up with /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif. If /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is evaded, you are sometimes far enough away from harm, and given back turned options. You can fully charge it, and stagger your opponent (then follow with /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif) if they guess wrong (like if your opponent anticipates a non charged shoulder ram or shoulder feint). And lastly, you can try using /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif (shoulder feint) and immediately KS/Perfect GS (these are the 2 throws I always use in this situation) if you think your opponent will freeze up, or try to evade the shoulder ram (this tactic is the most punishing, and the most fun)
     
  5. Jerky

    Jerky Well-Known Member

    I think Wolf's 3k is excellent. As well as his grisly lariat. Mix between side kick and grisly on oki and you'll see what kind of frustration these two moves can cause on a fuzzy guarder. Also any of Wolf's low throws a great fuzzy busters.
     
  6. DarkGift

    DarkGift Well-Known Member

    I love messing around with 466P. and 9K+G. I get pretty lucky and am trying new ways to incorporate these into my game. They're unblockable. Some players will know to duck 466P but stand back up too quickly(maybe b/c they're used to crouching screw hook and immediately standing back up?) and get hit with the long execution frames of 466P
     
  7. Jerky

    Jerky Well-Known Member

    </div> will know to duck 466P but stand back up too quickly(<div class="ubbcode-block"><div class="ubbcode-header">Warning, Spoiler: <input type="button" class="form-button" value="Show" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" /></div><div class="ubbcode-body"><div style="display: none;">maybe b/c he's a fuzzy guarding bitch?</div></div></div>) and get hit with the long execution frames of 466P </div></div>

    :p
     
  8. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    For me, Clothesline just isn't as good as the old Axe Lariat. I would use /forums/images/%%GRAEMLIN_URL%%/uf.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif more if it wasn't so slow.
     
  9. Throwmasta

    Throwmasta Well-Known Member

    Amen to the face lift kick ( /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif)/grizzly lariat oki strategy. So simple, yet so effective; I also use this often. I will occasionally substitute in a well timed screw hook (/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif) instead of the face lift kick though. This is nice because it's half circular, and leads to a combo (screw lariat or reverse sledge hammer /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif). Both follow ups are nice; the latter is slightly better dmg, and the former sends your opp into a spinning decent which is hard to TR (and if you opt to complete the screw lariat, you can continue your oki whether they tech roll it or not /forums/images/%%GRAEMLIN_URL%%/smile.gif ).

    I like to go for flying zero (/forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif), and clothesline (/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif) occasionally to "keep the opponent honest," a phrase I've learned from some NYC vets back in the VF3tb days. In fact, I've discovered that flying zero is nice to go for occasionally vs. opponents who tech roll moves such as the RSH (/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif).

    Has anyone experimented at all with Wolf's deadly move? Not the most practical thing to do (not too bad of an option vs. a TR though, or from far range). But if you do manage to connect with the /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (then combo of choice) or /forums/images/%%GRAEMLIN_URL%%/k.gif (then toe kick/stunner) follow ups, you're going to put a major hurtin on your opponent! The safest option out of deadly move is the /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif (shoulder attack) follow up, it's the fastest, most far reaching, and isn't throw guaranteed, so it's nice to condition the opp to this before going for the big dmg follow ups. Unfortunately the latter is also the weakest option dmg-wise; it's the only follow up to deadly move that doesn't have guaranteed follow ups. The /forums/images/%%GRAEMLIN_URL%%/p.gif follow up (lariat) gives you a free /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif afterwards; very similar to the standard /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif clothesline, but without the ability to consistently land /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or ground throw attempts.
     
  10. Sebo

    Sebo Well-Known Member Content Manager Taka Content Manager Jeffry

    PSN:
    Sebopants
    *throws loose change from pocket

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif GS!!! Best punishment (though not guaranteed)
    /forums/images/%%GRAEMLIN_URL%%/p.gif_/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif//forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif Pokes, punishment (/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif)
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif Poke, use when at small advantage
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif Poke, use at advantage (range sucks... but I'm spoiled by Jeff/Vanessa)
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif For the damage
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif Poke, to get +
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif Half circ kick that knocks down with an awesome sound? WHEEE (my fav, no idea why)
    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif With a wall = Top Tier, with no wall = Top Tier-er
    /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif I like people who insist on holding /forums/images/%%GRAEMLIN_URL%%/g.gif
    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/k.gif Low?
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif:/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif Best way to punish Jacky's /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif Knock DOWN
    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif Crush that low
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif YOU TOOK THIS
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif Good knock down tool with hit checking
    /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif With a wall = Top Tier
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif Good range (and cancel)
    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif Better range/speed, but less safe
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif Very risky, but worth throwing out every once in a while
    /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif Good /forums/images/%%GRAEMLIN_URL%%/b.gif break
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif Okay, but because I play Jeffry too much, this comes out naturally
    /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif Against pokes and for pimp taunt
    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif For ringing myself out

    Wolf needs more than 10.
     
  11. DarkGift

    DarkGift Well-Known Member

    </div>) and get hit with the long execution frames of 466P </div></div>

    :p </div></div>

    I had you in mind when I was writing that:p
     
  12. EmX

    EmX Well-Known Member

    Throws/Low Throws - No explanation needed

    Screw Hook - Basic mid that knocks down on CH. Followup with reverse hammer for good dmg.

    Knee - Safe CH combo-starter, good stuff.

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - sidekick-speed mid kick, big advantage on stager and CH

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif - monstrous range for a sidekick, semi-circular, but slow and -11 on block

    /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif - Easy way to crush low-P happy noobs, solid dmg.

    Short Shoulder - Big, high-risk launcher with some nice evasive properties and massive damage.

    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif - Quick sweep that's very difficult to block, very good reach for how fast the move is

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif - solid whiff punisher, although the combos are harder now

    /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif - your other whiff punisher for long range stuff, a bit on the risky side but meh

    Not going to include jab and low jab as those are given and universal moves.
     
  13. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I want to point out the awesomeness that is /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.

    On critical you can get away with a low throw unless your opponent is mashing attacks or actually escapes a low throw.

    I know throws aren't guarenteed but the move has been working 80% of the time for me.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice