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Tips on Stance Recognition

Discussion in 'Dojo' started by thebradSHow, Mar 19, 2004.

  1. ONISTOMPA

    ONISTOMPA Well-Known Member

    And to make matters even worse, you even have throws that alter stance like Goh's HCF, if his back is facing the background and his left leg is forward during the throw when he stomps on your stomach with his right leg his back will be facing the screen and his right leg will be the one forward. Akira's [1][6][P]+[G] does the same thing but this time with the left leg ending up being the leading leg. Sometimes you don't really have to remember everything, just pay attention to the other character instead of just watching him/her and it stays in your head.
     
  2. Ragnafrak

    Ragnafrak Well-Known Member

    [ QUOTE ]
    kungfusmurf said:

    Come on young grasshoppers. I can do it without looking. /versus/images/graemlins/cool.gif

    [/ QUOTE ]that's because knee->knee->knee works in both stances /versus/images/graemlins/wink.gif
     
  3. Shang

    Shang Well-Known Member

    Hey Spoty cool post,

    Just want to point out that when you TR, you can manage your foot position by the direction you roll towards. If you roll out to the screen your outter foot will be in front, if you into the screen your inner foot will be in front.
     
  4. CrewTW

    CrewTW Well-Known Member

    This is exactly why anyone in this thread who cannot see stance at least 80% should not be listed as part of this countries top players. We should have two levels of players, top "proficent" players and top "average" players.

    Average being the USA average. That said I should contribute something from my own experience to this thread about stance. I was discussing this with Nelson the other night actually and we found that there are three ways of seeing stance.

    The first is to see stance after you throw out a P after the first move hits. This gives you an extra second for your eyes to see stance. This will help you do stance combos accurately but not always the most damaging ones. For instance with Lau after b, f+p hits you do a LP then the stance combo followup. Most stance combos involve some kind of P or LP in them so you have an extra second to see stance. This isn't the best way to see stance since you wont always do the most damaging combo.

    The second way to see stance is to look all the time. Obviously this works but it requires alot of effort where you could be concentrating on other things such as ring position, distance to a wall or other setups.

    The third way to see stance is to watch as the move hits and look at the way your opponents legs flop up in the air. Incindentally this is how Kazu sees stance and he says this is how most Japanese players see stance. I used to think he always knew what stance he was in and he said no, he only looks as he does a move that leads into a stance dependant combo.

    I actually went in this exact order. I used to do a move then throw a P and look at stance as the P was coming out since it gave me an extra second. Then I tried the second way but I spent too much energy concentrating on landing stance combos and I started concentrating too much on the characters body positions/feet. It has only been in the last few months that I am using the third way which is to see the move and the way the opponents flop up in the air. Interestingly enough the first way got me to about 80% stance accuracy but not the most damaging combos then the second way got to 100% but it didnt work in those high pressure situations since I had too much I was concentrating on during the match so I lost more. These situations were like, I just knocked the person down and I want to crush a low rising attack so I am am concentrating on my body position, the timing to crush his low rising, and if there is a wall how far away the wall is from me. Then I would throw a LP and I would not do the most damaging combo which would have killed the opponent. There is just too much to follow in high pressure. The third way got me to 100% and I only look when I need too.

    This is the way from my experience that will help you achieve 100% stance accuracy and maximize damage.

    Also it takes ALOT of practice as Maddy put it so it should simply come one day out of the blue.
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    I only look after the move connects, and I look at the body of both characters to determine stance. I think that is the easiest way to do it. If you watch stance all the time, you will have a hard time keeping track of things especially in a case where you get a combo starter hit while the other character is doing a move that changes his/her stance. If you don't look at it after the move hits, you won't be able to determine which stance you are in since the hit took place while the opposing character is switching. The more I play though, the more I think sometimes it would be useful to check stance as you play, since it will help you dodge moves like low kick, etc. It could be a life saver.
     
  6. Jerky

    Jerky Well-Known Member

    Just want to say Andy...

    we all suck over here in the US and there's no point in a list kkkthnnxxxgg /versus/images/graemlins/tongue.gif
     
  7. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    I wanted to get back to this one before it got shelved.

    Since open stance MC DE>byakko has pretty tight timing & since DE (blocked)>shrm beats lp in open stance, you can use [6][6][P],[1][1] in open stance a good bit & react to the situation (block/stagger/hit/MC) with decent results. Comboing with the byakko without buffering the CD just ain't happening for me...maybe it happens for someone, just not me.

    In closed stance vs everyone but heavies, my DE combos with AS3. I have more time for this one (ooh do I miss a mess though) & can do it on reaction & since I don't have the magic shrm nastiness, there's less sense in [6][6][P],[1][1] (except vs heavies). The point is, it seems attention to stance while standing is important when using DE.

    I gotta use more than DE though (don't I?) and there are plenty of cases where attending to stance constantly just doesn't do me any good. Sometimes you interrupt a move which has changed your opponent's stance. Sometimes (especially with evade>shrm) you get those odd BT'd floats. Sometimes you get wacky superhigh floats. Also, if you don't know what type of hit you are going to get with something like shrm, knowing the stance beforehand isn't really gonna help you, since [6_][P] won't connect with normal hit...I guess using DLC all the time is a good enough choice. I'm a [P], DJK / lp, byakko kinda guy myself /versus/images/graemlins/tongue.gif.

    I think when it comes down to it, I feel like you should watch stance for combos when the situation is resolved. For something super strict like comboing DE, the flowcharting itself can be stance dependant & since DE doesn't change stance, the situation is basically resolved before the float. Some of those crazy Lei Fei floats though have the monk moving so much that the stance isn't resolved until very late in the combo...I don't know how useful it is to track him throughout or extrapolate his finishing position given his starting position.

    Question: Kage's [P][P][4][P]...it gives one frame of advantage in one stance on hit & two frames of advantage in the other. I don't know which is which & I haven't the foggiest as to how (if at all) this changes your options for him. Anyone?
     

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