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Some Eileen Questions

Discussion in 'Eileen' started by Genzen, Jul 10, 2012.

  1. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    bolded for emphasis. This sweep is crazy good ya'll. I need to still incorporate it in more involved mixups.

    Strangely enough when I go for monkey twist moves and I screw up the input by not hitting K or P quickly enough after 9P+K+G I'll often end up BT with a frozen opponent and sweep has been a really good option out of it. It'd be interesting to look at how evasive this BT sweep is, like can it go under jacky's 6P?
     
  2. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    It does. Just not totally sure of the frames
     
  3. Daydream

    Daydream Well-Known Member

    XBL:
    Daydream CE
    Well if they techroll a lot, maybe you can end the combo with K+G to initiate some instant BT okizeme? I was experimenting with some similar stuff a while back. Not necessarily from K+G but with intentional BT on oki. For example, 9P+K+G after 4PPK or something. Since the last K knocks them away it might look safe to tech. Then they might eat sweep, 2KP or whatever. As long as they're mindfucked by it, it's a win.
     
  4. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    I know there a series of max dmg combos on Aoi that involve using K+G as an ender, and I'm sure you could do that with some of the other combos too. After knockdowns you could always just monkey twist after the last hit and you'll be BTed before they can attack you and have enough frames to hit them with a mixup. 44P also is a quick way to turn around too.
     
  5. ProChristus

    ProChristus Member

    XBL:
    ProChristus107
    I just have a really basic question... hope it's not inappropriate. In training sometimes when I do [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] it only registers 1 "Hit". Sometimes, it registers 2 hits, which I assume means a combo. Any differences between them? Also, What does "Execution" and the number that displays below mean?

    I would also appreciate knowing how y'all do the move notation images, if you don't mind. Thanks!!
     
  6. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    WTF? where in the heck did those symbols come from? LOL

    [4][P][+][K][P] isn't a move. Not with Eileen anyway. do you mean [4][P][+][K][K] ? Or maybe [6][P][+][K][P] ?

    Both of those combo on counter hit i believe.
     
  7. Combolammas

    Combolammas Sheep

    Looks like Eventhubs symbols.
     
    ProChristus likes this.
  8. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    [4][P][+][K][K] combos on normal hit and [6][P][+][K][P] only combos from CH or from NH sideturn.
     
    MarlyJay likes this.
  9. Daydream

    Daydream Well-Known Member

    XBL:
    Daydream CE
    "Execution" in dojo terms mean the amount of frames it takes for a move to animate until it hits your opponent. This is measured in frame data where 60frames equals one second. Hence, a move with 20frame execution takes 1/3 of a second to hit your opponent, and is thus beat by any general attack with an execution below 20frames if both moves are done simultaneously. There are exceptions for this, some attacks have special properties that let's them beat already executed attacks because of different factors. They might jump over, duck or sabaki for example. You'll learn about that sooner or later.

    The number displayed below I presume is the combo #. A white number means you have executed an inescapable combo of n hits. A green number means your opponent could have escaped it. Don't put faith in green combos.

    Move notations are done by clicking the smiley face, then hovering your mouse over any icon will display the notation for it, but you might as well just click on the symbol you want. Also, it's ok to just write 4P+K
     
  10. ProChristus

    ProChristus Member

    XBL:
    ProChristus107
    Thanks a lot. Could you clarify what CH / NH mean? Does 4P refer to back input for the joystick?
     
  11. Daydream

    Daydream Well-Known Member

    XBL:
    Daydream CE
    CH = Counter hit
    NH = Normal hit

    Read about them and other terms here mate.

    Yes it does. You are in great luck today, as the new wiki is finally up. Explaining all of this. Click here for more info.
     
    ProChristus likes this.
  12. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    (Don't know if anyone has posted this before)
    For Eileen's [​IMG][​IMG][​IMG][​IMG] (2nd Strike, Hit) [​IMG] I always have trouble landing the move, is their a certain timed pattern to hit this move cause I usually seem to hit it very late or the input command just won't read the command.
     
  13. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    She has a 2K+GK, is that what you're talking about? It only combos on Counter Hit.
     
  14. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    No, i think he's talking about the sweep string.

    Most common mistake is that people press the third [K] too soon. If you press it early, you get nothing. If you press it more than once you also have a good chance of getting nothing. Make sure you only press [K] the third time when her lower leg connects with the opponents leg for the 3rd hit.
     
  15. SanFran_MAN

    SanFran_MAN Well-Known Member

    PSN:
    Tsumaki_Kid
    XBL:
    Tsumaki Kid
    Yes i was mentioning the sweep string, I know it's not the best question to ask, but i'm new to eileen cause i'm more of a Goh player than i am with any other character.
     
  16. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Go find the move in command training. It's one of the moves where you can have the CPU show you the recording and you can see it's button presses and hear the timing. Just replicate what it does and you'll be fine. The window is actually quite large imo.

    Just remember that if you're playing online and you're visually confirming the timing, you'll need to adjust.
     
  17. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Yeah just watch how the CPU inputs the last hit. The way I first learned it (as it was hard at first) is that I'd wait for her leg to go out all the way after the 2nd kick then hit K. The window is quite large and the timing for the last K is typically later than you think it is. I struggle with the timing still sometimes because of switching from offline to online play a lot. I know a connection is terrible when it messes up my triple low kicks.
     
  18. Tipzntrix

    Tipzntrix Well-Known Member

    One problem I had with just frames is that if you've already pressed 2 [K]s, it won't work. I know in real matches I double tap a lot (from playing Street Fighter) and no matter how early your second K is (you could press K 2 times before the first sweep even lands), you do not get a second chance at inputting the K on time. So really make sure you are only pressing K+G, K, and K on time. Save some replays if you ever attempt it in a real match and watch them to see where you might be going wrong.

    This goes for 236KK (just frame) K as well, but the timing here is even tighter.
     
  19. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    the timing for 236KKK to me feels like the inverse of the triple sweep kicks. for the 236KKK you need to press K almost before the 2nd kick hits. While for the sweeps you have to wait almost until after the 2nd kick hits before your 3rd K.
     
  20. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Tipz, you're allowed to press the second K early. You only have to time the third hit. In fact I ALWAYS press K+GK or KK. You may as well commit to it as if it's blocked you're screwed anyway. If the opponent somehow manages to avoid the first hit but the second lands you can still use the just frame to finish the string.
     

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