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So Endlessly Rewarding

Discussion in 'General' started by cobratron, May 16, 2014.

By cobratron on May 16, 2014 at 4:55 AM
  1. cobratron

    cobratron Well-Known Member Gold Supporter

    EDGE recently featured a retrospective article on Virtua Fighter 5 which reflects back on their review of the Virtua Fighter 5 Final Showdown release in 2012. In reconsidering their initial assessment of the title two years later, they write: "but that learning, that process of discovery, refinement and perfection of the vast library of possibilities and potential is at the centre of what makes Virtua Fighter so endlessly rewarding."
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    Last edited by a moderator: May 30, 2014
    BlueLink, SUGATA, EvenPit and 8 others like this.

Comments

Discussion in 'General' started by cobratron, May 16, 2014.

    1. MarlyJay
      MarlyJay
      I think Tekken vs SF is meant to be coming as part of the same deal that brought SF v Tekken. It's just that Namco has to pad out the styles of each character which means creating 50+ moves for each SF character and making what they already have work in a Tekken like environment. I wish them luck, but i don't expect to see it any time soon :D .
      Neonomide likes this.
    2. masterpo
      masterpo
      Still sounds years away.... 2016 before we see a SC or Tekken or DOA on the PS4 and xbone

      here's the other two games:



    3. Optimus_Cack
      Optimus_Cack
      My point is that there still exist option-selects that circumvent this rock-paper-scissors guessing structure, so this fundamental guessing game completely changes. At this point we have in fact created a completely different guessing structure for different situations. This is a greater information burden on the player. Information burden is an accessibility barrier to potential high-level players. The ones who don't stick around to overcome this barrier often see it as virtually impenetrable. This is where the idea that VF is hard comes from. This is the very crux of the whole debate.

      Also yeah, I could see the comparison to SF3's parries in that they exist to cheat around the actual risk/reward dynamic. I still like 3S, but it should not be held up as a gold standard for fighting game design.
      Lygophilia likes this.
    4. Lygophilia
      Lygophilia
      Thank you for clearing up the previous reply to me.

      I can't disagree with the shortcut on how the parry system worked from SF3, because that was what made it funny to me. I wouldn't think of SF3 or other fighting games from it's design to be gold standard, though it's bit fanatic and geeky for me to think about such a label. I do not mind unbalance games as it can be partly fun, but the other half I can say that overcoming specific one-sided matchups didn't turn out to be as rewarding from demonstration of yourself and the other person (remembering Kuroda, if spelled right?) as I hoped for at the time. So, I can agree with you.
      Last edited: Jul 5, 2014
    5. Manjimaru
      Manjimaru
      And it was..

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