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Shenanigans & Magic

Discussion in 'Dojo' started by MarlyJay, Dec 21, 2009.

  1. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Maybe we could ask for certain notations to be added to characters' command lists. Just a simple: Avoids lows/highs +some mids, or something?
     
  2. Hazzerone

    Hazzerone Well-Known Member

    Wtf is "crouch" and "tech crouch" just call it crushes and have it nice and simple.

    Even DoA uses the term crush -- don't think it's just panda loving Tekken players that do!!

    All sabaki type moves can be classed as crushes aswell.

    As for beating Akira's low backfist I'm pretty sure Sarah's Serpent Smash can hit that because the kick sweeps the floor before becoming active.

    It would be pretty crazy to expect somebody to do that move vs Akira though especially after his P,K,G shenanigans.

    Off topic: If I ever get back on stick I think I might want to learn Akira actually. I love the fact that he has double fisted strike to beat tech rolls and if blocked it's only -4! (I also want to break some guards like a tramp, lol)
     
  3. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    No. Just no. You cannot just clump sabaki's and tech crouching moves together. Thats completely incorrect. crouch = ducking move. tech crouch is different as you're still standing whilst going under high moves.

    The distinction is important as elbows type moves won't stagger someone doing a tech crouch type move. Also, tech crouching moves will beat special highs where crouching moves will lose.

    Sabakis will only beat particular classes of move so that is completely different all together.

    I'm not really bothered with notation, but lets be clear what we're talking about and not get mixed up.

    Good suggestion Griever, but i suppose we'd need to get the info together first. Thats what i'd hoped to do here.
     
  4. Jeneric

    Jeneric Well-Known Member

    ... uh.....no. Sabaki is something completely different. Or maybe we should say that reversals CRUSH attacks too? FYI there's sabakis in Tekken and DOA too and they're called....sabakis.

    BTW, as far as I know, crush in VF is when attacks double collide -> strongest attack wins.

    Crouch and tech crouch are good because....they make sense.
     
  5. Jide

    Jide Joe Musashi Silver Supporter

    PSN:
    Blatant
    I wouldn't worry about stuff such as low moves avoiding highs. That's been the case for VF for a while now. I'm talking about specific mids such as Akira's [6][6][P]+[K] or particular stances. I think Marly is correct in that shouldn't be too high for each character.

    Lion's [4][P] avoids highs too.
     
  6. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Missing the point. If Akiras [2][P] went under an elbow, that would be weird. It doesn't. Nothing strange about it afaik. If there is, please share with us.

    [1][K] seems to under certain jumping moves, i'll give you that, but that has a lot more to do with these moves wiffing against crouching kicks. Eileens [2][3][6][P] and Vanessas OS [9][K]+[G] are examples of this. i don't know of any other properties it has, but thats certainly not as strange as a sweep going clear underneath [2][P] or an elbow at disadvantage.

    Nothing strange about a move that recovers crouching going under a high. Not what i'm asking for. It going under or through a mid is, however.

    edit: Jide beat me to it. I hope this is clear. If not please ask.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Thats why I said HIGHcrush
     
  8. Hazzerone

    Hazzerone Well-Known Member

    I know there are sabaki's in DOA aswell (although they are not handed out as welfare in DOA as they are in VF)

    But you guys saying that a sabaki is NOT a crush is just wrong...

    You must remember that what a crush is is a move that has priority over a type/class of move that will always beat out that move. By that definition a sabaki IS a crush.

    The difference between a sabaki type move and a standard crush is that crushes normally beat a certain height of move i.e. high/mid/low crushes and that also as far as VF goes sabaki's have active frames where they will beat/crush (call it what you will) while also being a "normal" move is there is no sabaki-able type of move being thrown at it during the active frames.

    I think you're also missing out a different type of crush in VF which would be throw crush (moves that beat throw clash).

    I believe (all) moves that beat throw clash are moves that class your character as airborne so they can't be thrown.

    An example would be Sarah's 9K (which works superbly in some instances btw; such as when beating throw clash then you get a free juggle off of it and beating wake up kicks due to its high active frames then again getting a free juggle off of it).

    Edit for missing out a word.
     
  9. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Crush is generally referring to a move that avoids a certain type of attacks due to its hitboxes. If a sabaki does this, then its also a crush move. Example: Vanessas DS [1][P] ducks highs.

    And word always is wrong on both accounts. Sabakis have active frames, crushmoves don't always work but they have windows as well when they work. (Akiras [P]+[K] and [6][6]+[P]+[K] )
     
  10. Jeneric

    Jeneric Well-Known Member

    A sabaki is a sabaki, just like a reversal is a reversal, a parry is a parry etc. It does not beat the moves it does on any form of priority (priority must be the most overused word in fighting games and 99% of the time it's used the wrong way), it beats it because it's a sabaki. Hence the animation where the opponent gets deflected away.

    Moves that beats throw clash are (not 100% consistently here) moves that are backturned, ducking or airbourne.

    Seriously, the word crush is unnecessary. How about using something more technical and cryptic like "it ducks highs" or it "jumps over lows" like we have done the last xxxx years? Especially when the word "crush" in VF is used for something else.
     
  11. Hazzerone

    Hazzerone Well-Known Member

    Thanks for the tip about BT attacks beating throw clash I didn't actually know that.

    Ducking type moves of course would beat throw clash though.

    Anyone know up to what disadvantage you can use crouching lows before you are forced to use an airbourne attack or does the 6f rule for becoming crouched not apply here?

    Edit: I'm watching your videos of when you played in Japan now! very pleasing to the eye!

    Couple of questions about that though is there anyway I can get like a playlist of these videos so they play 1 after another? Because I know that's happened on a few videos I've clicked on on youtube - the rest of the videos come on right after it.

    People on this site say recovering from a fall (exact recover/TR) is the worst disadvantage in the game? Why do I see you and the other players recovering with TR's in these videos then?
     
  12. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    That rule only concerns crouching by d+G (its 7f btw) and crouchdash (6f). If a move techcrouches the frames can be whatever.
     
  13. Hazzerone

    Hazzerone Well-Known Member

    [​IMG] you're right. It's at -6 when you have to CDFG. So Manji are you saying that I can use a crouch/tech crouch move to beat throw clash at up to -11?
     
  14. Jeneric

    Jeneric Well-Known Member

    If you just lie down every time people can punish you with ground hitting attacks. Tech rolling is safer, but you're also at a big disadvantage. A good idea is to mix it up a little and also have a good awareness of the stage, tech rolling can be extra dangerous near the edge of the stages.
     
  15. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Hazzerone. Yep that's exactly what it is. That's why one of the universal techcrouching move, [2][P], can get you out of this situation, but it's very risky, someone might do a mid which you would most likely eat on CH. It's still a good option when you suspect a throw at big disadv. [​IMG]
     
  16. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    fixed.
    [2][P] isn't a tech crouching move. Its simply crouching.
     
  17. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    You almost made it to my signature.
     
  18. Griever

    Griever Well-Known Member

    PSN:
    Griever_PL
    Lol, right you are [​IMG] Thanks [​IMG]
     
  19. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    My DS [3][K] has sometimes provoked a crouch stagger by counter-hitting Akira's [P] [+] [K] or [6] [6] [P] [+] [K].

    My DS [3] [K] has never provoked a crouch stagger by counter-hitting Akira's [​IMG] [6] [P] [+] [K] or [6] [6] ([6]) [P].

    [​IMG]
     
  20. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Since my joke apparently went past people, mind explaining the difference between a tech crouch move and 'crouching move'.

    Tech crouch afaik means that the move crouches during its animation, and because low punch does that from its first frame then it by my definition is a tech crouch move.. Whether the move recovers standing or crouching is kind of irrelevant.
     

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