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Sarah moves and strategy by Me(past tekken player)

Discussion in 'Sarah' started by k4polo, Jun 14, 2007.

  1. k4polo

    k4polo Well-Known Member

    Re: Sarah moves and strategy by Me(past tekken pla

    This is mainly from /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/g.gif

    ok I did training on
    "counterhit (FL) df+K - P - P - d+K,K"

    This combo doesn't work on some heavyweights like jeffry and wolf

    Highly useful on middle weights.

    On light weights this combo works as well but highly preferable to do this combo on light weights

    counterhit (FL) /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif,/forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
    This combo here is best from flamingo on light weights but I am sure there are better bounce combos then this though.

    In all, Know what combos to do on the character you are playing against and determine what combo to use as most efficient.

    OF course you can keep it simple and do guarantee combos as well.

    Also now i finally understand now why the japanese use
    2.) /forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif,( /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif (buffer)) /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/k.gif alot. I see this in alot of vids of sarah.

    It doesn't do as much damage as top combo
    ("counterhit (FL) df+K - P - P - d+K,K")
    but its a perfect okizeme(to newbies oki means keeping the opponent on the ground) setup. As ideally after the combo you can put them in a TR trap as they call it and dash in and do a /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/k.gif while they recover and stagger them.(either way u seem to have a more advantage point from this combo).

    The combo stated on the top doesn't allow that option as the opponent too far away to do wake up damage effectively but it does more damage. Also the time u recover from the combo is too slow to do a decent wakeup tactic. But it is still is useful though.(top combo). So in all its a good setup combo nevertheless(combo 2).

    Also I like sarah alot obviously. But pai my best character currently. I guess I like her alot is because her FL stance is so complicated. So much you can learn from that stance. I fell in love with it and the complexity haha.
     
  2. SweepTheLeg

    SweepTheLeg Well-Known Member

    Re: Sarah moves and strategy by Me(past tekken pla

    Speaking of Sarah's wall game...

    Can you give me her best combo options after a wall stagger? Wall splat? I'll pass the info along to a certain party too lazy to check vfdc...
     
  3. Dan

    Dan Well-Known Member

    Re: Sarah moves and strategy by Me(past tekken pla

    Dustin, if you get the wall splat (not the stagger) here is a combo I like to use, or have been trying to implement more.

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif > /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (light down attack)

    On heavy weights I don't know if the second dragon cannon will hit. It's a basic follow up, the heel drop will bounce when you get a wall splat. And I know after dragon cannon hits against the wall you are at least guaranteed the down attack, should do some decent damage and is easy to understand.

    FL /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif combos

    /forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    /forums/images/%%GRAEMLIN_URL%%/g.gif cancel out of FL > /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif > (/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif) /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    /forums/images/%%GRAEMLIN_URL%%/g.gif cancel out of FL > /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif > /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif > /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif > /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif


    Next time I play I'll try some other stuff.
     
  4. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: Sarah moves and strategy by Me(past tekken pla

    Can do counterhit (FL) /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/d.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/k.gif
    You also missed the low punch from your own combo.
     
  5. k4polo

    k4polo Well-Known Member

    Re: Sarah moves and strategy by Me(past tekken pla

    thx Manji I add edit that. I guess I forgot :p.
     
  6. k4polo

    k4polo Well-Known Member

    Re: Sarah moves and strategy by Me(past tekken pla

    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif

    IS a pretty good move of sarah IMO. It gives sarah the advantage on counter hit and normal hit so you can do options after it.
    It has considerably long range(in fact is one of sarah's longest range move,god I know that is bad english and I did it on purpose XD) and are two mid kicks which is useful as it can't be duck and adds to safety of it. It also puts you in flamingo in which that can be advantageous as well.

    This move also jumps so it can evade low attacks as well.
    This move launches on crouching opponents and u can follow up with
    /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif
    (I am sure they are better combos afterwards)
    Thers is a better combo
    /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif(on crouching opponent), /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/ub.gif /forums/images/%%GRAEMLIN_URL%%/k.gif +/forums/images/%%GRAEMLIN_URL%%/g.gif


    Also if the first kick whiffs and the second kick is counter hit then /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/k.gif is guaranteed. (find this out by just thinking about it as /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif from distance guarantees /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/k.gif as well.
     

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