Q & A with LA Akira

Discussion in 'News' started by akai, Dec 28, 2012.

By akai on Dec 28, 2012 at 9:17 AM
  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    As part of an interview series with members of the community, I had a short chat with Gerald Abraham (LA Akira). For those unaware, the “Reignite Your Inner Fighter” trailers before VF5FS was released on consoles were made by LA Akira’s company Industry VFX. He also helped organize and run the VF5FS portion of Wednesday Night Fights (WNF), a local weekly fighting games tournament for the greater Los Angeles metropolitan area. On December 13th, I asked LA Akira a variety of questions mostly pertaining to VF5FS at WNF, community support, and the upcoming SoCal Regionals on January 18th, 2013.

    slide.jpg
    Modified photo originally taken by Ninjimbo/SamtheSeed

    Akai (AK): So to start things off, WNF. The weekly VF events in SoCal had been going on since the launch of VF5FS onto consoles. What were the highs and lows of these events for you?
    LA Akira (LA): Well, things started off pretty well. For the first two months, we had between 25-30 people entering every week. A bunch of the resident Tekken players were interested in learning some VF and competed weekly in the events, which was great. That would be one of the highs, I guess :).
    As for the lows, for one reason or another, the numbers kept dropping to the point where it was just Plague​
    and myself going to the event. Due to traffic, it generally takes me about an hour and a half to get to WNF from where I live. When there were a lot of new players showing up, the drive was worth it despite how busy I was with work. It was always exciting to see players improve from week to week. By the look of things early on, I felt VF could stick around at WNF for quite some time and I was happy about that.

    AK: So currently there is no VF5FS at WNF until further notice? Were you the main person running the VF5FS portion? Anyone help?
    LA: Yes, that is correct. At this moment, there is no VF at WNF. I've been close friends with Mike Watson (who owns Super Arcade) since '92 and Alex Valle (who founded LevelUp) since '96. Around April or May 2012, I talked to them about getting VF to WNF when it was released. Mike basically told me, "You can host VF here at WNF as long as you can get a few people showing up." So once FS was released and things started, Plague, Brisal and I ran the tournaments.
    (Editor Note: You can read Mike Watson’s thoughts about the decline of VF5FS support in a twitlonger tweet made on December 7th)

    AK: From my outside point of view, Brisal set up the stream, Plague did the commentary, and you ran the brackets?
    LA: Yeah, that was generally how it went. I ran the brackets, set up the machines, etc. Earlier on, I also did commentary.

    AK: So it was disappointing to see turnout dropped significantly and reminds me how much the community needs to remain proactive. Do you think weekly events are still feasible or do you think that burnt out the people that played VF?
    LA: Well, for the time I did go to WNF, I saw the numbers for SFAE and TTT2 drop slightly but the core players would show up every week. I don't see that core crew burning out and not showing up for those games. So I don't consider it a valid argument. Perhaps a few more people would show up if it was bi-weekly or monthly events, but I'm going to need to see a bit of interest first before committing to a regularly scheduled event again.

    AK: This appears to be something that is happening not just in SoCal but in other regions. Do you feel those that consider themselves the VF core lack the commitments as other fighting game core players?
    LA: In my opinion, with some obvious exceptions, I feel that the younger generation of players lacks the desire to be as good as they can or are content with just being mediocre at something. Back in the early 90s when I played SF2, there were a very large number of players with killer instinct and a strong desire to be the best. Beating that type of person just fueled their desire to learn more about the game and improve. That fire is one of the key components that kept scenes alive. Not tooting anyone’s horn here, but VF needs more players like GentlemanThief and Johoseph.

    AK: Can you think of any way to help build or nurture that fire?
    LA: Well it's tough because who you are inside really plays a big part in it. If you look at everyone in the US who is consider top players, almost all of them have one thing in common—an ego about their ability. Some people might read this and think, “OH MY GAWD,” but it's true. I don't think there is anything wrong with it. The ego is what keeps that fire burning for all those players whether they are outspoken about it or not. And don't read this as having an ego means you have to be a jerk. Nice people can have egos too ;).

    AK: Of course :D. So with how things have turned out, what are your expectations with the overall VF community and your local scene?
    LA: Well, even if we don't have weekly events, it is ok with me. However, it would be great if people here at least had the desire to play some VF at events from time to time. I mean, what was the point of begging for Final Showdown to come home if some of you guys aren't gonna play it :p?

    AK: So the next event for you is SoCal Regionals in January?
    LA: Yes.

    AK: Do you know who has already committed to going? Any specific VF players to look out for in SoCal? I think the top 3 at WNF generally were you, DRE, and GoatCheeseBlues.
    LA: Well other than myself, I know that Plague, Brisal, DRE and Goat Cheese will be there. I know some out-of-towners from San Diego and NorCal will also be showing up to the event. Phoenix Death was one of my training partners early on in FS and is pretty legit. I would recommend watching out for him if he shows up.

    AK: Phoenix still plays Lei?
    LA: Phoenix plays Lei, Jean and Taka in FS. Miles is also an up and coming player that beat me at one of the WNF tourneys and claimed the Rising Star Player award five times. I would say he's probably the most talented new player in Los Angeles. Hopefully he and Phil S. both show up.
    (Editor Note: The Rising Star Player award was an initiative of LA Akira to reward new players at WNF)

    AK: Miles is also a Lei player, Phil S. plays...?
    LA: Phil S. plays Jean.

    AK: So I think I asked most of the questions I wanted to...I will end it with it a couple of questions.
    LA: Great!

    AK: What do you like and dislike about Final Showdown?
    LA: My favorite part about FS is the three-choice throw system and yutori (the easy throw escape). The three-choice system makes it easier for new players and at the same time opens up another aspect of mind games for the more advanced player. There isn't anything I really dislike about the game. I guess since I started with cutthroat games like SF2 vanilla and VF2, some of the things that people consider bad in this game really just don't bother me so much.

    AK: Any last comment you want to make?
    LA: I just really think that people here need to remain active in their community if they want to see it stay alive. Don't just always expect it to be alive. It's the community as a whole that keeps games like VF alive.
     

Comments

Discussion in 'News' started by akai, Dec 28, 2012.

    1. masterpo
      masterpo
      First, thanks to LA Akira for the interview, second thanks Akai for doing the interview and making it available. I have been running/sponsorsing small gatherings to intermediate size gathering in Ohio since 2003 at colleges, high schools, sports bars and my house. Not just VF, but Tekken, SC and UFC. So I have a little different perspective than whats been posted so far when it comes to dwindling players.

      I think we are barking up the wrong tree here. Here's what I found in all these years:

      PPL will play and continue to play a good game that appears to have a future and is well, supported by the game publisher. The more immersed a player can get into the culture of the game, the more loyal, and the more likely they are to play it at more than a casual level.
      I know so many of you will disagree with what I'm about to post (you always do, sometimes just because its me that posts it). but the fact of the matter is, Posters, t-shirts, backstorys, music, advertising, major motion pictures, mangas, multiple game-modes, hats, celebrity endorsements, a diversity of websites, magazine articles, lunch boxes, action figures, anime,etc. all of that stuff adds to the immersion in a game. Tekken for example has all of this stuff. I just got done watching the latest Tekken anime movie (which wasn't that great but!) There is no secret about Namco-Bandai's committment to Tekken going forward., You can find Tekken hats, watches, t-shirts etc. Tekken is virtually its own brand. And Tekken for example has enough Single player features going to keep your interest in between tournaments and gatherings. So the 'dwindle' effect is not nearly as pronounced in Tekken ' as it is with VF. There is just so much more to the Tekken game than the 'Versus' feature used for Tourneys.


      Virtua Fighter on the other hand has the best fighting game engine known to man, and is perhaps the most balanced game out there, BUT!!! VF5FS is the most stripped down (in every way) fighting game on the market. No Team mode, No tag mode, No survival mode, No story mode, no Tornament mode, No career mode, no Campaign mode, No mangas, no movies, no T-shirts, no hats, no real celibrity endorsements, no company committment, no Sega supported forums,blogs, or websites, no VF watches or VF keys chains.

      Alot of you cats are comparing today's gamers back to the gamers in the arcade times, but shit has evovled, there are too many choices out there, two many really good games that have much more 'glamour' associated with them. And today's gamers can make the Leaderboards and have hundreds of thousands of other players see them, compared to being top dog in the arcade days with your three initials on the acade machine's scoreboard and word of mouth as the only proof that you rock.

      Truth be told, VF5FS just really doesn't offer that much as a video game and as a franchise. You want to build a steady long running series of tournaments and a thriving community, you have to start with a solid video game and a supportive company. As a rabid fan of VF I criticize:

      1) Its lack of game modes (typically found in other fighters)

      2) its lack of a story mode/career or campaign mode

      3) its lack of keeping even the simplest Win/Loss statistics (except for in rank mode)

      4) Its lack of strategy guides (for example: Have you seen the SC5 strategy guide!)

      5) Where's the company support in terms of Interviews, Posters, advertising, Youtube presence, short vignettes, hats, t-shirts, promises-of-future-versions, celebrity endorsements, etc.

      6) the online features are extremely thin, and sparse. Although the netcode is better than most fighting games perhaps better than all other fighting games, its all for nothing because the lobby sux, the match making is horrible, The online modes are barebones, just compare Virtua Fighter's online mode to Soul Calibur 5's online offering!

      I'm not shocked at all to hear that LA started out with 25-30 ppl a week and that it dwindled down to 1 or 2 ppl. VF5FS has enough wood to start a fire, but not enough to keep it burning. Unfortunately in today's world of deep rich, fully immersive games Sega can't hide behind a fighting game engine.

      Sega does a good job of providing a bare bones arcade experience to home consoles. But arcades are no longer the standard! Not even close! Sega needs to forget about porting the arcade VF and generate a full featured VF for consoles.

      PPL have an affair and leave VF not because VF is harder than other fighter games , but because its not as fun as other fighting games, and in many cases more features = more fun, more game modes = more fun, more visibility = more fun,

      Before getting bummed out on the lack of interest by the community in VF, We have to first make sure we have a complete video game , and sadly VF5FS is not a complete fighting video game, at least not by today's standards... :(
      Shag and Mister like this.
    2. nou
      nou
      Not sure why peopole are down on the Single Player modes in FS? It's a throw back to the FM system of choosing your path and License Mode can help you more than online play as far as working on bad habits, that you can't get online unless you are fighting top comp.

      Hopefully a story mode for the characters is in the next one, because people actually gobble that stuff up, but I preferred the choice of branches over Quest Mode any day. The only problem with License Challenge was it took too long to make it challenging, but that beats grinding for items randomly. Half-Gravity and Cancel-mode should be in two player as well.
    3. Tricky
      Tricky
      VF needs a story mode in VF6. Games need more of a hook to get new players than just "the system is tight." There are too many other things vying for their attention and time now a days.
      phanatik likes this.
    4. DS91
      DS91
      Phanatik- you can now find a single Excel table with all the commands here:

      http://virtuafighter.com/threads/single-table-command-list-in-excel-format.17293/


      Enjoy!
    5. Zekiel
      Zekiel
      oh ive used that b4. ok
    6. Junsuina Chikara
      Junsuina Chikara
      Great interview with LA Akira! Thanks for that guys!

      In regards to the dying VF scene, I think it's generally because of the hardcore fan base. There just isn't many hardcore Western players, or that I at least have come across online.

      I'm not in the US, I'm based in Ireland and as far as I can tell, there are only 3 VF players in the whole country who are interested in casuals (including myself) and then actually traveling to 4 hours to meet those 2 players is expensive for me as a student, €50. Because of this, I heavily rely on the online section of the game and the online gaming scene is just dead. I have all ports open on my PS3 and X360 but it has made no difference at all. I am a passionate Sega fan boy so I keep going back to VF and pretty much have developed into a VF fan but if there is no online community, what hope is there for a strong offline scene?
    7. Shou
      Shou
      Vets like myself are older and for one reason or another, cannot dedicate time to the game anymore but having lived through 3 VF iterations in this community, there are a few gaps that I see now.

      1. There are no Japanese players to help lead the communities by providing direction and information. It's no secret that NYC has had Hiro and Kazu who helped them through VF3-4, Chicago had Shota and Boston had Joji. With 5, there is no one there to help.

      2. With the advent of online, there is no desire for players to seek competition outside of their region. A newbie isn't going to know that online play isn't the same as offline play.

      3. Where are the new generation of leaders? Each region needs someone new who can step up and lead their respective regions to glory. Be it NorCal vs SoCal, WC vs EC, US vs whomever.

      If you think you're good, then fill the role or know your role.
      Shidosha, nou, akai and 1 other person like this.

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