Post highest damage combo's here

Discussion in 'Dojo' started by Vith_Dos, Nov 24, 2003.

  1. LM_Akira

    LM_Akira Well-Known Member

    For Akira:

    yoho(MC)>p>knee>m-dbpm gets 97 vs a few chars. I'm not going into details on what works against who as there are various ways of doing this type of combo (eg yoho>p>yoho>m-dbpm).

    Good wall ones include [4][6][P]+[G]>[P][K]>DBC or knee .... lots of variations of these type combos depending on how many jabs you get in when your opponent is against the wall. Also stuff like [2_][6][P](wall stagger)>[4][6][P]>[6][6][K][K]>[4][6][6][P]+[K] (probably in open not 100% sure) can get you passed the 100 mark I think or you could try [2_][6][P](wall stagger)>SPoD>knee or DBC if you're in the corner.

    [3][3][P](MC)>[3][K]+[G][6][P](wall hit)>[P]>DLC may get you into 100 odd range too dunno for sure.
     
  2. OneTooMany

    OneTooMany Well-Known Member

    Big dmg combos are usely easy to avoid but heres one that sometimes work with shun.You need at least 10 drinks do attemp it, but try with more then 10 to get the big thing.Start from lying down stance do the [K] [P] [2][K] [K] then go for [3][P] [P] [K].Rarely works but my friend freaked out with i got him with it.
     
  3. Aoi_Mei

    Aoi_Mei Well-Known Member

    Aoi: [6][6][P]/[3][K](wall stagger)--[4][3][P]+[K]--[6][K][K]--ground throw
    +100 damage if ground throw not escaped.
     
  4. Ryadus

    Ryadus Well-Known Member

    Goh:
    [6][6][P]+[G]~a little dash~[4][P]~ground throw
    [6][6][P]+[G]~a little dash~[G]~[6][P]+[K]~ground throw

    These combos are beatdown combos but even A.I doesn't recover from them every time.
     
  5. Koenraku

    Koenraku Well-Known Member

    PSN:
    Koenraku
    If we're talking gay combos that wont ever work in a real fight then try this

    Goh: [6][K](MC), [4][6][P]+[K], [2][P]+[K]+[G], [4], [4], [P]+[G]
     
  6. GTO

    GTO Well-Known Member

    Kage

    this one only works on Aoi, Pai, and Brad as far as I know. [2_][3][P] [counter hit] ~ [2][P] ~ [K]+[G][P][P] 70 damage. [note for Aoi and Brad this combo is simple you just enter the command fast, without delay. But for Pai, there needs to be a 1 frame delay before [K]+[G][P][P] so it's quite difficult]

    [P]+[K] [from jumonji stance] ~ [7][K]+[G] 67 damage on counter, not sure about normal hit.

    [K]+[G] [from jumonji stance] ~ [P][K] [from jumonji. hold and exit jumonji stance] ~ [6][2][3][P]+[K] [from normal stance] on counter, does 82 damage.

    [6][K] [from jumonji stance, counter hit] ~ [P][K] [hold, to go back to normal stance] ~ [6][2][3][P]+[K] 82 damage.

    this one only works in open stance against male character... [4][4][K] [counter hit] ~ [P][K][G] ~ [2][P]+[K] ~ [6][2][3][P]+[K] [note, for Jeffrey, Wolf, Akira and Jacky, replace [2][P]+[K] ~ [6][2][3][P]+[K] with [2][P]+[K]] around 76 damage.

    [2][3][6][K] [full charge] ~ [P][K][G] ~ [1][P][K][G] ~ [7][K]+[G] around 120 damage
     
  7. Vith_Dos

    Vith_Dos Well-Known Member

    I'm surprised I havent seen many Lau or Vanessa High damage combo's yet. Anyways thanks and keep up the post, Holla!
     
  8. Ryadus

    Ryadus Well-Known Member

    You can't invent any new high damage combos for Lau. All high damage combos are already in the combo search. You must use wall if you want to do a combo over 100 damage. Lau doesn't have many moves which are very powerful on the air so it's pretty easy to see which is strong and which isn't.
    Lau is the only character I use so I think I should know his most powerful combos. I've invented one stupid combos but they're not powerful.
    [3][P]+[K]~[6_][P]~[4][P]+[K][P]
    I'm not sure which foot position you've to be´.
     
  9. LM_Akira

    LM_Akira Well-Known Member

    You don't necessarilly need a wall for stupid damage with Lau. Vs LWs you can do something sick like

    [3][P]+[K](MC)>[P]>[3][P]+[K]>[3][P]+[K]>[3][P]+[K]>light down attack

    It may be possible to get another [3][P]+[K] in I can't remember (been a whil since I messed round with this). This is of course assuming no TR/QR. Similar one for Sarah too where you do

    [3][3][K](MC)>[P]>[3][3][K]>[3][3][K]>[3][3][K]>(maybe one more)>light down attack

    Again assuming opponnet doesn't try to get up. Think these may go up too or just over the 100 mark. Totally pointless though.

    One I saw for Akira recently was

    SPoD (opponent TRs)> [2_][6][P][P]

    forabout 118 I think. This is probably actually do-able but I'm not 100% sure of this "counts" as a combo on the ps2 (Netroms done similar ones with DLCs in his combo vids). Oh another Akira one would be

    knee(MC)>knee>knee(wall hit)>knee

    Vs LWs in general I think this gets over the 100 mark but requires precise positioning so that opponent flops down from wall onto the 4th knee.
     
  10. GTO

    GTO Well-Known Member

    hahaha if you play VS on ultimate mode and the opponent doesn't TR or QR then you can just keep on inputting low kicks/sweeps to deplete their whole life bar in one 'combo'.

    kage's [2][K] can be used to keep bouncing opponents if they don't recover from the fall. (can only bounce 3 times, so i prefer: down attack ~ [6][6] ~ [2][K] ~ [2][K] ~ [6][2][3][P]+[K] against people who don't know how to TR)
     
  11. JetLancer

    JetLancer Well-Known Member

    In Ultimate Mode Brad can kill an opponent with 1 combo if they don't TR. [4][6][P]+[G]~[4][6][K]+[G]~[4][6][K]+[G]~repeat the kicks
     
  12. ValeStyle_Gove

    ValeStyle_Gove Well-Known Member

    On the subject of high damage combos, when near a wall and Im Sarah, I using [3][3][K],[3][P][K],[P][P][P][K]. It does around 80+ damage in my experience. Anyone know any better wall combos with Sarah?
     
  13. CreeD

    CreeD Well-Known Member

  14. ValeStyle_Gove

    ValeStyle_Gove Well-Known Member

    Jesus 104 meg, I am a modem user! Oh well thnx for the help /versus/images/graemlins/smile.gif Ill download it one day
     

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