Please help with Frame Data

Discussion in 'General' started by smb, Jun 5, 2008.

  1. HamalSharatan

    HamalSharatan Active Member

    That sounds like a good idea, I am for it!
     
  2. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    My biggest recommendation is a re-vamp of the notes sections for moves.

    We all know there are a lot of BS moves in VF, in which I mean moves which look like one thing but evade/beat moves that it looks like it wouldn't;you all know what I mean.

    What I would love is for the notes section to let us know "such and such move will duck under/hop over moves" If the frames it did this at were also there that would be awesome too but now I'm just dreaming

    you're right it is a cheat sheet, what's wrong with that though? That's like getting ready for an exam by not studying claiming all the time you spent in class should be enough preparation. Sure you could just rely on that, but why not go the lil extra mile and actually prepare for the exam with drawing up some notes to help consolidate that info.

    Just my way of thinking anyway.
     
  3. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Didn't say there was anything wrong with it. For me though part of the fun
    was that you had to figure it out on your own back in the day. Rarely in my neck of the woods did someone sit on a site with hundreds of other cats learning hitboxes/frames etc. In fact people used to keep shit on the hush. It made things
    interesting.

    The cookie, was actually finding how you did that move as much as it was
    HOW you could use the move. I know, I'm a sentimental old fool but the past
    arcade scene was badass.

    People used to actually frown at people that brought faqs to the arcade, but
    although they sought got an advantage. It wasn't THAT big because you couldn't
    practice it at home. You'd have to learn it while playing other people...anyway....
    I digress.
     
  4. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Oh yeah man I remember when everything was hush. If you figured something out before your friends did and they asked how you beat em you'd respond "i'm not telling"

    Oh the hubris of youth
     
  5. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Out of curiosity, what do JP players use as a source for frame data? I know the scene is bigger over there, is it just a known topic within the arcades?
     
  6. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    They have their own sites too. Shit there's even a version of youtube for them, explains why it's harder for us to come by their videos as easily as I'd like it to be.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Afaik all frame data comes from Japanese site called 1/60 or something, they test things out with programmable controllers. One can only imagine how much work it is..
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    The Japanese obtain their frame data from the same source as us, which is official publications like the Black Book.

    The site mentioned by Manji, 1/60sec, closed down (AFAIK) after VF4FT. It was a user run site that was once used to provide data for the Orange Book (VF4FT)

    Tricky, your suggestions for expanding the Notes applies to the Command Lists. The suggestions I invited were specifically for the Frames Guide /forums/images/%%GRAEMLIN_URL%%/smile.gif However, your suggestion is still valid but I think it's more appropriate for discussion in the character strategy page in the wiki, rather than the command list.
     
  9. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    So where can you get the Black Book? More importantly whats the story behind that. I am aware of the authors, or most at least since they are listed, but is it a published guide, like the one you can purchase for xbox to date?
     
  10. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
  11. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    The Black Book was a guide released in Japan (and hence, it's in Japanese) for the Arcade version of VF5 (Ver.B).

    More about the Black Book can be found in the Media > Store forum thread: http://virtuafighter.com/forums/ubbthreads.php/ubb/showflat/Number/147513#Post147513

    It's probably not worth your purchase if you can't read Japanese. All the command list and combo content has been pretty much translated for you and made available right here on VFDC.
     
  12. KrsJin

    KrsJin Well-Known Member

    I hope the book for R is Red /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  13. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    there is still considerable stuff not posted yet from the blackbook, like eileen stratagy, only her vs stuff.

    I'm sure I've discovered most of it already but who knows there's always the chance for a gem.


    edit: not trying to bitch about it, just stating a fact
     
  14. Auvii

    Auvii Well-Known Member

    XBL:
    Auvii
    Thanks for the reply, was beginning to think the "Black Book" was just at term given to data from the best of the best. Oh and you don't have to sell the site to me, I think VFDC has already got me hooked heh /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  15. deathsushi

    deathsushi Well-Known Member

    Myke - my suggestion for updating the Frames Guide would be similar to what was posted above. Basically an "entry point" into the whole concept of frames.

    For me, the entire notion of Frames is very overwhelming, and it's very difficult to figure out "where do I even begin using this?". Some advice for the best way to start applying the knowledge of frame rates to your game would be very helpful to beginners like myself. As it currently stands, I reviewed the frames and then thought "Sweet Zondors! There's no way I'll ever be able to hold this information in my head", and just moved from there to playing the game and using intuition rather than strict math (I'm not making the claim that this is better; I'd rather have the complete understanding of the game mechanics that come from understanding frames).
     
  16. KoD

    KoD Well-Known Member

    PSN:
    codiak
  17. deathsushi

    deathsushi Well-Known Member

    Yup, and I think it's well written. What I'm talking about though is basically something saying "Okay, that's a good intro to the _mechanics_ of frames, but here's the very first place to start applying them to your actual game plan", and then go on to explain that..

    Eg,

    "Brad's fastest mid is his 6P elbow at 14f. With this information, we can determine that most high-punches will knock him on block, but, etc."

    I guess to me it's similar to the whole notion of good effective movement in a game. The FAQ and details do a good job of explaining how to do a box-step. However, I don't really understand the _why_ behind this. Why would I want to know how to do this technique? How do I actually _apply_ this movement to my game plan when I'm actually playing.

    Does that make sense?
     
  18. KoD

    KoD Well-Known Member

    PSN:
    codiak
    I think the very first place to start applying them to your actual game plan is already written in there:

    "look at your character's command list. Sort by clicking on grd. Find moves that are -5 on grd. Go to dojo, set ai to guard, mid or throw. Do one of your -5 moves . . . . "

    I.E. your move was just blocked, train yourself to be able to fuzzy guard. Ditto for throw escape in guaranteed throw situations( I've added notes for those to the wiki page ).

    It sounds like you may be more interested in applying frames on offense. Aside from basic near-universal stuff (you just blocked opponents move, so you can do an elbow), this is kind of character-specific. There's a fair amount of this already written down for kage, jeff, and a few others; take a look at their wiki pages for an example. There's also basic, but solid, stuff in the brad wiki.

    Most importantly, figure out situations on your own. Here's an example: If you do slipping left K, you will have at least +5 advantage even if your opponent blocks. If you are certain they are going to try to /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, what's the nastiest thing you can do to them? You should be able to try this out in the dojo, just set the AI to guard and low punch.
     
  19. deathsushi

    deathsushi Well-Known Member

    Yup, this is definitely good advice.

    I'm not trying to debate the issue, just offer some feedback from the point of view of a beginner who has read through the Brad wiki, and who still found the notion a little bit overwhelming. You can feel free to ignore that feedback - my skin is thick :).

    --Adam
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice