1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Pai's combos thread

Discussion in 'Pai' started by Sozos, Aug 20, 2012.

  1. Rommil

    Rommil Active Member

    Sozos,

    Please edit post #29 and add this:

    Very first combo (dealing 112 damage) directly under that combo you could add the same combo but ending in [9][K][K] yields 113 damage and is much easier to hit the last 2 hits
     
    Sozos likes this.
  2. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    Ok Rommil, i'll add it now.
    Thanks!
     
  3. Rommil

    Rommil Active Member

    Alternate combo for:

    [4][6][P]+[K]

    >[3][P][P][6][P]. 48dmg

    I feel this combo should be mentioned because it's the only one that is easily hit checked (at least that was my dojo experience.) The other combos require exact timing, but the [3][P] scrapes the opponent off the floor even after a slight delay.

    Also, we should all be aware the combo ending in ppkk should be used in the center of the ring, as face down head towards is a better position to have your opponent in.

    BUT pp[4]pk should be used near the walls as it has a chance to wall crumple (given the round house direction to the wall) in which case you have a guaranteed follow up:

    [6][K]+[G] > [4][6][K][K] 77dmg total. --if anyone has a better wall crumple combo please share it.

    I have only tested on brad, since I'm in dojo workin on hit check. So a little more testing should be done.

    Sozos, please put the first combo in post #1. And if you see fit, add the strategy I discussed as a note at the bottom.
     
    Sozos likes this.
  4. Rommil

    Rommil Active Member

    Works in progress. I'll pm sozos when I am done testing them vs the cast. So far just tried a bit playing around vs Vanessa.

    Backturned [K]

    Walk forward [P] > [4][K][P][4][K] > [6][6][K]+[G]. 70 DMG good OKI options
    Walk forward [P] > [4][K][P][4][K] > [9][K][K]. 71 DMG

    I have to test this vs more of the cast. For now just tried vs Vanessa. Will test more later and finalize to be added to main combo thread. How do I use the dark arrow?
     
    Sozos likes this.
  5. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    Combos drives to the wall:

    tested against elblaze ( center of arena)
    [2_][3][P][+][K] > [4][6][K][+][G] > [3][K][P][P] > [P][+][K] > WS[P][+][K][P] > [4][6][K][K] or [9][K][K] or[K][K]
    * Also you can finish it with [3][P][P]. My point is : That is useful for new setup if opponent recovery fast after [3][P][P] . So use hakkeshou [3][P][P][3][P][+][K][+][G] for new setup against opponent's recovery.

    [2_][3][P][+][K] > [P] > [3][K][P][P] > [4][6][K][+][G] > [4][6][6][P][+][K] or jumping [K] or [3][P][P][6][P] > [6][K][+][G] > WS[P][+][K][P] > WS[K]

    And one combo if you are near to the the wall (not very close):
    [2_][3][P][+][K] > [P] > [4][6][K][+][G] > [4][6][6][P][+][K] or jumping [K] or [3][P][P][6][P] > [6][K][+][G] > WS[P][+][K][P].

    I tested them against elblaze.im sure the first 2 works against elblaze and eileen. Really nice combos. You have to know the distance of arena, so the opportunities to do more damage it would be more.
    Im sure that you can do more combos with different combinations. Pls add some if you have it!


    * Combos to the wall coming soon.

    Thanks
     
  6. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    Rommil, i added it but cant put the strategy on,cause the post is too long! sorry:(
     
  7. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    Rommil, i corrected the direct input.:)
     
  8. Pai~Chun

    Pai~Chun Well-Known Member

    XBL:
    Lishao Tao GPK
    I think this must be one of my fave threads on the whole of the internet right now :)
    GGs pouuntooo - think I played you like the first day I got this hehe, ouch ;)
     
    Sozos likes this.
  9. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    yea man.i remember you. GGs. :)
     
  10. Pai~Chun

    Pai~Chun Well-Known Member

    XBL:
    Lishao Tao GPK
    I've been trying to do that one where you flip them back off the ground ever since, but looks like I've been doing the wrong launcher :oops: Off to the Dojo I go...!
     
  11. Ben_Lord_Dur

    Ben_Lord_Dur Well-Known Member

    XBL:
    Ben Lord Dur
    Got a question on combos:
    During some of my matchs I noticed that "usual combos" are not working because the character is changing "falling side"... The oppponent is faling so the combo work fine and on the ground he remains head in front of me so the ender like WS P+K P don't connect.

    Like
    3K+G > 6 K+G > WS P+K > P

    When you're back turned you have to do 2P before WS P+K > P ; I'm ok with that.
    But some time the opponent is falling like this and this is a little bit confusing.....

    Not sure if my explainations are clear enough. :oops:
     
  12. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    For my exp. The WSP+KP works against everyone with all stances. 2P before WSP+KP works against super lights,light,middle but not against middle heavy weights like Akira. I dont remember if works against jacky or jean, and ofc not works against heavyweights or Taka. Tbh never had a problem with these stuffs.
    But when opponents is backturn and do against them ender WSP+KP not works sometimes.I really using stand P and ender with KK or 9KK. For example. after 33P+G> BTK > 6K+G > P > KK or 9KK . I recommend that one when you do combo against backturned opponent.
     
  13. Ben_Lord_Dur

    Ben_Lord_Dur Well-Known Member

    XBL:
    Ben Lord Dur
    When BT the 2P WSP+K P works... Because you're back turned the opponent face you while falling...
    The point is sometimes you have to finish you're combo by the "BT version" so to speak... I I don't know really why ... I'll try to find a situation during training... ;)
     
  14. Pai~Chun

    Pai~Chun Well-Known Member

    XBL:
    Lishao Tao GPK
    Ben, try this one, it's petty easy once you memorise the sequence, and seems to work on most except real heavies, for 91 damage, no tech:

    3[P]4, [P][+][K], 3[G][+][K], 6[G][+][K], 2[P], (Rising) [P][+][K][P]

    So after you get the big hit from Boktai stance, then you know you have the launcher. Tap that, then do the cartwheel to spin towards them, pulling the stick down. Tap punch, then release the stick and key in the final part in one smooth rhythm as the hits land.

    Here's one you can try when they're near a wall:

    66[P], 3[G][+][K], 46[G][+][K], 6[G][+][K], 46[P][+][K] or 9[K][K]

    Again, that's fairly easy on a decent 3 button stick set-up. You just have to be quick after the launcher to get that flip-up, then the rest flows naturally after a while.

    Does anyone have more options after landing charge kick? I'll play around later, but hopefully 6[G][+][K] hits. If in doubt, on the fly, any time you get a random flip up you didn't expect, try to hit the flying cartwheel, as you always seem to get a few easy hits afterwards. I noticed after [P][+][K] from [P] pressure strings, you can sometimes get a low throw. 46[G][+][P], 33[G][+][P] seems like a sick throw combo into advantage, but do you have to like hop back in real quick to tag them with BT [K]? This I would love to do in a match lol
     
  15. NightAntilli

    NightAntilli Well-Known Member

    Another wall one.. Well, not exactly.. You just use the wall. Let's say it's a half wall combo lol.. You need to be standing with your back to the wall. Then, you use her following grab:

    [6][4][P][+][G]

    That will let them bounce against the wall for a stagger, and then you have time to land [3][K] from the side for a crumple, then you can follow-up with a nice combo. Barely anyone can probably shake out of this. Probably all previously mentioned combos for crumples work from the stagger, but this is the one I tested that uses the wall too for great damage. It's 114 damage, so yeah. The whole thing looks like this:

    [6][4][P][+][G] > [3][K] > [4][6][K][+][G] > [6][K][P][K] > [6][K][+][G] > WS [P][+][K][P]

    [6][K][P][K] will slam them into the wall for a wall slide every time as long as your angle is correct. Open and closed stance doesn't matter. And even if your angle is not optimal, you can work around that with an offensive move. Yes you have time for that after the crumple and still make the combo connect.

    And also, what's more beautiful is that it works on everyone. Yes, even Taka. However, there is one problem. The heavier the opponent, the closer to the wall you need to be for them to get staggered and for the wall slide to work. That means you're gonna have to change your positioning during the combo. If you're gonna use it without an offensive move, it will miss 50% of the time with Jeffry/Wolf, and always miss with Taka. Taka is the hardest to connect, but it still works. It turns into this if you want it to connect 100% of the time:

    [6][4][P][+][G] > [3][K] > [2]/[8], [P][+][K][+][G] > [4][6][K][+][G] > [6][K][P][K] > [6][K][+][G] > WS [P][+][K][P]

    You need to be VERY precise in this one for it to connect completely. If you're late with any of them, Taka will not get the wall slide. That leaves you at 93 damage which is still good. Connecting everything is obviously better lol xD You can also use [9][K][K] instead of WS [P][+][K][P] and that will do 112 damage instead of 114.
     
  16. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    awesome post Nightantilli.

    So many opportunities to connect with wall combos. [4][P][+][G] throw can be use it for wall also.

    When the wall is on your sideturn you can use [4][P][+][G] so the opponent face hit to the wall and have the opportunity of combo..not big damage but nice way to make combo after that situation.here the combo:

    [4][P][+][G] > [3][P][P][6][P] > [6][K][+][G] or [P][+][K] > [9][K][K] or [K][K]
     
  17. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    Wall combos:
    First of all we are required to write down the moves that can make the opponent to stagger and the opportunity of combo. [3][K], [1][K][+][G] NH, [3][P][K] charge [K] cancel with [2], [6][4][P][P] last [P] require CH, [4][P], [6][6][P], [6][P] CH, [9][K] CH, [6][P][+][K] CH. Also when the wall is in your back do [6][4][P][+][G] and [9][K] or [6][4][P] ( [6][4][P] can be duck ) to stagger the opponent to the wall. (Almost all those wall combos are about 120- 130 dmg ) .

    OK lets see what we can do:

    WS[K] > [2_][3][P][+][K] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6][K][+][G] > WS[P][+][K][P]

    WS[K] > [2_][3][P][+][K] > [4][6][K][+][G] > jumping [K] > [6][K][+][G] > WS[P][+][K][P] ( also works against Taka)

    WS[K] [2_][3][P][+][K] > [4][6][K][+][G] > [3][P][P][6][P] ( doesnt works against Heavyweights and Taka )> [6][K][+][G] > WS[P][+][K][P]

    WS[K] > [2_][3][P][+][K] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6_][P] > [P][+][K] > WS[P][+][K][P] (works to all except Jeffry and Taka *[6_][P] > [P][+][K] requires good timing or buffering espessialy against Heavymiddle and Heavy weights )

    WS[K] > [3][K][+][G] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6][K][+][G] > WS[P][+][K][P]

    WS[K] > [3][K][+][G] > [4][6][K][+][G] > jumping [K] > [6][K][+][G] > WS[P][+][K][P]

    WS[K] > [3][K][+][G] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6_][P] > [P][+][K] > WS[P][+][K][P] ( usually works against Superlights - Lightweights- Middleweights )

    [4][6][6][P][+][K] > [2_][3][P][+][K] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6][K][+][G] > WS[P][+][K][P]

    [4][6][6][P][+][K] > [2_][3][P][+][K] > [4][6][K][+][G] > jumping [K] > [6][K][+][G] > WS[P][+][K][P]

    [4][6][6][P][+][K] > [2_][3][P][+][K] > [4][6][K][+][G] > [3][P][P][6][P] ( doesnt work against Heavyweights and Taka )> [6][K][+][G] > WS[P][+][K][P]

    [4][6][6][P][+][K] > [2_][3][P][+][K] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6_][P] > [P][+][K] > WS[P][+][K][P] ( works to all except Taka * [6_][P] > [P][+][K] requires good timing or buffering espessialy against Heavymiddle and Heavy weights)

    [4][6][6][P][+][K]> [3][K][+][G] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6][K][+][G] > WS[P][+][K][P]

    [4][6][6][P][+][K]> [3][K][+][G] > [4][6][K][+][G] > jumping [K] > [6][K][+][G] > WS[P][+][K][P]

    [4][6][6][P][+][K]> [3][K][+][G] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6_][P] > [P][+][K] > WS[P][+][K][P] ( usually works against Superlights - Lightweights -Middleweights)

    [4][6][6][P][+][K] > [3][K][+][G] > [4][6][K][+][G] > [3][P][P][6][P] > [6_][P] > [P][+][K] > WS [P][+][K][P] ( works against Superlights - Lightweights )


    * Not all combos. Some of the most useful .
    Those are combos that i using most.
    Excuse my shoddy work, need to test it more carefully and with more info. If i made something wrong or i forgot to write something, please let me know.

    * You can add your Combos and i will edit it here.
     
    Hancock89, steelbaz, BlueLink and 2 others like this.
  18. Ben_Lord_Dur

    Ben_Lord_Dur Well-Known Member

    XBL:
    Ben Lord Dur
    As a wall combo starter I use 6P+K 3PP6P 6K+G WS P+K P. Works on every one.
    I made a variation of nightantilli use of 64 P+G I use 64PP after stagger. ;)
     
    Sozos likes this.
  19. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    17 . [3][P][K] charge [K]


    [P][P][K][K] 71dmg -90 dmg CH( to all)
    [P][P][4][P][K] 72 dmg - 91 dmg CH (to all)
    [6_][P] > [P][+][K] > WS[P][+][K][P] 84 dmg - 103 dmg CH ( Superlight-Lightweight-Middleweight to Kage,Goh,Brad and Lei closed stance- against Lau both stances. Middle-heavyweight only Jacky and Jean both stances. Heavy weight closed stance)
    [6_][P] > [6][K][P][4][K] > WS[K] 85 dmg - 104 dmg CH ( to all except Taka)
    [6_][P] > [6][K][P][4][K] > [4][P] 84 dmg _ 103 dmg CH (to all except Taka)
    [6_][P] > [6][K][P][4][K] > [9][K][K] 88 dmg - 107 dmg CH ( to all except Jeffry and Taka)
    [6][K][P][4][K] > [6][K][+][G] > WS[P][+][K][P] 97 dmg - 116 dmg CH ( Against Eileen - open stance with NH only. Against Aoi, Lion, Pai, Vanessa - open stance *from my tests)
    [6_][P] > [P][+][K] > [3][P][K] charge [K] cancel with [2] > [2][P] > [9][K][K] 89 dmg - 108 dmg CH ( Works against Eileen-closed stance. Against Elblaze closed stance - requires a CH charge [K]on Blaze)
     
    BlueLink and Ylyon like this.
  20. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    A combo against Eileen and El Blaze:
    46P+K, 33P+K, 9KK -> 62 dmg
     
    Sozos and bulbi like this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice