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Pai's combos thread

Discussion in 'Pai' started by Sozos, Aug 20, 2012.

  1. bulbi

    bulbi Member

    -double post-
     
  2. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    Guys stay tuned for more combos..im not done yet.. advanced, guaranteed and wall combos coming soon.. if i tested something wrong, pls let me know!!

    Thanks!

    PEACE
     
  3. NightAntilli

    NightAntilli Well-Known Member

    Everything seems fine up until now. More than fine actually. Great xD
     
  4. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    vs Eileen and Aoi
    23P+K CH, 46K+G, WS K, P, WS P+KP -> 94

    vs Eileen
    23P+K CH, P, 46K+G, 6KP4K, WS K -> 87

    vs Aoi, Pai and Eileen
    23P+K CH, 46K+G, 7K, 6K+G, WS P+KP -> 93
     
    bulbi and Sozos like this.
  5. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    @Sozos afret Hakkeshou CH [K] you can easily pull of [6][K]+[G] and follow up for even more damage :)

    and in this combo
    [3][K][+][G]> [6][K][+][G] > [2][P] > WS[P][+][K][P]

    dmg probably is 91, not 81. I know it's a bit more than without low punch.
     
    Sozos likes this.
  6. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    to kingo and konradinho. awesome guys. i will add them on the list.i didnt notice that i can [6][K][+][G] after Hakkeshou [K] CH . Pls if u want, add some combos if i missed something.

    Thanks!
     
  7. Rommil

    Rommil Active Member

    Woohoo, so excited I have something awesome to post here.

    [3][P][K]charged> [P]> [6][K][P][4][K]> [6][6][K]+[G]
    87 damage against everyone but Taka. Not stance specific.



    You have to [G] cancel after the first punch-or time your pause just right. Also, the timing is specific (but easy) on the [6][6][K]+[G] to land both hits.

    Nicely, it leaves you back turned for some yip kick shenanigans on wake up.
    Hope you guys liked it. Thanks sozos, your thread has been a great help in expediting my learning process. If you play on XBL, let's do get games in :)
     
    Sozos likes this.
  8. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    Ok here we have some combos from sideturn with the [P][+][K] CH that gives you +16. After [P][+][K] CH on sideturn you can do [6][P] ( [6][P] stagger the opponent ) and followup with combo ( if the opponent not recovery from stagger). Also, after [P][+][K] CH on sideturn (+16), you can do WS [P][+][K] 16f ( WS [P][+][K] stagger the opponent ) and followup with combo (if opponent not recovery from stagger). Those combos does insane damage. Here some:

    [P][+][K] CH Sideturn (+16)


    > [6][P] > [2_][3][P][+][K] > [P] > [P][+][K] > [P] > WS [P][+][K][P] 112 dmg (except Heavyweights and Taka)

    > [6][P] > [2_][3][P][+][K] > [P] > [P][+][K] > [P] > [9][K][K] 113 dmg (except Heavyweights and Taka)

    > [6][P] > [2_][3][P][+][K] > [P] > [4][6][K][+][G] > [6][K][P][4][K] > WS [K] 120 dmg (Superlight-Lightweight) (kingo's combo)

    > [6][P] > [2_][3][P][+][K] > [4][6][K][+][G] > [6][K][+][G] > WS [P][+][K][P] 120 dmg ( recommend against Taka)

    > [6][P] > [2_][3][P][+][K] > [4][6][K][+][G] > [2_][3][P][+][K] > [P] WS [P][+][K][P] 120 dmg ( tested it against Eileen)

    > [6][P] > [2_][3][P][+][K] > [4][6][K][+][G] > [P] > [P][+][K] > WS [P][+][K][P] 121 dmg ( Superlight)

    > [6][P] > [2_][3][P][+][K] > [P] > [4][6][K][+][G] > [6][K][+][G] > WS [P][+][K][P] 122 dmg (Superlight-lightweights)

    > [6][P] > [2_][3][P][+][K] > [4][6][K][+][G] > WS [K] > [P] WS [P][+][K][P] 127 dmg (against Eileen and Aoi)
    (kingo's combo* best combo ever made :) )


    > WS [P][+][K] > Backturn [K] > [6][K][+][G] > [2][P] > WS [P][+][K][P] 100 dmg

    > WS [P][+][K] > Backturn [K] > [3][P][P][6][P] > [P][K] 104 dmg ( Superlight-Lightweight-Middleweight)

    > WS [P][+][K] > Backturn [K] > [2_][4][P] > [6_][P] > [P][+][K] > WS [P][+][K][P] 107 dmg (Superlight-Lightweights)

    > WS [P][+][K] > Backturn [K] > [2][3][3][P][+][K] > [6_][P] > [P][+][K] > WS [P][+][K][P] 109 dmg (Superlight-Lightweights)
     
  9. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    nice man..espessialy against heavy weights..87 dmg is very nice!!
    thanks..if u find new combos pls write it down...
     
  10. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Probably you just have to make short dash forward, at half animation just press [6][K]+[G] and it should connect.
     
  11. AzureWanderings

    AzureWanderings Active Member

    @sozos: NICE! I was experimenting with side CH [P][+][K] and CH WS [P][+][K] myself. Hope you don't mind if I borrow one or two for my next video project. :D There's lots of potential with these moves.
     
    Sozos likes this.
  12. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    amazing man..cant wait for your video project!!:)
     
  13. Rommil

    Rommil Active Member

    What set ups are you guys using to attain your side turned [P]+[K]?
     
  14. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2

    You have to do OM to the side, then [P][+][K]. If oppo stopped guarding it will connect or if he tried to attack, you will land a side counterhit with a major advantage.
     
  15. bulbi

    bulbi Member

    As we can see in this video, the first combo also works on Pai.

    About the 3rd one, is there some kind of trick to make 6K+G connect after 7K ? I cannot do it.
     
  16. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Yeah it is the tricky one, I think. I landed it maybe one time. I've tried to buffer a little crouch dash forward, then [6][K][+][G] but it was really hard for me to connect. Often character performed [K][+][G] command instead of [6][K][+][G]..
     
  17. NightAntilli

    NightAntilli Well-Known Member

    I don't like using [6][K] after [4][6][P][+][K] because sometimes the opponent can be too far away, and the move simply misses. I prefer to simply use [6_][P][P][4][P][K]. It's less damage, but, there's less chance of missing it. It also works on everyone, including Taka. All you have to do is keep holding forward when executing [4][6][P][+][K] and it will connect.

    You can also do:

    > WS [P][+][K] > Backturn [9][K] > [P][P][P][4][K] > [9][K][K]
    > WS [P][+][K] > Backturn [9][K] > [P][P][P][4][K] > [4][P]
    > WS [P][+][K] > Backturn [9][K] > [P][P][P][4][K] > [6][6][K][+][G]
    > WS [P][+][K] > Backturn [9][K] > Backturn [K], [K][K]
    > WS [P][+][K] > Backturn [9][K] > [P] > [6][K][P][2][K]

    I only tested it against Jean, so, yeah.. Also, I heard that buffering WS moves add one frame, so that would make WS [P][+][K] 17 frame execution instead of 16, so yours probably wouldn't work either, but if it's still 16 then we're good to go lol..
    I'm pretty sure more can be done from backturn [9][K] for other weight classes. Btw, to be sure there is no confusion, I mean the same backturn [9][K] as is known in her moves list from her [K][+][G] > [9][K], so you need to time it right. It might be easier to shake out of compared to simply backturn [K] however, but, it would give you advantage on block unlike backturn [K], so, use it wisely.


    Now that I'm at it anyway, let me throw a combo for wall splat in here. So after splat:

    > [K] > [4][6][K][+][G] > [4][6][6][P][+][K] > [6][K][+][G] > WS [P][+][K][P]

    Works against, everyone, except for Taka. The only difference for Taka is to leave out the first [K]. Rest is the same. If you find [4][6][6][P][+][K] too hard to time, you can replace it with [4][6][K][K].
     
    Sozos likes this.
  18. Sozos

    Sozos Pai Sucksan Content Manager Pai

    PSN:
    vfsozos87
    XBL:
    vfsozos87
    nice post nightantilli.to be honest im never using backturn [9][K] after sideturn WS[P][+][K].i prefer to using backturn [K] cause is faster move 15-16f than backturn [9][K] 24f.
     
  19. kingo

    kingo My bitch G0d3L is a scrub Content Manager Aoi

    PSN:
    kingofvf5
    XBL:
    kingofvf4
    I only buffer a dash forward before the 7K. But after, for the 6K+G, no need to dash, just wait a little after the foe lands on his back (after the flipkick) when his legs begins to fall down.
    Same goes for that combo 1P, 6KP4K, 6K+G, WS P+KP -> 79
     
  20. Wingman

    Wingman Well-Known Member

    PSN:
    Wingman_SRK
    This thread is an awesome reference! Thanks guys.
     
    Sozos likes this.

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