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Pai masters unite, spread your knowlege!

Discussion in 'Pai' started by Aoimaster, Sep 3, 2002.

  1. Gndalf007

    Gndalf007 Well-Known Member

    Re: An attempt to revive the Pai thread...

    I'm also wondering...

    Do I have enough time to knock em down, see which direction the guy's rolling, and immediately put in the correct trip direction? I think I do, though I am going to have to improve my reflexes to pull this trick off 100% of the time. It'll be worth it, because with those kinds of reflexes, throw escaping and reversing on reaction will also become a part of my game.

    I'm also wondering if it's possible to use this trick, or even the threat of this trick, to create a lose-lose situation for the opponent if he gets knocked down. If he rolls, he gets tripped. If he doesn't, he gets pounced.

    And so far, following up an inashi with [1]+[K]+[G], if it's not guaranteed, is looking VERY hard to struggle out of.
     
  2. BMF

    BMF Well-Known Member

    Re: An attempt to revive the Pai thread...

    Well, the opponent always has the option to do a quick rise instead of tech rolling or staying on the ground.
     
  3. CreeD

    CreeD Well-Known Member

    Re: An attempt to revive the Pai thread...

    I don't think it'll work on reflex cuz pai's trips take 10 years to come out. By the time you recognize whether or not they rolled, they're standing up and ready to go,

    Also inashi -> sweep is probably not guaranteed, it's pretty low damage. If you could hit them with a sweep, an uf+K,K would be faster and more damaging. But apparently the best you can do is stuff like P-throw... a mind game in pai's favor.
     
  4. Llanfair

    Llanfair Well-Known Member

    Re: An attempt to revive the Pai thread...

    re trips:

    Well, in my experience, you can actually watch for the opponent's tech roll direction and input the correct trip. You should also be aware that the trips work for more than just tech rollers. Some moves will be tripped as well - example: Wolf's low kick, Lion's low kick. Not that these situations are great or anything, but they're there. Trips can also hit a grounded opponent for a whopping 5 pts. /versus/images/icons/smile.gif

    I use them, but only from time to time. They are a good way of making your opponent stop tech rolling, but Pai has so many other more useful mind games to stop TRers that I tend to use the trips less. I do however like the animation and it's always a bit demoralizing to be tripped out of a tech roll.

    Hmm...perhaps I should revitalize my Pai FAQ...
     
  5. Gndalf007

    Gndalf007 Well-Known Member

    Re: An attempt to revive the Pai thread...

    A lot of times Pai is too far away from the opponent to do [9]+[K],[K], so [1]+[K]+[G] hits 'em. Also, [9]+[K] is mid, while [1]+[K]+[G] is low. Thus, when the opponent successfully recovers from the stagger, he recovers standing, and the sweep gets him. I'm finding that it's very hard to struggle out and then immediately crouch to block the sweep, if it's even possible to block it.

    Also, the sweep does 25 damage, which, added to the inashi's 5 damage, is equal to or more than the other reversals' 25 or 30.

    Add in the fact that the inashis are less risky, and there we go, Pai players; use inashis and not reversals. This, of course, will change if it's discovered to be humanly possible to block a followup sweep.
     
  6. Llanfair

    Llanfair Well-Known Member

    Re: An attempt to revive the Pai thread...

    It's not a hard task to block the sweep after the inashi. Of course, this does depend on what inashi you get. But, good strugglers can block the sweep. Good strugglers can also block a high punch, I might add. But it's your best option, imo.

    Using inashis over reversals has been a thing of choice for Pai as long as I've been playing her. There are a few times where a reversal is better, for ring position, but not often. Mind games are Pai's biggest strength and inashis reinforce this. They're a big part of my game, ask anyone who went to NYG3, and I think are the only way Pai can compete at a high level.

    cheers,
     
  7. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Re: An attempt to revive the Pai thread...

    For some reason, I usually do reversals in a "defensive situation" such as when the opponent is pressing the offensive with attack strings. I think mainly I do this because it feels intuitive doing the [4_] or [1_] when being pressured by the opponent (blocking method in other fighting games). Also I just do reversals to finish off a game knowing that the opponent life is just low enough that I don't have to put too much thought into her mind games.

    I usually do inashis in a "offensive situation" in which I am pressing the attack and poking alot. This force the opponent to react in a predictable fashion in which I can stick an inashi and continue to harass the opponent.

    Is this what you guys are refering to Pai's mind games or something entirely different?

    I'm new to this forum and been playing VFseries since the beginning but only seriously in VF4 (PS2 version C).

    Something that I would like to hear or discuss about Pai is a defensive style of play to be use against offensive players. From what I have read in this thread it seems that she is usually being used more effectively in offense using her inashis and poke/throw game. I have try playing Pai defensively by using a position/evasion strategy that somewhat goes like this...

    long distance strategies - lots of back dashing (BD)and crouch back dashing (CBD). The furthest distance I would play is the farthest limit the [4_]+[G]+[K] can connect. While doing CBD and BD, can usually cause the the opponent to whiff an attack, follow with [1_]+[G]+[K], [1_]+[P], throw, or [K]. Other moves helpful to keep the distance is [3_]+[K], [6_]+[P], and her [4_]+[G]+[P]+[K].

    Her evasive strategies - sidesteps, bokutai, [4_]+[G]+[P]+[K], [1_]+[P], and [3_]+[P].

    Though what I have listed in sketchy, how feasible is this to be used in playing Pai effectively or as an alternate way to her offensive style or in combination with her offense?
     

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